Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
KaoticFiend
Baron Samedi
Level 39
God Stats
1W - 0L
1,496 SR
Queue Stats
34W - 33L
1,520 Elo+
Party 3
Hera
Hera
Narrex32
Hera
Level 59
God Stats
2W - 1L
1,236 SR
Queue Stats
44W - 32L
1,580 Elo+
Party 2
Da Ji
Da Ji
ZELL7140
Da Ji
Level 160
God Stats
4W - 0L
1,832 SR
Queue Stats
75W - 96L
1,534 Elo+
Party 3
Anhur
Anhur
le pil0nneur
Anhur
Level 159
God Stats
9W - 11L
1,429 SR
Queue Stats
606W - 627L
1,490 Elo+
Solo
Team Averages
Level 104
1,499 SR
1,525 Elo+

VS

Team Averages
Level 45
1,492 SR
1,488 Elo+
Sun Wukong
Sun Wukong
Fbgmblock12
Sun Wukong
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,580 Elo+
Party 1
Apollo
Apollo
MBattle
Apollo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Cupid
Cupid
PoiesisLeCreator
Cupid
Level 135
God Stats
4W - 2L
1,648 SR
Queue Stats
438W - 417L
1,464 Elo+
Party 1
Vulcan
Vulcan
RicardoGY
Vulcan
Level 29
God Stats
3W - 5L
1,494 SR
Queue Stats
125W - 146L
1,435 Elo+
Solo
Loki
Loki
ghebbediahh
Loki
Level 26
God Stats
0W - 3L
1,320 SR
Queue Stats
48W - 54L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
19
8 / 1 / 11
11,468
765
14,413
8,545
3,985
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
KaoticFiend
Baron Samedi
19
6 / 3 / 13
11,723
782
11,981
16,747
19,543
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hera
17
3 / 4 / 15
10,162
677
14,382
11,684
4,379
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
ZELL7140
Da Ji
17
5 / 3 / 13
10,113
674
9,496
12,562
5,981
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 3 / 16
10,054
670
6,908
9,184
3,658
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fbgmblock12
Sun Wukong
17
3 / 5 / 6
9,429
629
9,573
18,340
23,972
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
MBattle
Apollo
14
1 / 6 / 6
8,806
587
6,190
12,674
4,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 6 / 7
9,292
619
7,295
15,770
6,936
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
RicardoGY
Vulcan
18
3 / 2 / 6
9,896
660
16,530
7,808
3,526
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 5 / 4
9,422
628
10,470
8,147
3,365
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
42
24
Kills
13
14
Deaths
24
68
Assists
29
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
8
1
11
13.5
L
Sun Wukong
Fbgmblock12
Sun Wukong
3
5
6
1.2
W
Baron Samedi
KaoticFiend
Baron Samedi
6
3
13
4.17
L
Apollo
MBattle
Apollo
1
6
6
0.67
W
Hera
3
4
15
2.63
L
2
6
7
0.92
L
Vulcan
RicardoGY
Vulcan
3
2
6
3
W
Da Ji
ZELL7140
Da Ji
5
3
13
3.83
L
4
5
4
1.2
W
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,180
Damage
50,058
58,722
Taken
62,739
37,546
Mitigated
42,299
28,056
Healing
19,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
14,413
2,190
1,525
911
8,545
3,985
860
1,710
6,835
53,490
592
L
Sun Wukong
Fbgmblock12
Sun Wukong
9,573
1,140
1,396
3,271
18,340
23,972
0
12,971
5,369
0
21,385
W
Baron Samedi
KaoticFiend
Baron Samedi
11,981
617
6,027
7,731
16,747
19,543
436
6,687
10,060
33,138
0
L
Apollo
MBattle
Apollo
6,190
1,993
887
2,269
12,674
4,500
0
7,007
5,667
0
19,063
W
Hera
14,382
3,076
1,170
3,061
11,684
4,379
71
3,415
8,269
28,575
0
L
7,295
2,290
2,522
5,856
15,770
6,936
220
10,112
5,658
0
26,443
L
Vulcan
RicardoGY
Vulcan
16,530
4,903
953
1,949
7,808
3,526
55
6,610
1,198
42,552
0
W
Da Ji
ZELL7140
Da Ji
9,496
2,951
2,763
2,484
12,562
5,981
0
2,757
9,805
0
10,498
L
10,470
1,226
852
0
8,147
3,365
0
5,106
3,041
0
27,677
W
6,908
2,894
1,210
1,174
9,184
3,658
1,391
1,961
7,223
0
14,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,520
Gold Earned
46,845
175
Minions Killed
158
0
Camps Cleared
0
1,433,165
Distance Traveled
1,343,638
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,468
765
79
5
0
281,378
1
L
Sun Wukong
9,429
629
15
1
0
277,251
0
W
Baron Samedi
11,723
782
35
2
0
260,153
0
L
Apollo
8,806
587
26
2
0
239,440
0
W
Hera
10,162
677
31
2
0
318,086
0
L
Cupid
9,292
619
42
3
0
243,331
1
L
Vulcan
9,896
660
46
3
0
304,083
0
W
Da Ji
10,113
674
7
0
0
303,380
0
L
Loki
9,422
628
29
2
0
279,533
5
W
Anhur
10,054
670
23
2
0
270,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role