Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Arcobaleno_EZIO
Morgan Le Fay
Level 160
God Stats
3W - 1L
1,605 SR
Queue Stats
148W - 176L
1,473 Elo+
Solo
Sobek
Sobek
Tanatos05
Sobek
Level 124
God Stats
4W - 3L
1,497 SR
Queue Stats
193W - 176L
1,573 Elo+
Solo
Ne Zha
Ne Zha
greenpimp143
Ne Zha
Level 125
God Stats
1W - 0L
1,718 SR
Queue Stats
23W - 21L
1,563 Elo+
Solo
Khepri
Khepri
xIMr_ClavetIx
Khepri
Level 129
God Stats
4W - 1L
1,623 SR
Queue Stats
187W - 210L
1,445 Elo+
Solo
Team Averages
Level 140
1,589 SR
1,511 Elo+

VS

Team Averages
Level 134
1,453 SR
1,517 Elo+
Anubis
Anubis
BigALnazty
Anubis
Level 127
God Stats
7W - 4L
1,590 SR
Queue Stats
241W - 231L
1,493 Elo+
Solo
Kali
Kali
MattPootie
Kali
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 198L
1,524 Elo+
Solo
Nu Wa
Nu Wa
ORASMASH666
Nu Wa
Level 107
God Stats
4W - 5L
1,457 SR
Queue Stats
900W - 918L
1,509 Elo+
Solo
Charybdis
Charybdis
SenseiKensei
Charybdis
Level 160
God Stats
5W - 8L
1,387 SR
Queue Stats
1,285W - 1,289L
1,520 Elo+
Solo
Raijin
Raijin
XiiBoLo4MeiiX
Raijin
Level 144
God Stats
0W - 2L
1,333 SR
Queue Stats
6W - 9L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
5 / 3 / 10
9,369
852
10,173
11,363
7,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Arcobaleno_EZIO
Morgan Le Fay
17
4 / 3 / 13
10,055
914
12,633
10,919
5,114
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Tanatos05
Sobek
14
2 / 3 / 13
8,803
800
6,175
17,763
12,794
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
18
9 / 5 / 10
10,336
940
11,647
13,184
6,090
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 1 / 12
9,071
825
4,723
12,741
12,226
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BigALnazty
Anubis
15
3 / 3 / 6
8,806
801
13,508
10,656
5,591
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
0 / 5 / 8
8,076
734
7,510
13,921
12,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
8 / 4 / 3
9,748
886
15,123
9,722
3,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
SenseiKensei
Charybdis
13
2 / 6 / 5
8,311
756
7,005
11,092
8,858
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
2 / 2 / 7
9,189
835
6,715
6,647
7,889
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
44
20
Kills
15
15
Deaths
20
58
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
3
10
3.33
W
Morgan Le Fay
Arcobaleno_EZIO
Morgan Le Fay
4
3
13
3.5
L
Anubis
BigALnazty
Anubis
3
3
6
2
L
0
5
8
0.8
L
8
4
3
2.38
L
Charybdis
SenseiKensei
Charybdis
2
6
5
0.75
W
Sobek
Tanatos05
Sobek
2
3
13
2.83
L
2
2
7
2.75
W
Ne Zha
9
5
10
2.8
W
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,351
Damage
49,861
65,970
Taken
52,038
43,524
Mitigated
38,132
26,237
Healing
16,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,173
211
1,416
3,091
11,363
7,300
1,035
6,430
4,861
30,592
0
W
Morgan Le Fay
Arcobaleno_EZIO
Morgan Le Fay
12,633
1,130
2,252
3,098
10,919
5,114
1,821
7,626
3,193
37,799
0
L
Anubis
BigALnazty
Anubis
13,508
604
1,289
5,183
10,656
5,591
0
7,599
3,057
31,467
0
L
7,510
2,520
1,156
4,037
13,921
12,022
137
7,309
6,612
0
11,144
L
15,123
4,417
1,240
671
9,722
3,772
1,253
7,452
2,270
20,019
0
L
Charybdis
SenseiKensei
Charybdis
7,005
3,381
610
480
11,092
8,858
468
6,776
4,316
0
12,951
W
Sobek
Tanatos05
Sobek
6,175
411
1,506
6,201
17,763
12,794
326
8,561
8,987
11,066
0
L
6,715
289
1,310
886
6,647
7,889
208
4,568
2,079
16,099
0
W
Ne Zha
11,647
1,919
418
3,560
13,184
6,090
1,642
7,148
5,121
0
27,871
W
4,723
202
825
3,870
12,741
12,226
542
5,581
7,013
13,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,634
Gold Earned
44,130
144
Minions Killed
95
0
Camps Cleared
0
1,014,833
Distance Traveled
935,358
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,369
852
43
4
0
189,380
3
W
Morgan Le Fay
10,055
914
46
4
0
210,089
0
L
Anubis
8,806
801
44
4
0
166,634
3
L
Kali
8,076
734
7
1
0
198,630
1
L
Nu Wa
9,748
886
15
1
0
189,613
0
L
Charybdis
8,311
756
12
1
0
169,998
0
W
Sobek
8,803
800
9
1
0
182,099
2
L
Raijin
9,189
835
17
2
0
210,483
0
W
Ne Zha
10,336
940
29
3
0
209,039
1
W
Khepri
9,071
825
17
2
0
224,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role