Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Gakiischi
Terra
Level 113
God Stats
6W - 9L
1,539 SR
Queue Stats
165W - 107L
1,690 Elo+
Party 1
Freya
Freya
Hellpredator
Freya
Level 150
God Stats
2W - 2L
1,482 SR
Queue Stats
55W - 30L
1,662 Elo+
Party 1
Eset
Eset
ZerYaTix
Eset
Level 160
God Stats
1W - 1L
1,674 SR
Queue Stats
360W - 222L
1,727 Elo+
Party 1
Team Averages
Level 148
1,539 SR
1,616 Elo+

VS

Team Averages
Level 138
1,592 SR
1,571 Elo+
Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
MiniGoDzZ
Sobek
Level 113
God Stats
7W - 4L
1,712 SR
Queue Stats
310W - 268L
1,578 Elo+
Solo
Fenrir
Fenrir
Shockz RH
Fenrir
Level 103
God Stats
349W - 290L
1,599 SR
Queue Stats
431W - 412L
1,544 Elo+
Solo
Nu Wa
Nu Wa
XxHyPeRxLiGhTxX
Nu Wa
Level 157
God Stats
2W - 7L
1,467 SR
Queue Stats
353W - 307L
1,633 Elo+
Solo
Nike
Nike
angeldg2O0o
Nike
Level 158
God Stats
0W - 1L
1,684 SR
Queue Stats
422W - 362L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
6 / 1 / 5
8,248
634
7,853
7,767
2,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
 
Ravana
13
6 / 0 / 2
8,176
629
7,770
9,855
6,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Terra
Gakiischi
Terra
11
2 / 1 / 9
7,547
581
3,703
10,552
8,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 4 / 3
6,906
531
4,068
9,049
2,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Eset
14
4 / 3 / 2
8,276
637
5,430
6,261
1,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
2 / 4 / 4
7,029
541
8,323
9,248
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sobek
MiniGoDzZ
Sobek
10
3 / 3 / 3
6,378
491
4,871
11,787
8,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Shockz RH
Fenrir
7
0 / 3 / 2
5,196
400
1,937
4,978
1,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 4 / 0
7,124
548
7,537
7,434
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 5 / 0
4,818
371
2,283
6,788
2,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
19
Kills
9
9
Deaths
19
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
1
5
8.5
W
Ravana
 
Ravana
6
0
2
7
L
Hachiman
 
Hachiman
2
4
4
1
W
Terra
Gakiischi
Terra
2
1
9
6.5
W
1
4
3
0.63
L
Sobek
MiniGoDzZ
Sobek
3
3
3
1.5
L
Fenrir
Shockz RH
Fenrir
0
3
2
0.33
L
4
4
0
1
W
Eset
4
3
2
1.67
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,824
Damage
24,951
43,484
Taken
40,235
21,796
Mitigated
17,959
16,659
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,853
3,645
0
611
7,767
2,473
0
1,758
5,899
0
58,352
W
Ravana
 
Ravana
7,770
1,295
0
4,250
9,855
6,989
483
1,324
8,029
0
46,592
L
Hachiman
 
Hachiman
8,323
4,140
0
3,675
9,248
3,084
0
4,370
4,878
0
48,555
W
Terra
Gakiischi
Terra
3,703
1,049
1,267
4,685
10,552
8,047
0
4,086
6,292
13,393
0
W
4,068
1,864
0
3,659
9,049
2,288
765
1,238
7,779
37,910
0
L
Sobek
MiniGoDzZ
Sobek
4,871
530
0
3,475
11,787
8,386
0
5,114
6,454
13,710
0
L
Fenrir
Shockz RH
Fenrir
1,937
568
0
1,926
4,978
1,560
0
622
4,356
0
16,574
L
7,537
1,760
0
1,235
7,434
2,444
0
3,095
4,253
43,648
0
W
Eset
5,430
516
236
1,951
6,261
1,999
453
3,306
2,734
56,006
0
L
2,283
332
0
984
6,788
2,485
0
0
6,329
0
12,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,153
Gold Earned
30,545
363
Minions Killed
291
0
Camps Cleared
0
1,243,937
Distance Traveled
1,004,620
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,248
634
86
7
0
251,307
2
W
Ravana
8,176
629
74
6
0
282,871
3
L
Hachiman
7,029
541
111
9
0
216,690
3
W
Terra
7,547
581
15
1
0
264,281
3
W
Freya
6,906
531
72
6
0
214,363
4
L
Sobek
6,378
491
13
1
0
243,782
2
L
Fenrir
5,196
400
43
3
0
158,802
0
L
Nu Wa
7,124
548
91
7
0
221,157
6
W
Eset
8,276
637
116
9
0
231,115
3
L
Nike
4,818
371
33
3
0
164,189
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role