Player Matchup

Anhur
Anhur
Adruous
Anhur
Level 127
God Stats
4W - 1L
1,868 SR
Queue Stats
110W - 131L
1,556 Elo+
Solo
Amaterasu
Amaterasu
Beardus93
Amaterasu
Level 117
God Stats
2W - 1L
1,549 SR
Queue Stats
414W - 354L
1,563 Elo+
Solo
Ymir
Ymir
CreKxor99
Ymir
Level 62
God Stats
0W - 1L
1,239 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
SFM x GunneR x
Medusa
Level 146
God Stats
1W - 4L
1,400 SR
Queue Stats
4W - 7L
1,442 Elo+
Solo
Chang'e
Chang'e
Shadow_-Keno
Chang'e
Level 106
God Stats
0W - 1L
1,369 SR
Queue Stats
44W - 40L
1,525 Elo+
Solo
Team Averages
Level 112
1,485 SR
1,517 Elo+

VS

Team Averages
Level 76
1,564 SR
1,507 Elo+
Freya
Freya
 
Freya
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Capten PRlCE
Bacchus
Level 69
God Stats
18W - 11L
1,582 SR
Queue Stats
40W - 36L
1,547 Elo+
Party 1
Bastet
Bastet
Knockoutweevil
Bastet
Level 81
God Stats
66W - 31L
1,723 SR
Queue Stats
130W - 60L
1,631 Elo+
Party 1
Heimdallr
Heimdallr
Mourrrou
Heimdallr
Level 75
God Stats
9W - 3L
1,526 SR
Queue Stats
260W - 251L
1,452 Elo+
Party 1
Da Ji
Da Ji
dream52628
Da Ji
Level 64
God Stats
20W - 16L
1,491 SR
Queue Stats
138W - 154L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Adruous
Anhur
10
1 / 4 / 1
5,744
574
1,567
6,682
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Amaterasu
Beardus93
Amaterasu
8
1 / 3 / 1
5,013
501
2,801
6,400
2,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
7
0 / 4 / 2
4,577
458
1,334
5,248
2,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 2 / 0
5,585
559
3,808
4,549
1,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Shadow_-Keno
Chang'e
9
2 / 2 / 0
5,323
532
5,198
5,561
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
2 / 1 / 4
5,811
581
4,040
5,541
2,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Capten PRlCE
Bacchus
9
5 / 0 / 4
6,314
631
4,448
5,640
4,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
4 / 2 / 1
6,428
643
6,057
5,933
2,807
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
Mourrrou
Heimdallr
9
1 / 2 / 6
5,441
544
3,586
6,676
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
10
3 / 2 / 4
5,766
577
3,231
6,720
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
15
15
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
1
4
4
L
Anhur
Adruous
Anhur
1
4
1
0.38
L
Amaterasu
Beardus93
Amaterasu
1
3
1
0.5
W
Bacchus
Capten PRlCE
Bacchus
5
0
4
7
L
Ymir
0
4
2
0.25
W
4
2
1
2.25
W
Heimdallr
Mourrrou
Heimdallr
1
2
6
2
L
2
2
0
1
L
Chang'e
Shadow_-Keno
Chang'e
2
2
0
1
W
Da Ji
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,708
Damage
21,362
28,440
Taken
30,510
9,949
Mitigated
13,984
6,490
Healing
10,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
4,040
1,549
0
2,047
5,541
2,123
849
3,093
2,448
23,776
4,020
L
Anhur
Adruous
Anhur
1,567
579
0
2,246
6,682
1,716
0
0
6,682
0
27,931
L
Amaterasu
Beardus93
Amaterasu
2,801
821
0
556
6,400
2,526
0
872
5,528
0
19,831
W
Bacchus
Capten PRlCE
Bacchus
4,448
784
315
1,942
5,640
4,437
235
1,795
3,845
14,272
0
L
Ymir
1,334
243
0
342
5,248
2,945
0
3,120
2,128
4,975
0
W
6,057
1,586
0
1,452
5,933
2,807
711
0
5,933
0
26,668
W
Heimdallr
Mourrrou
Heimdallr
3,586
1,240
328
1,896
6,676
1,864
382
620
6,056
0
31,443
L
3,808
1,889
0
1,228
4,549
1,101
0
1,289
3,260
0
33,822
L
Chang'e
Shadow_-Keno
Chang'e
5,198
267
153
1,965
5,561
1,661
0
2,587
2,974
26,447
0
W
Da Ji
3,231
522
0
2,233
6,720
2,753
42
1,024
5,696
0
21,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,242
Gold Earned
29,760
226
Minions Killed
245
0
Camps Cleared
0
966,174
Distance Traveled
1,015,589
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
5,811
581
63
6
0
194,581
1
L
Anhur
5,744
574
55
6
0
177,862
0
L
Amaterasu
5,013
501
42
4
0
213,101
2
W
Bacchus
6,314
631
16
2
0
207,332
1
L
Ymir
4,577
458
10
1
0
172,931
4
W
Bastet
6,428
643
59
6
0
208,388
2
W
Heimdallr
5,441
544
65
7
0
179,817
1
L
Medusa
5,585
559
64
6
0
211,567
0
L
Chang'e
5,323
532
55
6
0
190,713
1
W
Da Ji
5,766
577
42
4
0
225,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role