Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
CB2D702
Hera
Level 86
God Stats
1W - 1L
1,521 SR
Queue Stats
9W - 9L
1,587 Elo+
Party 2
Xing Tian
Xing Tian
Il Gordo lI
Xing Tian
Level 101
God Stats
3W - 3L
1,410 SR
Queue Stats
93W - 75L
1,549 Elo+
Party 2
Achilles
Achilles
TREBORTECHMAN
Achilles
Level 122
God Stats
13W - 13L
1,549 SR
Queue Stats
25W - 55L
1,357 Elo+
Party 2
Medusa
Medusa
ZoeyGotDrip
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,450 Elo+
Party 2
Team Averages
Level 86
1,496 SR
1,489 Elo+

VS

Team Averages
Level 76
1,620 SR
1,528 Elo+
Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Ima_Gank_Magnet
Sol
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,451 Elo+
Party 3
Chronos
Chronos
Witum100
Chronos
Level 138
God Stats
1W - 1L
1,723 SR
Queue Stats
16W - 12L
1,458 Elo+
Party 1
Ullr
Ullr
WoahitsX
Ullr
Level 68
God Stats
1W - 1L
1,877 SR
Queue Stats
21W - 21L
1,514 Elo+
Party 1
Serqet
Serqet
Woahitscrowe
Serqet
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,718 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
4 / 1 / 6
7,908
565
5,951
6,858
4,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hera
CB2D702
Hera
14
4 / 1 / 2
8,210
586
4,840
5,311
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Il Gordo lI
Xing Tian
11
3 / 0 / 6
7,193
514
3,471
7,093
6,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
TREBORTECHMAN
Achilles
15
4 / 1 / 0
8,852
632
6,471
6,521
5,866
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
14
4 / 2 / 7
8,674
620
11,893
10,501
3,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 6 / 0
7,026
502
5,281
11,843
6,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 4 / 1
7,528
538
3,659
9,725
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
Witum100
Chronos
11
0 / 4 / 2
7,056
504
4,400
9,051
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
12
0 / 2 / 0
6,945
496
2,793
6,170
2,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
12
2 / 3 / 0
7,404
529
3,518
11,175
3,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
19
Kills
5
5
Deaths
19
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
4
1
6
7
L
Fenrir
 
Fenrir
3
6
0
0.5
W
Hera
CB2D702
Hera
4
1
2
5
W
Xing Tian
Il Gordo lI
Xing Tian
3
0
6
6
L
0
4
1
0.13
W
Achilles
TREBORTECHMAN
Achilles
4
1
0
4
L
Chronos
Witum100
Chronos
0
4
2
0.25
L
Ullr
0
2
0
0
L
Serqet
2
3
0
0.67
W
Medusa
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,626
Damage
19,651
36,284
Taken
47,964
22,322
Mitigated
18,241
8,723
Healing
11,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
5,951
1,310
0
672
6,858
4,546
0
535
6,228
41,628
0
L
Fenrir
 
Fenrir
5,281
1,093
48
1,995
11,843
6,445
0
2,623
9,220
0
24,757
W
Hera
CB2D702
Hera
4,840
1,449
79
1,483
5,311
1,620
545
308
4,964
60,216
0
W
Xing Tian
Il Gordo lI
Xing Tian
3,471
408
0
1,271
7,093
6,524
0
1,518
5,289
10,878
0
L
3,659
1,066
0
2,844
9,725
2,834
0
1,511
8,214
46,525
0
W
Achilles
TREBORTECHMAN
Achilles
6,471
1,572
0
2,016
6,521
5,866
0
2,985
3,404
5,408
50,730
L
Chronos
Witum100
Chronos
4,400
1,493
0
2,126
9,051
3,206
0
3,493
5,558
42,449
5,892
L
Ullr
2,793
1,574
0
1,226
6,170
2,072
0
3,384
2,786
0
51,863
L
Serqet
3,518
995
0
2,817
11,175
3,684
0
4,064
7,111
0
38,174
W
Medusa
11,893
5,836
0
3,202
10,501
3,766
876
2,182
7,690
0
69,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,837
Gold Earned
35,959
470
Minions Killed
441
0
Camps Cleared
0
1,469,329
Distance Traveled
1,302,730
29
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,908
565
82
6
0
307,787
8
L
Fenrir
7,026
502
48
3
0
277,797
0
W
Hera
8,210
586
115
8
0
273,922
4
W
Xing Tian
7,193
514
16
1
0
303,472
7
L
Sol
7,528
538
108
8
0
234,808
2
W
Achilles
8,852
632
129
9
0
300,089
4
L
Chronos
7,056
504
92
7
0
248,603
3
L
Ullr
6,945
496
109
8
0
229,647
2
L
Serqet
7,404
529
84
6
0
311,875
3
W
Medusa
8,674
620
128
9
0
284,059
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role