Player Matchup

Bacchus
Bacchus
AquaMarine786
Bacchus
Level 61
God Stats
16W - 10L
1,586 SR
Queue Stats
66W - 69L
1,399 Elo+
Party 1
Chernobog
Chernobog
I2AIVI
Chernobog
Level 160
God Stats
3W - 3L
1,585 SR
Queue Stats
379W - 381L
1,548 Elo+
Party 2
Freya
Freya
VirusReturns
Freya
Level 84
God Stats
21W - 15L
1,540 SR
Queue Stats
71W - 73L
1,469 Elo+
Party 1
Serqet
Serqet
gravitysurgee
Serqet
Level 160
God Stats
18W - 18L
1,534 SR
Queue Stats
288W - 296L
1,416 Elo+
Party 2
Chaac
Chaac
jaluvisi
Chaac
Level 160
God Stats
6W - 6L
1,470 SR
Queue Stats
604W - 700L
1,415 Elo+
Solo
Team Averages
Level 125
1,543 SR
1,449 Elo+

VS

Team Averages
Level 114
1,498 SR
1,386 Elo+
Pele
Pele
Cantu2002
Pele
Level 65
God Stats
5W - 3L
1,436 SR
Queue Stats
115W - 126L
1,399 Elo+
Party 3
Hera
Hera
TareWeaver
Hera
Level 136
God Stats
40W - 36L
1,500 SR
Queue Stats
666W - 703L
1,340 Elo+
Solo
Atlas
Atlas
malte_707
Atlas
Level 154
God Stats
3W - 5L
1,496 SR
Queue Stats
697W - 695L
1,380 Elo+
Solo
Zhong Kui
Zhong Kui
notoriousparsa1
Zhong Kui
Level 107
God Stats
53W - 68L
1,450 SR
Queue Stats
547W - 636L
1,412 Elo+
Solo
Apollo
Apollo
stacko1999
Apollo
Level 107
God Stats
4W - 1L
1,606 SR
Queue Stats
321W - 336L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
1
0 / 1 / 0
2,436
487
0
838
320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
I2AIVI
Chernobog
6
1 / 0 / 0
3,715
743
1,583
1,729
576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

1
0 / 1 / 0
2,484
497
0
513
144
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 2 / 0
3,102
620
2,072
3,868
816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
jaluvisi
Chaac
6
0 / 0 / 0
3,350
670
1,983
3,406
1,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
5
0 / 0 / 0
3,195
639
620
3,013
591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 0
3,292
658
1,110
2,760
449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
malte_707
Atlas
5
1 / 0 / 1
3,524
705
1,136
2,000
732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
notoriousparsa1
Zhong Kui
7
0 / 0 / 0
3,815
763
2,135
3,170
1,620
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
stacko1999
Apollo
6
1 / 0 / 1
3,823
765
684
1,289
289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
2
4
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
1
0
0
W
Pele
0
0
0
0
L
Chernobog
I2AIVI
Chernobog
1
0
0
1
W
0
1
0
0
L
0
1
0
0
L
0
2
0
0
L
Chaac
jaluvisi
Chaac
0
0
0
0
W
Atlas
malte_707
Atlas
1
0
1
1.5
W
Zhong Kui
notoriousparsa1
Zhong Kui
0
0
0
0
W
Apollo
stacko1999
Apollo
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,638
Damage
5,685
10,354
Taken
12,232
3,748
Mitigated
3,681
4,366
Healing
6,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
0
0
0
0
838
320
0
572
266
0
0
W
Pele
620
458
0
1,556
3,013
591
0
0
3,013
0
9,282
L
Chernobog
I2AIVI
Chernobog
1,583
833
0
760
1,729
576
0
1,293
436
0
13,339
W
1,110
396
0
998
2,760
449
0
0
2,760
10,855
0
L
0
0
0
0
513
144
0
0
513
361
30
L
2,072
545
0
1,624
3,868
816
0
381
3,487
0
9,601
L
Chaac
jaluvisi
Chaac
1,983
103
0
1,982
3,406
1,892
0
2,135
1,271
0
11,836
W
Atlas
malte_707
Atlas
1,136
738
0
1,022
2,000
732
0
0
2,000
6,486
0
W
Zhong Kui
notoriousparsa1
Zhong Kui
2,135
606
0
2,381
3,170
1,620
0
0
2,834
17,528
0
W
Apollo
stacko1999
Apollo
684
389
0
590
1,289
289
467
0
1,169
0
16,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,087
Gold Earned
17,649
87
Minions Killed
139
0
Camps Cleared
0
313,010
Distance Traveled
432,922
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
2,436
487
0
0
0
11,817
0
W
Pele
3,195
639
24
5
0
96,443
1
L
Chernobog
3,715
743
31
6
0
95,229
0
W
Hera
3,292
658
25
5
0
97,945
3
L
Freya
2,484
497
0
0
0
9,600
0
L
Serqet
3,102
620
23
5
0
101,151
2
L
Chaac
3,350
670
33
7
0
95,213
1
W
Atlas
3,524
705
13
3
0
82,120
1
W
Zhong Kui
3,815
763
42
8
0
87,576
1
W
Apollo
3,823
765
35
7
0
68,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role