Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AltairIIbn
Mercury
Level 108
God Stats
33W - 29L
1,583 SR
Queue Stats
110W - 118L
1,473 Elo+
Solo
Danzaburou
Danzaburou
Lautycepitta
Danzaburou
Level 107
God Stats
23W - 20L
1,598 SR
Queue Stats
360W - 371L
1,529 Elo+
Party 2
Ra
Ra
MattSullivan100
Ra
Level 95
God Stats
10W - 4L
1,812 SR
Queue Stats
326W - 353L
1,468 Elo+
Solo
Geb
Geb
Yabran
Geb
Level 128
God Stats
0W - 1L
1,310 SR
Queue Stats
329W - 341L
1,540 Elo+
Party 2
Team Averages
Level 103
1,560 SR
1,502 Elo+

VS

Team Averages
Level 108
1,519 SR
1,506 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
NatanOmega
Hades
Level 88
God Stats
7W - 2L
1,617 SR
Queue Stats
300W - 269L
1,525 Elo+
Party 1
Sun Wukong
Sun Wukong
Neejinn
Sun Wukong
Level 136
God Stats
4W - 6L
1,567 SR
Queue Stats
574W - 573L
1,582 Elo+
Solo
Bastet
Bastet
SAWZINHOO
Bastet
Level 122
God Stats
17W - 13L
1,547 SR
Queue Stats
553W - 580L
1,454 Elo+
Party 3
Hachiman
Hachiman
UmFanho
Hachiman
Level 114
God Stats
41W - 34L
1,365 SR
Queue Stats
463W - 442L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 1 / 0
5,338
534
3,920
8,229
3,305
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
AltairIIbn
Mercury
9
2 / 0 / 0
5,479
548
1,311
4,706
1,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Lautycepitta
Danzaburou
8
0 / 2 / 0
5,030
503
2,388
5,389
1,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
5,588
559
2,344
5,228
1,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Geb
Yabran
Geb
8
0 / 1 / 1
4,817
482
4,332
7,659
4,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
1 / 1 / 3
5,262
526
4,243
6,273
2,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hades
12
1 / 0 / 2
6,541
654
1,798
3,111
1,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sun Wukong
Neejinn
Sun Wukong
10
1 / 0 / 0
5,891
589
5,640
6,924
3,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
SAWZINHOO
Bastet
9
1 / 1 / 1
5,148
515
2,087
5,491
1,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
UmFanho
Hachiman
9
2 / 0 / 1
5,213
521
7,274
4,721
1,094

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
6
6
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
1
0
0
W
Baron Samedi
 
Baron Samedi
1
1
3
2.5
L
Mercury
AltairIIbn
Mercury
2
0
0
2
L
Danzaburou
Lautycepitta
Danzaburou
0
2
0
0
L
0
2
1
0.25
W
Hades
1
0
2
2
W
Sun Wukong
Neejinn
Sun Wukong
1
0
0
1
W
Bastet
SAWZINHOO
Bastet
1
1
1
1.5
W
Hachiman
UmFanho
Hachiman
2
0
1
2.5
L
Geb
Yabran
Geb
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,295
Damage
21,042
31,211
Taken
26,520
12,206
Mitigated
11,097
8,430
Healing
12,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,920
1,417
0
2,792
8,229
3,305
0
0
8,229
0
27,863
W
Baron Samedi
 
Baron Samedi
4,243
1,259
823
2,628
6,273
2,999
0
3,054
3,219
13,422
0
L
Mercury
AltairIIbn
Mercury
1,311
371
0
0
4,706
1,217
0
235
4,471
0
29,300
L
Danzaburou
Lautycepitta
Danzaburou
2,388
711
0
850
5,389
1,501
0
1,561
3,828
0
28,544
L
2,344
102
70
1,664
5,228
1,581
0
2,038
3,190
35,527
0
W
Hades
1,798
583
0
2,609
3,111
1,607
0
1,505
1,606
44,180
0
W
Sun Wukong
Neejinn
Sun Wukong
5,640
2,394
0
2,508
6,924
3,889
0
0
6,924
0
34,744
W
Bastet
SAWZINHOO
Bastet
2,087
703
0
2,800
5,491
1,508
0
941
4,550
0
28,382
W
Hachiman
UmFanho
Hachiman
7,274
3,231
0
1,602
4,721
1,094
0
1,176
3,545
0
33,287
L
Geb
Yabran
Geb
4,332
552
308
2,746
7,659
4,602
0
2,207
5,452
12,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,252
Gold Earned
28,055
288
Minions Killed
332
0
Camps Cleared
0
1,025,336
Distance Traveled
974,608
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,338
534
63
6
0
204,340
2
W
Baron Samedi
5,262
526
24
2
0
178,042
4
L
Mercury
5,479
548
58
6
0
233,578
4
L
Danzaburou
5,030
503
58
6
0
172,768
2
L
Ra
5,588
559
88
9
0
200,678
1
W
Hades
6,541
654
109
11
0
206,454
4
W
Sun Wukong
5,891
589
76
8
0
206,709
4
W
Bastet
5,148
515
64
6
0
202,585
4
W
Hachiman
5,213
521
59
6
0
180,818
3
L
Geb
4,817
482
21
2
0
213,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role