Player Matchup

Morgan Le Fay
Morgan Le Fay
Behaviiior
Morgan Le Fay
Level 158
God Stats
6W - 5L
1,618 SR
Queue Stats
620W - 649L
1,520 Elo+
Party 1
Janus
Janus
FAF4
Janus
Level 29
God Stats
2W - 2L
1,407 SR
Queue Stats
25W - 23L
1,424 Elo+
Solo
He Bo
He Bo
My_WOW_Expired
He Bo
Level 128
God Stats
1W - 4L
1,834 SR
Queue Stats
129W - 118L
1,572 Elo+
Solo
Pele
Pele
TayPast
Pele
Level 109
God Stats
31W - 23L
1,589 SR
Queue Stats
459W - 492L
1,510 Elo+
Party 1
Loki
Loki
Yung_Wolfie-
Loki
Level 149
God Stats
248W - 250L
1,560 SR
Queue Stats
662W - 679L
1,527 Elo+
Party 1
Team Averages
Level 115
1,602 SR
1,511 Elo+

VS

Team Averages
Level 103
1,539 SR
1,573 Elo+
Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BerZherk
Raijin
Level 159
God Stats
16W - 13L
1,557 SR
Queue Stats
63W - 60L
1,541 Elo+
Solo
Chiron
Chiron
CarnagePsycho
Chiron
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 39L
1,515 Elo+
Solo
Cerberus
Cerberus
LucasManzieri
Cerberus
Level 109
God Stats
4W - 1L
1,639 SR
Queue Stats
18W - 20L
1,506 Elo+
Solo
Tsukuyomi
Tsukuyomi
RubyRirin
Tsukuyomi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,802 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Behaviiior
Morgan Le Fay
17
2 / 1 / 4
9,394
723
9,607
9,214
3,198
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
FAF4
Janus
15
1 / 2 / 4
8,666
667
4,830
10,717
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

16
0 / 1 / 2
8,021
617
5,301
6,283
2,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
TayPast
Pele
14
2 / 4 / 2
8,562
659
4,866
11,665
4,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
5 / 1 / 2
10,089
776
7,596
7,120
2,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 1 / 0
8,370
644
2,215
7,784
2,039
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
BerZherk
Raijin
17
3 / 4 / 3
9,761
751
8,015
8,816
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 1 / 4
8,886
684
6,514
5,146
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
LucasManzieri
Cerberus
16
1 / 0 / 7
9,722
748
6,469
9,026
8,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
RubyRirin
Tsukuyomi
16
4 / 4 / 4
9,543
734
15,715
11,900
5,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
10
Kills
9
9
Deaths
10
14
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
0
1
L
Morgan Le Fay
Behaviiior
Morgan Le Fay
2
1
4
4
W
Raijin
BerZherk
Raijin
3
4
3
1.13
W
0
1
4
2
L
Janus
FAF4
Janus
1
2
4
1.5
W
Cerberus
LucasManzieri
Cerberus
1
0
7
4.5
L
0
1
2
1
W
Tsukuyomi
RubyRirin
Tsukuyomi
4
4
4
1.5
L
Pele
TayPast
Pele
2
4
2
0.75
L
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,200
Damage
38,928
44,999
Taken
42,672
16,533
Mitigated
21,358
5,075
Healing
11,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,215
55
53
965
7,784
2,039
302
3,443
3,843
36,517
0
L
Morgan Le Fay
Behaviiior
Morgan Le Fay
9,607
475
0
2,889
9,214
3,198
0
4,009
4,688
46,652
0
W
Raijin
BerZherk
Raijin
8,015
733
50
814
8,816
3,102
561
4,820
3,648
31,898
0
W
6,514
2,252
1,646
3,252
5,146
2,032
418
3,520
1,445
0
51,347
L
Janus
FAF4
Janus
4,830
82
0
370
10,717
3,304
0
3,787
6,495
29,882
0
W
Cerberus
LucasManzieri
Cerberus
6,469
198
0
2,290
9,026
8,684
0
2,549
6,158
17,202
0
L
5,301
0
0
391
6,283
2,912
0
1,674
4,388
26,017
0
W
Tsukuyomi
RubyRirin
Tsukuyomi
15,715
4,746
0
2,641
11,900
5,501
0
5,370
5,916
0
35,264
L
Pele
TayPast
Pele
4,866
323
0
480
11,665
4,379
0
4,732
6,641
0
18,850
L
7,596
850
0
945
7,120
2,740
0
2,398
4,353
0
30,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,732
Gold Earned
46,282
324
Minions Killed
367
8
Camps Cleared
10
1,205,185
Distance Traveled
1,350,087
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,370
644
83
6
1
275,874
0
L
Morgan Le Fay
9,394
723
76
6
3
221,165
3
W
Raijin
9,761
751
74
6
0
252,472
3
W
Chiron
8,886
684
120
9
7
260,640
3
L
Janus
8,666
667
72
6
4
270,721
2
W
Cerberus
9,722
748
39
3
1
270,251
7
L
He Bo
8,021
617
61
5
0
246,954
5
W
Tsukuyomi
9,543
734
51
4
1
290,850
1
L
Pele
8,562
659
45
3
0
199,272
0
L
Loki
10,089
776
70
5
1
267,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role