Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AmajesticPotato
Mercury
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 39L
1,492 Elo+
Solo
Merlin
Merlin
Bodders6996
Merlin
Level 88
God Stats
1W - 3L
1,380 SR
Queue Stats
186W - 204L
1,452 Elo+
Party 1
Sun Wukong
Sun Wukong
Kylche
Sun Wukong
Level 61
God Stats
0W - 1L
1,535 SR
Queue Stats
12W - 14L
1,465 Elo+
Solo
Artemis
Artemis
LorikTheGreat
Artemis
Level 107
God Stats
6W - 5L
1,699 SR
Queue Stats
227W - 233L
1,447 Elo+
Party 1
Team Averages
Level 92
1,523 SR
1,471 Elo+

VS

Team Averages
Level 111
1,475 SR
1,414 Elo+
Geb
Geb
Reinhart911
Geb
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 39L
1,449 Elo+
Solo
Amaterasu
Amaterasu
UrbanStrike
Amaterasu
Level 108
God Stats
2W - 4L
1,457 SR
Queue Stats
73W - 89L
1,458 Elo+
Solo
Zeus
Zeus
hamid_btc
Zeus
Level 141
God Stats
2W - 0L
1,485 SR
Queue Stats
61W - 54L
1,533 Elo+
Solo
Rama
Rama
xI-Katakuri-Ix
Rama
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 48L
1,311 Elo+
Solo
Cernunnos
Cernunnos
Циничный
Cernunnos
Level 98
God Stats
2W - 2L
1,431 SR
Queue Stats
28W - 56L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
0 / 7 / 4
7,017
638
4,671
15,267
8,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 5 / 6
8,290
754
5,947
10,529
4,714
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
15
1 / 3 / 4
7,871
716
6,062
6,862
3,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Kylche
Sun Wukong
16
8 / 5 / 2
9,053
823
11,747
18,720
26,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
13
0 / 5 / 5
7,286
662
10,466
8,496
3,699
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 19
9,886
899
7,118
10,223
10,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
UrbanStrike
Amaterasu
15
5 / 2 / 13
9,784
889
8,451
11,096
8,320
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Zeus
17
7 / 3 / 14
10,049
914
16,029
8,260
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 3 / 9
9,595
872
11,412
8,033
3,186
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
16
3 / 3 / 17
9,527
866
12,066
8,609
3,773
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
97
12
Kills
25
25
Deaths
12
21
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
7
4
0.29
L
3
5
6
1.2
L
Merlin
1
3
4
1
L
Sun Wukong
Kylche
Sun Wukong
8
5
2
1.8
L
Artemis
0
5
5
0.5
W
3
1
19
12.5
W
Amaterasu
UrbanStrike
Amaterasu
5
2
13
5.75
W
Zeus
7
3
14
4.67
W
7
3
9
3.83
W
Cernunnos
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,893
Damage
55,076
59,874
Taken
46,221
46,989
Mitigated
28,689
14,391
Healing
21,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,671
3,320
261
2,543
15,267
8,571
0
3,240
12,027
0
7,018
L
5,947
2,835
729
2,357
10,529
4,714
0
4,139
6,390
0
11,470
L
Merlin
6,062
43
728
1,697
6,862
3,274
0
3,881
2,981
25,261
0
L
Sun Wukong
Kylche
Sun Wukong
11,747
1,784
997
4,365
18,720
26,731
0
7,171
11,549
0
17,766
L
Artemis
10,466
2,505
358
356
8,496
3,699
0
4,716
3,780
0
17,480
W
7,118
832
2,106
2,936
10,223
10,894
322
1,335
8,345
12,456
0
W
Amaterasu
UrbanStrike
Amaterasu
8,451
3,781
1,763
5,315
11,096
8,320
493
1,232
9,365
0
10,669
W
Zeus
16,029
596
1,735
2,202
8,260
2,516
448
322
7,407
34,817
0
W
11,412
6,497
672
1,820
8,033
3,186
146
465
7,051
0
27,825
W
Cernunnos
12,066
5,897
1,687
1,335
8,609
3,773
1,404
2,010
6,225
0
29,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,517
Gold Earned
48,841
103
Minions Killed
135
0
Camps Cleared
0
1,010,964
Distance Traveled
1,069,512
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,017
638
15
1
0
203,965
0
L
Mercury
8,290
754
8
1
0
244,168
1
L
Merlin
7,871
716
37
3
0
175,190
0
L
Sun Wukong
9,053
823
20
2
0
194,346
0
L
Artemis
7,286
662
23
2
0
193,295
0
W
Geb
9,886
899
4
0
0
230,670
2
W
Amaterasu
9,784
889
4
0
0
227,539
0
W
Zeus
10,049
914
40
4
0
229,244
5
W
Rama
9,595
872
31
3
0
188,181
0
W
Cernunnos
9,527
866
56
5
0
193,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role