Player Matchup

Jing Wei
Jing Wei
Cryo Casper
Jing Wei
Level 22
God Stats
2W - 6L
1,283 SR
Queue Stats
19W - 44L
1,220 Elo+
Party 1
Achilles
Achilles
Cryo Demon20
Achilles
Level 78
God Stats
5W - 3L
1,687 SR
Queue Stats
398W - 453L
1,345 Elo+
Party 1
Bacchus
Bacchus
Cryo Dragon
Bacchus
Level 48
God Stats
1W - 3L
1,342 SR
Queue Stats
114W - 152L
1,368 Elo+
Party 1
Merlin
Merlin
Deadkid269
Merlin
Level 145
God Stats
2W - 3L
1,185 SR
Queue Stats
234W - 249L
1,316 Elo+
Solo
Odin
Odin
Xx_dami-_-figue_
Odin
Level 111
God Stats
13W - 10L
1,540 SR
Queue Stats
271W - 314L
1,367 Elo+
Solo
Team Averages
Level 81
1,407 SR
1,323 Elo+

VS

Team Averages
Level 83
1,494 SR
1,311 Elo+
Raijin
Raijin
BusinessSquid95
Raijin
Level 102
God Stats
2W - 6L
1,428 SR
Queue Stats
268W - 292L
1,382 Elo+
Party 2
Baba Yaga
Baba Yaga
Nosrac22
Baba Yaga
Level 98
God Stats
4W - 1L
1,720 SR
Queue Stats
30W - 36L
1,338 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Todd_GSD
Ah Muzen Cab
Level 86
God Stats
8W - 9L
1,534 SR
Queue Stats
13W - 19L
1,291 Elo+
Party 3
Bakasura
Bakasura
WeridAce70
Bakasura
Level 51
God Stats
11W - 14L
1,339 SR
Queue Stats
122W - 168L
1,187 Elo+
Party 2
Bacchus
Bacchus
silvertheamazing
Bacchus
Level 79
God Stats
19W - 19L
1,448 SR
Queue Stats
21W - 23L
1,358 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cryo Casper
Jing Wei
11
0 / 3 / 2
6,508
407
3,478
8,571
2,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
Cryo Demon20
Achilles
11
3 / 5 / 1
7,368
461
7,849
13,648
5,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Cryo Dragon
Bacchus
11
1 / 3 / 0
7,428
464
2,264
13,398
12,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Deadkid269
Merlin
12
1 / 9 / 0
7,513
470
4,077
9,191
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
3 / 1 / 0
7,531
471
3,075
6,509
3,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 4
9,179
574
9,578
8,568
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
Nosrac22
Baba Yaga
15
1 / 2 / 0
8,545
534
3,830
6,498
2,575
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Todd_GSD
Ah Muzen Cab
13
5 / 2 / 5
8,463
529
14,368
8,964
2,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
WeridAce70
Bakasura
13
5 / 1 / 3
8,361
523
3,502
10,751
3,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 2
6,858
429
3,622
5,702
4,086
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
8
Kills
20
21
Deaths
8
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
8
2
4
5
L
Jing Wei
Cryo Casper
Jing Wei
0
3
2
0.33
L
Achilles
Cryo Demon20
Achilles
3
5
1
0.7
L
Bacchus
Cryo Dragon
Bacchus
1
3
0
0.33
L
Merlin
Deadkid269
Merlin
1
9
0
0.11
W
Baba Yaga
Nosrac22
Baba Yaga
1
2
0
0.5
W
Ah Muzen Cab
Todd_GSD
Ah Muzen Cab
5
2
5
3.75
W
Bakasura
WeridAce70
Bakasura
5
1
3
6.5
L
3
1
0
3
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,743
Damage
34,900
51,317
Taken
40,483
26,294
Mitigated
16,325
11,180
Healing
13,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,578
974
0
1,699
8,568
3,235
493
3,163
5,405
50,724
0
L
Jing Wei
Cryo Casper
Jing Wei
3,478
2,959
0
1,445
8,571
2,537
0
2,379
6,002
0
33,821
L
Achilles
Cryo Demon20
Achilles
7,849
1,499
0
4,242
13,648
5,215
0
3,507
9,829
0
38,563
L
Bacchus
Cryo Dragon
Bacchus
2,264
220
0
3,368
13,398
12,689
0
1,691
11,651
14,330
0
L
Merlin
Deadkid269
Merlin
4,077
82
0
880
9,191
2,210
448
4,912
3,855
48,956
0
W
Baba Yaga
Nosrac22
Baba Yaga
3,830
322
0
3,056
6,498
2,575
2,087
0
6,182
53,241
0
W
Ah Muzen Cab
Todd_GSD
Ah Muzen Cab
14,368
7,052
219
3,200
8,964
2,670
1,028
1,504
7,460
0
49,827
W
Bakasura
WeridAce70
Bakasura
3,502
2,845
655
1,920
10,751
3,759
125
582
10,169
0
28,322
L
3,075
629
0
1,245
6,509
3,643
574
3,830
2,679
0
30,061
W
3,622
130
190
2,355
5,702
4,086
0
1,092
4,610
15,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,348
Gold Earned
41,406
321
Minions Killed
388
0
Camps Cleared
0
1,367,480
Distance Traveled
1,497,337
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,179
574
90
6
0
290,540
1
L
Jing Wei
6,508
407
60
4
0
252,141
1
L
Achilles
7,368
461
70
4
0
326,484
0
L
Bacchus
7,428
464
42
3
0
279,742
1
L
Merlin
7,513
470
95
6
0
261,164
1
W
Baba Yaga
8,545
534
111
7
0
251,822
5
W
Ah Muzen Cab
8,463
529
91
6
0
261,065
1
W
Bakasura
8,361
523
71
4
0
353,938
0
L
Odin
7,531
471
54
3
0
247,949
0
W
Bacchus
6,858
429
25
2
0
339,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role