Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
NoTyXx_fana
Tiamat
Level 61
God Stats
3W - 5L
1,505 SR
Queue Stats
137W - 157L
1,410 Elo+
Party 2
King Arthur
King Arthur
OUSHKAfr
King Arthur
Level 64
God Stats
0W - 2L
1,245 SR
Queue Stats
42W - 41L
1,539 Elo+
Party 2
Thor
Thor
vad1
Thor
Level 109
God Stats
2W - 9L
1,286 SR
Queue Stats
486W - 520L
1,433 Elo+
Solo
Team Averages
Level 93
1,407 SR
1,476 Elo+

VS

Team Averages
Level 119
1,549 SR
1,445 Elo+
Skadi
Skadi
LadydeWinter007
Skadi
Level 125
God Stats
50W - 30L
1,588 SR
Queue Stats
84W - 79L
1,446 Elo+
Party 3
Anubis
Anubis
NIK-NEMESIS
Anubis
Level 87
God Stats
4W - 1L
1,666 SR
Queue Stats
132W - 136L
1,470 Elo+
Party 3
Hun Batz
Hun Batz
Pani_Fiedler
Hun Batz
Level 121
God Stats
14W - 11L
1,542 SR
Queue Stats
376W - 369L
1,417 Elo+
Party 1
Atlas
Atlas
Rafastan_Fiedler
Atlas
Level 160
God Stats
8W - 14L
1,436 SR
Queue Stats
441W - 448L
1,422 Elo+
Party 1
Agni
Agni
iNTeX_0
Agni
Level 101
God Stats
24W - 28L
1,511 SR
Queue Stats
190W - 181L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 6 / 3
8,877
493
9,605
19,109
9,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
 
Danzaburou
13
0 / 6 / 6
7,487
416
6,805
12,958
3,198
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
14
8 / 7 / 5
8,981
499
14,547
16,208
8,056
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
OUSHKAfr
King Arthur
13
0 / 6 / 2
7,679
427
2,926
13,540
11,039
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
vad1
Thor
15
6 / 7 / 7
9,560
531
10,275
14,817
4,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 9
9,569
532
8,485
8,996
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
15
6 / 7 / 10
9,818
545
11,378
12,999
4,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Pani_Fiedler
Hun Batz
16
5 / 2 / 8
9,706
539
6,220
12,060
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 1 / 14
9,721
540
11,539
14,128
13,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Agni
iNTeX_0
Agni
16
11 / 3 / 4
10,681
593
16,990
13,131
4,567
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
77
17
Kills
32
32
Deaths
17
23
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
6
3
0.75
L
Danzaburou
 
Danzaburou
0
6
6
0.5
W
5
4
9
2.38
W
Anubis
6
7
10
1.57
L
Tiamat
8
7
5
1.5
L
King Arthur
OUSHKAfr
King Arthur
0
6
2
0.17
W
Hun Batz
Pani_Fiedler
Hun Batz
5
2
8
4.5
W
5
1
14
12
W
Agni
iNTeX_0
Agni
11
3
4
4.33
L
Thor
vad1
Thor
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,158
Damage
54,612
76,632
Taken
61,314
36,229
Mitigated
28,614
16,879
Healing
18,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,605
917
508
6,627
19,109
9,834
0
8,165
10,944
43,874
0
L
Danzaburou
 
Danzaburou
6,805
2,295
0
3,427
12,958
3,198
0
6,687
6,271
0
49,281
W
8,485
3,179
910
1,511
8,996
2,380
2,862
3,704
5,292
0
54,266
W
Anubis
11,378
1,174
610
3,728
12,999
4,685
395
7,019
5,980
40,857
0
L
Tiamat
14,547
1,315
0
5,757
16,208
8,056
155
8,612
7,596
44,024
0
L
King Arthur
OUSHKAfr
King Arthur
2,926
155
0
60
13,540
11,039
232
8,703
4,837
0
35,778
W
Hun Batz
Pani_Fiedler
Hun Batz
6,220
2,010
0
4,318
12,060
3,822
0
5,036
7,024
0
58,351
W
11,539
4,001
0
2,318
14,128
13,160
187
6,101
8,027
31,193
0
W
Agni
iNTeX_0
Agni
16,990
1,282
0
4,702
13,131
4,567
400
2,292
10,839
56,522
0
L
Thor
vad1
Thor
10,275
1,366
0
500
14,817
4,102
0
8,086
6,731
0
53,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,584
Gold Earned
49,495
383
Minions Killed
412
0
Camps Cleared
0
1,647,802
Distance Traveled
1,670,446
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,877
493
93
5
0
329,107
1
L
Danzaburou
7,487
416
80
4
0
315,598
0
W
Skadi
9,569
532
106
6
0
337,060
7
W
Anubis
9,818
545
69
4
0
297,690
3
L
Tiamat
8,981
499
55
3
0
314,117
3
L
King Arthur
7,679
427
66
4
0
364,980
0
W
Hun Batz
9,706
539
99
6
0
353,202
7
W
Atlas
9,721
540
32
2
0
353,710
4
W
Agni
10,681
593
106
6
0
328,784
1
L
Thor
9,560
531
89
5
0
324,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role