Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BruhFox
Chang'e
Level 43
God Stats
2W - 3L
1,265 SR
Queue Stats
83W - 87L
1,536 Elo+
Solo
Medusa
Medusa
Elantris1911
Medusa
Level 83
God Stats
4W - 1L
1,628 SR
Queue Stats
118W - 88L
1,559 Elo+
Solo
Cerberus
Cerberus
S-Afric
Cerberus
Level 158
God Stats
11W - 2L
1,844 SR
Queue Stats
481W - 513L
1,509 Elo+
Solo
Team Averages
Level 108
1,547 SR
1,521 Elo+

VS

Team Averages
Level 124
1,591 SR
1,530 Elo+
Kuzenbo
Kuzenbo
ClaudiuT
Kuzenbo
Level 115
God Stats
5W - 1L
1,955 SR
Queue Stats
690W - 694L
1,528 Elo+
Solo
Sobek
Sobek
Gau Mido
Sobek
Level 129
God Stats
1W - 1L
1,689 SR
Queue Stats
32W - 32L
1,488 Elo+
Party 1
Baba Yaga
Baba Yaga
RustedWretch
Baba Yaga
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 39L
1,575 Elo+
Solo
Sylvanus
Sylvanus
angelsph
Sylvanus
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 98L
1,543 Elo+
Party 1
Tyr
Tyr
xXXxxxMaDxxxXXx
Tyr
Level 146
God Stats
0W - 1L
1,313 SR
Queue Stats
189W - 170L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
9 / 3 / 8
9,767
888
14,470
14,391
18,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
 
Merlin
17
5 / 1 / 15
9,697
882
11,797
7,725
4,564
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
BruhFox
Chang'e
16
7 / 2 / 13
9,577
871
11,656
9,319
4,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Medusa
15
0 / 2 / 16
8,490
772
16,351
10,597
4,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
S-Afric
Cerberus
16
1 / 0 / 19
8,767
797
8,697
10,753
9,538
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ClaudiuT
Kuzenbo
13
2 / 5 / 3
7,596
691
6,214
13,128
16,554
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sobek
Gau Mido
Sobek
14
1 / 3 / 5
7,854
714
6,544
17,440
13,674
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baba Yaga
RustedWretch
Baba Yaga
16
3 / 4 / 3
8,957
814
10,066
8,974
3,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
angelsph
Sylvanus
13
1 / 5 / 6
7,664
697
5,509
19,886
14,049
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 5 / 5
7,324
666
8,306
12,883
11,084
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
30
22
Kills
8
8
Deaths
22
71
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
9
3
8
4.33
W
Merlin
 
Merlin
5
1
15
12.5
W
Chang'e
BruhFox
Chang'e
7
2
13
6.75
L
Kuzenbo
ClaudiuT
Kuzenbo
2
5
3
0.7
W
Medusa
0
2
16
4
L
Sobek
Gau Mido
Sobek
1
3
5
1.17
L
Baba Yaga
RustedWretch
Baba Yaga
3
4
3
1.13
W
Cerberus
S-Afric
Cerberus
1
0
19
10.5
L
Sylvanus
angelsph
Sylvanus
1
5
6
0.8
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,971
Damage
36,639
52,785
Taken
72,311
41,936
Mitigated
59,185
31,992
Healing
27,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
14,470
3,732
951
3,751
14,391
18,589
310
6,461
7,737
0
18,691
W
Merlin
 
Merlin
11,797
821
2,477
2,100
7,725
4,564
593
4,717
2,752
31,807
0
W
Chang'e
BruhFox
Chang'e
11,656
527
7,335
4,778
9,319
4,505
666
4,928
4,225
22,835
0
L
Kuzenbo
ClaudiuT
Kuzenbo
6,214
2,160
1,220
1,526
13,128
16,554
0
5,955
6,693
12,549
301
W
Medusa
16,351
7,115
2,431
2,012
10,597
4,740
2,133
5,217
5,240
0
28,583
L
Sobek
Gau Mido
Sobek
6,544
231
255
6,788
17,440
13,674
124
7,335
9,623
13,810
0
L
Baba Yaga
RustedWretch
Baba Yaga
10,066
233
361
2,351
8,974
3,824
744
3,418
5,304
30,434
0
W
Cerberus
S-Afric
Cerberus
8,697
236
681
5,476
10,753
9,538
229
5,520
4,969
21,490
0
L
Sylvanus
angelsph
Sylvanus
5,509
989
4,438
6,873
19,886
14,049
51
10,856
8,322
11,307
1,614
L
8,306
446
1,190
2,353
12,883
11,084
306
3,354
9,173
0
11,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,298
Gold Earned
39,395
178
Minions Killed
105
0
Camps Cleared
0
1,142,947
Distance Traveled
1,030,981
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,767
888
17
2
0
219,744
0
W
Merlin
9,697
882
45
4
0
224,493
1
W
Chang'e
9,577
871
23
2
0
240,988
0
L
Kuzenbo
7,596
691
11
1
0
213,750
0
W
Medusa
8,490
772
42
4
0
236,910
1
L
Sobek
7,854
714
6
1
0
220,091
0
L
Baba Yaga
8,957
814
55
5
0
187,296
0
W
Cerberus
8,767
797
51
5
0
220,812
5
L
Sylvanus
7,664
697
23
2
0
192,845
0
L
Tyr
7,324
666
10
1
0
216,999
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role