Player Matchup

Gilgamesh
Gilgamesh
Jack_Beasley95
Gilgamesh
Level 63
God Stats
8W - 9L
1,309 SR
Queue Stats
67W - 91L
1,311 Elo+
Party 1
Osiris
Osiris
ShadowTalion1
Osiris
Level 63
God Stats
8W - 8L
1,563 SR
Queue Stats
205W - 225L
1,343 Elo+
Solo
Izanami
Izanami
TheLandSquid
Izanami
Level 109
God Stats
1W - 1L
1,085 SR
Queue Stats
115W - 117L
1,392 Elo+
Solo
Sobek
Sobek
TheT1nyG1ant
Sobek
Level 65
God Stats
19W - 13L
1,630 SR
Queue Stats
234W - 264L
1,436 Elo+
Solo
Scylla
Scylla
Vividux
Scylla
Level 100
God Stats
9W - 9L
1,416 SR
Queue Stats
186W - 178L
1,423 Elo+
Party 1
Team Averages
Level 80
1,401 SR
1,381 Elo+

VS

Team Averages
Level 88
1,377 SR
1,382 Elo+
Neith
Neith
 
Neith
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Kaiwolvesbane
Horus
Level 43
God Stats
1W - 5L
1,422 SR
Queue Stats
10W - 19L
1,241 Elo+
Solo
Ravana
Ravana
Vetmit17
Ravana
Level 128
God Stats
1W - 2L
1,300 SR
Queue Stats
88W - 87L
1,395 Elo+
Solo
Mulan
Mulan
caltin31
Mulan
Level 71
God Stats
2W - 4L
1,414 SR
Queue Stats
489W - 542L
1,397 Elo+
Solo
Freya
Freya
dopaminefarmer
Freya
Level 89
God Stats
0W - 2L
1,250 SR
Queue Stats
321W - 365L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jack_Beasley95
Gilgamesh
10
0 / 6 / 0
6,088
468
4,469
11,453
5,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
4 / 1 / 2
7,563
582
6,900
7,623
4,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
TheLandSquid
Izanami
11
3 / 2 / 4
7,204
554
6,515
6,850
1,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
2 / 0 / 5
6,534
503
4,227
9,794
10,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
Vividux
Scylla
13
5 / 2 / 2
7,777
598
5,697
3,823
1,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
3 / 7 / 1
5,837
449
7,927
8,099
1,813
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 2
5,639
434
1,830
12,214
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
Vetmit17
Ravana
11
3 / 1 / 2
6,897
531
3,279
6,639
2,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
caltin31
Mulan
13
5 / 0 / 2
7,840
603
9,686
8,707
5,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 3 / 2
5,893
453
2,041
7,046
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
14
Kills
11
11
Deaths
14
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
7
1
0.5
W
Gilgamesh
Jack_Beasley95
Gilgamesh
0
6
0
0
L
0
3
2
0.33
W
4
1
2
5
W
Izanami
TheLandSquid
Izanami
3
2
4
2.5
W
2
0
5
4.5
L
Ravana
Vetmit17
Ravana
3
1
2
4
W
Scylla
Vividux
Scylla
5
2
2
3
L
Mulan
caltin31
Mulan
5
0
2
6
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,808
Damage
24,763
39,543
Taken
42,705
23,866
Mitigated
16,984
8,605
Healing
12,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,927
3,304
0
861
8,099
1,813
798
1,981
6,054
0
23,939
W
Gilgamesh
Jack_Beasley95
Gilgamesh
4,469
1,044
0
650
11,453
5,943
0
507
10,457
0
25,625
L
1,830
1,032
551
4,999
12,214
4,848
120
2,646
9,484
0
9,261
W
6,900
2,586
0
4,276
7,623
4,187
735
204
7,360
0
46,888
W
Izanami
TheLandSquid
Izanami
6,515
5,183
0
250
6,850
1,884
1,838
62
6,788
0
44,913
W
4,227
860
444
2,158
9,794
10,610
100
995
8,505
15,944
0
L
Ravana
Vetmit17
Ravana
3,279
662
194
1,356
6,639
2,165
0
996
5,643
0
40,417
W
Scylla
Vividux
Scylla
5,697
708
0
827
3,823
1,242
240
1,167
2,656
38,264
0
L
Mulan
caltin31
Mulan
9,686
1,584
0
2,296
8,707
5,586
0
965
7,170
4,693
36,317
L
2,041
672
0
1,928
7,046
2,572
0
2,878
3,858
20,374
4,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,166
Gold Earned
32,106
327
Minions Killed
275
0
Camps Cleared
0
1,168,635
Distance Traveled
1,175,856
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,837
449
30
2
0
219,672
2
W
Gilgamesh
6,088
468
55
4
0
217,872
3
L
Horus
5,639
434
15
1
0
221,692
0
W
Osiris
7,563
582
94
7
0
279,433
3
W
Izanami
7,204
554
80
6
0
207,762
4
W
Sobek
6,534
503
21
2
0
221,134
1
L
Ravana
6,897
531
80
6
0
261,231
4
W
Scylla
7,777
598
77
6
0
242,434
6
L
Mulan
7,840
603
96
7
0
244,193
5
L
Freya
5,893
453
54
4
0
229,068
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role