Player Matchup

Tiamat
Tiamat
CrackedSkull71
Tiamat
Level 94
God Stats
1W - 3L
1,474 SR
Queue Stats
22W - 37L
1,399 Elo+
Party 1
Izanami
Izanami
TheAmishSparky69
Izanami
Level 10
God Stats
15W - 17L
1,452 SR
Queue Stats
15W - 17L
1,391 Elo+
Party 1
Sun Wukong
Sun Wukong
Xanderader
Sun Wukong
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,323 Elo+
Solo
Team Averages
Level 52
1,475 SR
1,371 Elo+

VS

Team Averages
Level 53
1,678 SR
1,466 Elo+
Sol
Sol
MrWololo
Sol
Level 67
God Stats
2W - 1L
1,596 SR
Queue Stats
292W - 386L
1,375 Elo+
Party 2
Mulan
Mulan
PrayThtILag
Mulan
Level 29
God Stats
10W - 1L
1,839 SR
Queue Stats
99W - 71L
1,531 Elo+
Party 2
Rama
Rama
Smitefan234567
Rama
Level 64
God Stats
10W - 7L
1,599 SR
Queue Stats
103W - 126L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 2
11,384
712
22,394
12,866
9,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 5 / 4
9,801
613
8,746
13,352
5,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Xanderader
Sun Wukong
12
0 / 3 / 8
9,282
580
6,115
15,033
12,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 5
11,167
698
16,277
11,656
4,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 5 / 6
10,736
671
12,788
23,512
18,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 4
10,251
641
5,776
11,094
3,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
11
Kills
10
10
Deaths
11
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
8
2
2
4.5
W
5
3
5
2.5
W
3
5
6
1.2
W
2
3
4
1.33
L
3
5
4
1
L
Sun Wukong
Xanderader
Sun Wukong
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,255
Damage
34,841
41,251
Taken
46,262
26,655
Mitigated
26,487
10,331
Healing
9,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,394
1,177
138
3,626
12,866
9,013
162
4,359
8,161
54,147
0
W
16,277
4,492
502
4,465
11,656
4,573
768
5,318
5,796
47,264
3,793
W
12,788
1,812
290
4,108
23,512
18,107
330
9,918
12,315
0
28,653
W
5,776
4,277
0
466
11,094
3,807
1,792
6,180
4,296
0
40,481
L
8,746
6,865
0
1,655
13,352
5,504
107
7,023
5,997
0
35,903
L
Sun Wukong
Xanderader
Sun Wukong
6,115
834
115
4,797
15,033
12,138
0
3,999
10,685
0
17,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,467
Gold Earned
32,154
184
Minions Killed
179
6
Camps Cleared
5
813,162
Distance Traveled
849,099
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,384
712
92
6
5
312,329
3
W
Sol
11,167
698
75
5
2
297,559
4
W
Mulan
10,736
671
26
2
2
295,411
0
W
Rama
10,251
641
78
5
1
256,129
4
L
Izanami
9,801
613
67
4
1
250,106
2
L
Sun Wukong
9,282
580
25
2
0
250,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role