Player Matchup

Atlas
Atlas
AbstractThinking
Atlas
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 4L
1,642 Elo+
Party 2
Jing Wei
Jing Wei
KingMason22
Jing Wei
Level 24
God Stats
1W - 1L
1,734 SR
Queue Stats
16W - 8L
1,640 Elo+
Party 2
Thanatos
Thanatos
MODPanic
Thanatos
Level 44
God Stats
0W - 2L
1,235 SR
Queue Stats
15W - 22L
1,384 Elo+
Party 3
Zhong Kui
Zhong Kui
SunsetMax
Zhong Kui
Level 116
God Stats
22W - 15L
1,692 SR
Queue Stats
501W - 476L
1,553 Elo+
Solo
Hades
Hades
sc1mz
Hades
Level 29
God Stats
0W - 2L
1,157 SR
Queue Stats
18W - 18L
1,421 Elo+
Party 3
Team Averages
Level 67
1,464 SR
1,528 Elo+

VS

Team Averages
Level 90
1,478 SR
1,492 Elo+
Olorun
Olorun
BlueBearToast
Olorun
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
166W - 178L
1,569 Elo+
Solo
Hou Yi
Hou Yi
Grimthunder007
Hou Yi
Level 125
God Stats
4W - 3L
1,518 SR
Queue Stats
308W - 305L
1,545 Elo+
Party 1
Bellona
Bellona
RANDOM1xXx505
Bellona
Level 124
God Stats
24W - 19L
1,570 SR
Queue Stats
473W - 466L
1,509 Elo+
Solo
Atlas
Atlas
SillyPsycho1
Atlas
Level 48
God Stats
1W - 0L
1,306 SR
Queue Stats
100W - 118L
1,350 Elo+
Solo
Fenrir
Fenrir
snocoo99
Fenrir
Level 107
God Stats
56W - 56L
1,494 SR
Queue Stats
157W - 165L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,528
503
1,896
7,033
3,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
KingMason22
Jing Wei
10
0 / 3 / 0
5,594
622
3,202
6,791
1,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
MODPanic
Thanatos
7
0 / 6 / 0
4,682
520
2,077
7,850
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
SunsetMax
Zhong Kui
11
2 / 1 / 0
6,444
716
3,167
6,559
4,265
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hades
sc1mz
Hades
3
0 / 2 / 0
3,471
386
341
1,415
629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 7
6,582
731
6,907
5,928
2,188
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 0 / 2
6,509
723
4,019
5,253
1,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
10
2 / 1 / 0
5,725
636
3,824
4,976
3,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

1
0 / 0 / 0
3,327
370
0
0
0
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
snocoo99
Fenrir
11
8 / 0 / 4
6,385
709
3,320
5,049
1,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
2
Kills
16
17
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
3
1
7
6.5
W
3
0
2
4
L
Jing Wei
KingMason22
Jing Wei
0
3
0
0
L
Thanatos
MODPanic
Thanatos
0
6
0
0
W
Bellona
2
1
0
2
W
0
0
0
0
L
Zhong Kui
SunsetMax
Zhong Kui
2
1
0
2
L
Hades
sc1mz
Hades
0
2
0
0
W
Fenrir
snocoo99
Fenrir
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,683
Damage
18,070
29,648
Taken
21,206
11,534
Mitigated
9,254
11,543
Healing
9,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,896
785
0
885
7,033
3,008
0
2,743
4,290
13,482
0
W
6,907
3,684
104
3,570
5,928
2,188
887
2,736
3,192
41,364
2,981
W
4,019
2,332
0
2,767
5,253
1,427
0
190
5,063
0
40,585
L
Jing Wei
KingMason22
Jing Wei
3,202
2,866
0
2,563
6,791
1,597
0
62
6,729
0
40,466
L
Thanatos
MODPanic
Thanatos
2,077
754
126
3,844
7,850
2,035
0
1,581
6,269
0
20,701
W
Bellona
3,824
1,355
0
921
4,976
3,935
0
1,995
2,981
0
31,645
W
0
0
0
0
0
0
0
0
0
0
0
L
Zhong Kui
SunsetMax
Zhong Kui
3,167
422
0
4,018
6,559
4,265
110
892
5,667
34,235
0
L
Hades
sc1mz
Hades
341
99
0
107
1,415
629
0
927
488
2,889
0
W
Fenrir
snocoo99
Fenrir
3,320
303
0
2,253
5,049
1,704
0
483
4,566
0
22,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,719
Gold Earned
28,528
246
Minions Killed
314
0
Camps Cleared
0
713,581
Distance Traveled
725,059
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,528
503
21
2
0
159,750
0
W
Olorun
6,582
731
98
11
0
156,374
0
W
Hou Yi
6,509
723
88
10
0
180,854
2
L
Jing Wei
5,594
622
80
9
0
165,168
0
L
Thanatos
4,682
520
55
6
0
181,239
0
W
Bellona
5,725
636
81
9
0
170,743
2
W
Atlas
3,327
370
0
0
0
14,756
0
L
Zhong Kui
6,444
716
86
10
0
151,953
1
L
Hades
3,471
386
4
0
0
55,471
0
W
Fenrir
6,385
709
47
5
0
202,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role