Player Matchup

Medusa
Medusa
DTF DMART
Medusa
Level 125
God Stats
2W - 3L
1,515 SR
Queue Stats
187W - 175L
1,563 Elo+
Party 2
Ra
Ra
LordatanZa
Ra
Level 129
God Stats
2W - 2L
1,680 SR
Queue Stats
112W - 109L
1,537 Elo+
Solo
Ganesha
Ganesha
Moush21
Ganesha
Level 118
God Stats
2W - 4L
1,379 SR
Queue Stats
147W - 148L
1,532 Elo+
Party 2
Merlin
Merlin
Veqxter
Merlin
Level 120
God Stats
1W - 2L
1,651 SR
Queue Stats
242W - 199L
1,543 Elo+
Solo
He Bo
He Bo
Wazti
He Bo
Level 119
God Stats
2W - 1L
1,827 SR
Queue Stats
266W - 240L
1,520 Elo+
Solo
Team Averages
Level 122
1,610 SR
1,539 Elo+

VS

Team Averages
Level 136
1,509 SR
1,540 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
FarShadow4492
Hades
Level 151
God Stats
3W - 1L
1,892 SR
Queue Stats
168W - 157L
1,584 Elo+
Party 1
Pele
Pele
Masaxxx
Pele
Level 106
God Stats
1W - 1L
1,205 SR
Queue Stats
249W - 247L
1,574 Elo+
Party 1
Raijin
Raijin
MerKSXX
Raijin
Level 106
God Stats
6W - 4L
1,450 SR
Queue Stats
400W - 385L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DTF DMART
Medusa
16
3 / 8 / 2
10,100
594
12,162
17,630
9,045
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
4 / 5 / 7
11,675
687
13,603
19,049
11,041
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Moush21
Ganesha
18
0 / 6 / 12
9,867
580
10,541
24,945
30,983
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Veqxter
Merlin
20
4 / 2 / 7
12,102
712
18,289
10,221
5,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Wazti
He Bo
17
4 / 7 / 9
11,143
655
14,291
15,365
7,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
5 / 3 / 15
11,668
686
21,029
19,507
8,747
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
 
Chang'e
19
4 / 2 / 16
11,500
676
7,449
14,112
8,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
1 / 4 / 23
11,102
653
11,250
23,525
25,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
Masaxxx
Pele
20
10 / 4 / 13
12,915
760
19,632
22,218
17,593
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Raijin
MerKSXX
Raijin
20
8 / 2 / 18
12,855
756
18,326
14,373
6,321
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
113
15
Kills
28
28
Deaths
15
37
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
3
15
4.17
W
Chang'e
 
Chang'e
4
2
16
6
L
Medusa
DTF DMART
Medusa
3
8
2
0.5
W
1
4
23
3.13
L
4
5
7
1.5
W
Pele
Masaxxx
Pele
10
4
13
4.13
W
Raijin
MerKSXX
Raijin
8
2
18
8.5
L
Ganesha
Moush21
Ganesha
0
6
12
1
L
Merlin
Veqxter
Merlin
4
2
7
3.75
L
He Bo
Wazti
He Bo
4
7
9
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,886
Damage
77,686
87,210
Taken
93,735
63,508
Mitigated
65,944
28,521
Healing
55,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
21,029
9,353
2,070
7,912
19,507
8,747
580
13,493
6,014
0
49,772
W
Chang'e
 
Chang'e
7,449
237
19,371
7,514
14,112
8,027
658
11,013
3,099
17,804
0
L
Medusa
DTF DMART
Medusa
12,162
4,620
1,457
2,405
17,630
9,045
244
6,521
10,906
0
22,501
W
11,250
333
2,149
5,142
23,525
25,256
1,027
12,374
11,151
25,314
0
L
13,603
1,711
9,038
5,085
19,049
11,041
626
8,251
10,685
36,980
0
W
Pele
Masaxxx
Pele
19,632
2,579
0
5,784
22,218
17,593
1,595
10,290
11,928
0
40,823
W
Raijin
MerKSXX
Raijin
18,326
1,380
2,870
3,147
14,373
6,321
1,144
9,554
4,819
37,008
0
L
Ganesha
Moush21
Ganesha
10,541
444
1,538
3,245
24,945
30,983
203
9,610
15,046
18,806
0
L
Merlin
Veqxter
Merlin
18,289
531
268
2,244
10,221
5,422
1,054
4,459
5,719
46,227
0
L
He Bo
Wazti
He Bo
14,291
921
576
2,665
15,365
7,017
582
7,305
7,829
21,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,887
Gold Earned
60,040
163
Minions Killed
181
0
Camps Cleared
0
1,419,472
Distance Traveled
1,503,067
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,668
686
57
3
0
298,738
1
W
Chang'e
11,500
676
19
1
0
344,492
1
L
Medusa
10,100
594
30
2
0
283,841
1
W
Hades
11,102
653
26
2
0
267,279
2
L
Ra
11,675
687
58
3
0
311,124
0
W
Pele
12,915
760
41
2
0
302,032
0
W
Raijin
12,855
756
38
2
0
290,526
0
L
Ganesha
9,867
580
1
0
0
293,611
0
L
Merlin
12,102
712
59
3
0
304,275
0
L
He Bo
11,143
655
15
1
0
226,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role