Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
KaptenMackan
Guan Yu
Level 147
God Stats
3W - 3L
1,755 SR
Queue Stats
271W - 206L
1,718 Elo+
Party 2
Bacchus
Bacchus
MadDemonMax
Bacchus
Level 127
God Stats
5W - 11L
1,503 SR
Queue Stats
435W - 452L
1,525 Elo+
Party 2
Team Averages
Level 133
1,551 SR
1,549 Elo+

VS

Team Averages
Level 115
1,450 SR
1,494 Elo+
Osiris
Osiris
INyxnI
Osiris
Level 125
God Stats
3W - 3L
1,605 SR
Queue Stats
57W - 64L
1,536 Elo+
Solo
Thor
Thor
Schnauzur
Thor
Level 90
God Stats
3W - 7L
1,499 SR
Queue Stats
248W - 260L
1,526 Elo+
Party 1
Danzaburou
Danzaburou
SebachikoPL
Danzaburou
Level 160
God Stats
4W - 4L
1,261 SR
Queue Stats
36W - 49L
1,389 Elo+
Solo
Ymir
Ymir
Weebules
Ymir
Level 145
God Stats
2W - 2L
1,297 SR
Queue Stats
62W - 78L
1,484 Elo+
Party 1
Sol
Sol
Wiistry
Sol
Level 57
God Stats
25W - 24L
1,586 SR
Queue Stats
196W - 183L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
3 / 2 / 1
6,352
635
4,814
7,832
2,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
 
Sol
9
1 / 3 / 1
5,377
538
4,220
5,885
2,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
 
Cupid
3
0 / 1 / 0
3,729
373
1,440
1,351
142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
KaptenMackan
Guan Yu
9
1 / 3 / 1
5,645
565
3,550
8,136
5,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
MadDemonMax
Bacchus
6
0 / 4 / 1
4,590
459
1,371
6,290
3,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
INyxnI
Osiris
9
4 / 0 / 2
6,022
602
4,037
6,046
3,116
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
12
3 / 0 / 0
6,663
666
1,816
5,943
1,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
SebachikoPL
Danzaburou
11
0 / 1 / 4
6,688
669
2,430
4,737
1,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
10
4 / 2 / 1
6,614
661
7,827
7,967
3,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
10
2 / 2 / 3
6,106
611
3,858
6,585
2,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
13
13
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
2
1
1.75
L
Sol
 
Sol
1
3
1
0.5
L
Cupid
 
Cupid
0
1
0
0
W
Osiris
INyxnI
Osiris
4
0
2
5
L
Guan Yu
KaptenMackan
Guan Yu
1
3
1
0.5
L
Bacchus
MadDemonMax
Bacchus
0
4
1
0.13
W
Thor
3
0
0
3
W
Danzaburou
SebachikoPL
Danzaburou
0
1
4
2
W
Ymir
4
2
1
2.25
W
Sol
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,395
Damage
19,968
29,494
Taken
31,278
14,069
Mitigated
12,462
6,983
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,814
2,231
0
744
7,832
2,416
0
1,818
5,937
0
35,078
L
Sol
 
Sol
4,220
2,252
0
1,599
5,885
2,037
1,406
2,309
3,542
27,873
3,463
L
Cupid
 
Cupid
1,440
983
0
503
1,351
142
0
0
1,351
0
5,139
W
Osiris
INyxnI
Osiris
4,037
1,914
327
1,573
6,046
3,116
0
1,289
4,757
668
21,829
L
Guan Yu
KaptenMackan
Guan Yu
3,550
562
85
3,578
8,136
5,679
0
4,740
3,023
0
23,738
L
Bacchus
MadDemonMax
Bacchus
1,371
135
0
474
6,290
3,795
0
1,887
4,337
9,828
0
W
Thor
1,816
481
0
2,423
5,943
1,764
124
662
5,246
0
34,084
W
Danzaburou
SebachikoPL
Danzaburou
2,430
1,254
0
2,092
4,737
1,401
1,810
352
4,385
0
41,990
W
Ymir
7,827
3,048
0
2,559
7,967
3,977
0
205
7,299
27,544
0
W
Sol
3,858
1,701
0
2,675
6,585
2,204
960
2,653
3,896
27,525
3,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,693
Gold Earned
32,093
207
Minions Killed
304
0
Camps Cleared
0
805,534
Distance Traveled
986,780
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,352
635
66
7
0
219,071
2
L
Sol
5,377
538
60
6
0
180,040
3
L
Cupid
3,729
373
11
1
0
42,268
1
W
Osiris
6,022
602
44
4
0
209,813
3
L
Guan Yu
5,645
565
55
6
0
196,241
2
L
Bacchus
4,590
459
15
2
0
167,914
2
W
Thor
6,663
666
67
7
0
223,525
1
W
Danzaburou
6,688
669
88
9
0
191,923
4
W
Ymir
6,614
661
48
5
0
171,418
3
W
Sol
6,106
611
57
6
0
190,101
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role