Player Matchup

Thor
Thor
ImCowbo
Thor
Level 117
God Stats
4W - 9L
1,618 SR
Queue Stats
80W - 67L
1,518 Elo+
Party 1
Merlin
Merlin
Jaiir-11
Merlin
Level 105
God Stats
1W - 3L
1,572 SR
Queue Stats
109W - 110L
1,463 Elo+
Party 3
Apollo
Apollo
RedPandaPrince
Apollo
Level 105
God Stats
7W - 6L
1,534 SR
Queue Stats
129W - 110L
1,492 Elo+
Party 1
Sobek
Sobek
dubblub
Sobek
Level 62
God Stats
26W - 30L
1,437 SR
Queue Stats
293W - 302L
1,438 Elo+
Solo
Hel
Hel
milthonBoy
Hel
Level 87
God Stats
5W - 2L
1,500 SR
Queue Stats
145W - 160L
1,477 Elo+
Party 3
Team Averages
Level 95
1,532 SR
1,478 Elo+

VS

Team Averages
Level 98
1,620 SR
1,494 Elo+
Ra
Ra
Blaze2122
Ra
Level 89
God Stats
1W - 1L
1,613 SR
Queue Stats
4W - 7L
1,447 Elo+
Party 4
Apollo
Apollo
DullahanSenpai
Apollo
Level 72
God Stats
9W - 2L
1,760 SR
Queue Stats
157W - 228L
1,400 Elo+
Party 2
Ravana
Ravana
LuxuryHamster
Ravana
Level 97
God Stats
5W - 3L
1,603 SR
Queue Stats
91W - 71L
1,615 Elo+
Party 4
Atlas
Atlas
Shut_up_shaft
Atlas
Level 150
God Stats
24W - 24L
1,469 SR
Queue Stats
349W - 434L
1,422 Elo+
Party 2
King Arthur
King Arthur
SoggyBal1s
King Arthur
Level 84
God Stats
10W - 6L
1,654 SR
Queue Stats
46W - 46L
1,586 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
ImCowbo
Thor
11
3 / 7 / 1
7,707
428
8,803
12,656
4,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Jaiir-11
Merlin
14
1 / 3 / 2
8,543
475
9,408
9,716
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
0 / 1 / 0
5,629
313
2,834
4,950
1,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
dubblub
Sobek
13
2 / 7 / 2
7,667
426
7,255
18,840
17,655
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 7 / 1
8,141
452
8,210
14,384
6,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 5
10,295
572
13,793
10,627
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 2 / 6
8,568
476
7,835
13,378
4,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

18
9 / 1 / 4
11,053
614
8,218
6,718
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 8
7,978
443
6,367
15,347
16,470
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
SoggyBal1s
King Arthur
16
6 / 3 / 5
10,227
568
10,374
16,627
12,803
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
8
Kills
25
25
Deaths
8
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
0
5
9.5
W
1
2
6
2
L
Thor
ImCowbo
Thor
3
7
1
0.5
L
Merlin
Jaiir-11
Merlin
1
3
2
0.67
W
9
1
4
11
L
0
1
0
0
W
2
2
8
3
W
King Arthur
SoggyBal1s
King Arthur
6
3
5
2.83
L
Sobek
dubblub
Sobek
2
7
2
0.43
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,510
Damage
46,587
60,546
Taken
62,697
33,831
Mitigated
41,314
17,244
Healing
26,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,793
1,134
2,273
6,797
10,627
4,394
1,871
4,781
5,846
75,735
0
W
7,835
3,950
369
6,147
13,378
4,900
1,134
6,144
7,234
0
61,118
L
Thor
ImCowbo
Thor
8,803
2,531
0
2,484
12,656
4,015
0
2,779
9,877
0
40,443
L
Merlin
Jaiir-11
Merlin
9,408
171
0
500
9,716
3,962
0
4,973
4,743
65,372
0
W
8,218
3,219
0
2,592
6,718
2,747
1,321
2,248
4,470
0
75,878
L
2,834
2,072
0
1,584
4,950
1,309
0
1,441
3,509
0
17,562
W
6,367
1,933
626
2,310
15,347
16,470
0
5,996
9,351
19,960
0
W
King Arthur
SoggyBal1s
King Arthur
10,374
1,541
0
5,326
16,627
12,803
770
5,880
10,747
0
52,079
L
Sobek
dubblub
Sobek
7,255
647
0
6,387
18,840
17,655
0
5,538
13,302
32,074
0
L
8,210
773
1,628
4,661
14,384
6,890
0
5,429
8,955
39,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,687
Gold Earned
48,121
340
Minions Killed
482
0
Camps Cleared
0
1,272,866
Distance Traveled
1,749,790
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,295
572
142
8
0
373,853
2
W
Apollo
8,568
476
102
6
0
300,775
2
L
Thor
7,707
428
67
4
0
238,783
5
L
Merlin
8,543
475
123
7
0
321,904
7
W
Ravana
11,053
614
125
7
0
391,046
1
L
Apollo
5,629
313
32
2
0
133,283
1
W
Atlas
7,978
443
23
1
0
341,449
2
W
King Arthur
10,227
568
90
5
0
342,667
2
L
Sobek
7,667
426
55
3
0
282,209
1
L
Hel
8,141
452
63
4
0
296,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role