Player Matchup

Ymir
Ymir
Hernannn7_
Ymir
Level 43
God Stats
10W - 12L
1,419 SR
Queue Stats
133W - 161L
1,383 Elo+
Party 2
Kukulkan
Kukulkan
St__1200
Kukulkan
Level 53
God Stats
5W - 5L
1,338 SR
Queue Stats
178W - 218L
1,394 Elo+
Party 2
Sun Wukong
Sun Wukong
Sylvandul
Sun Wukong
Level 63
God Stats
5W - 7L
1,395 SR
Queue Stats
166W - 249L
1,369 Elo+
Party 1
Nike
Nike
UPC_0
Nike
Level 87
God Stats
3W - 0L
1,873 SR
Queue Stats
405W - 560L
1,341 Elo+
Party 1
Hun Batz
Hun Batz
thesaikOMG
Hun Batz
Level 68
God Stats
4W - 0L
1,870 SR
Queue Stats
199W - 196L
1,393 Elo+
Solo
Team Averages
Level 63
1,579 SR
1,376 Elo+

VS

Team Averages
Level 75
1,458 SR
1,434 Elo+
Raijin
Raijin
 
Raijin
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Camilamateus
Merlin
Level 87
God Stats
26W - 40L
1,408 SR
Queue Stats
177W - 184L
1,399 Elo+
Solo
Pele
Pele
Dark-_-Troper
Pele
Level 82
God Stats
15W - 12L
1,451 SR
Queue Stats
210W - 211L
1,398 Elo+
Solo
Achilles
Achilles
deno-batman
Achilles
Level 74
God Stats
3W - 6L
1,432 SR
Queue Stats
319W - 410L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 9
8,619
479
5,719
14,803
14,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
St__1200
Kukulkan
17
14 / 5 / 3
11,103
617
15,775
10,393
4,405
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Sylvandul
Sun Wukong
14
1 / 6 / 5
8,546
475
7,034
17,026
7,945
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nike
UPC_0
Nike
17
2 / 1 / 3
9,960
553
13,516
14,651
10,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
thesaikOMG
Hun Batz
15
5 / 6 / 6
9,895
550
7,597
12,182
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
2 / 11 / 4
9,195
511
7,527
14,569
4,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
 
Hou Yi
14
2 / 3 / 8
8,898
494
9,982
13,054
3,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
13
3 / 5 / 8
8,413
467
11,649
10,256
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
11 / 3 / 5
9,927
552
12,582
13,645
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
deno-batman
Achilles
16
2 / 2 / 0
9,737
541
8,180
16,533
16,438
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
45
24
Kills
20
20
Deaths
24
26
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
11
4
0.36
L
Hou Yi
 
Hou Yi
2
3
8
2
L
Merlin
3
5
8
1.4
L
11
3
5
4.5
W
2
2
9
3.25
W
Kukulkan
St__1200
Kukulkan
14
5
3
3.1
W
Sun Wukong
Sylvandul
Sun Wukong
1
6
5
0.58
W
Nike
UPC_0
Nike
2
1
3
3.5
L
Achilles
deno-batman
Achilles
2
2
0
1
W
Hun Batz
thesaikOMG
Hun Batz
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,641
Damage
49,920
69,055
Taken
68,057
42,555
Mitigated
32,337
15,657
Healing
16,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,527
735
0
789
14,569
4,783
834
7,338
6,678
48,306
0
L
Hou Yi
 
Hou Yi
9,982
2,517
0
4,378
13,054
3,897
0
2,690
10,326
0
56,314
L
Merlin
11,649
1,283
174
1,042
10,256
2,954
330
4,927
5,124
41,734
0
L
12,582
4,652
0
5,183
13,645
4,265
594
4,374
9,001
0
40,946
W
5,719
1,126
0
2,817
14,803
14,874
147
4,085
10,644
13,202
0
W
Kukulkan
St__1200
Kukulkan
15,775
2,316
0
2,451
10,393
4,405
836
4,848
5,235
64,828
0
W
Sun Wukong
Sylvandul
Sun Wukong
7,034
1,199
0
4,146
17,026
7,945
592
5,746
11,240
0
50,203
W
Nike
UPC_0
Nike
13,516
1,068
166
3,001
14,651
10,937
0
2,571
12,058
7,172
64,064
L
Achilles
deno-batman
Achilles
8,180
1,030
0
4,750
16,533
16,438
94
2,852
12,526
6,729
54,803
W
Hun Batz
thesaikOMG
Hun Batz
7,597
1,860
0
3,076
12,182
4,394
187
2,481
9,567
0
56,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,123
Gold Earned
46,170
466
Minions Killed
467
0
Camps Cleared
0
1,794,626
Distance Traveled
1,685,158
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,195
511
110
6
0
288,731
1
L
Hou Yi
8,898
494
87
5
0
344,864
8
L
Merlin
8,413
467
58
3
0
322,888
6
L
Pele
9,927
552
69
4
0
340,983
2
W
Ymir
8,619
479
17
1
0
382,571
1
W
Kukulkan
11,103
617
144
8
0
325,758
3
W
Sun Wukong
8,546
475
88
5
0
372,508
5
W
Nike
9,960
553
125
7
0
369,397
4
L
Achilles
9,737
541
143
8
0
387,692
5
W
Hun Batz
9,895
550
92
5
0
344,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role