Player Matchup

Da Ji
Da Ji
GabrielNGT
Da Ji
Level 26
God Stats
1W - 4L
1,503 SR
Queue Stats
31W - 58L
1,184 Elo+
Party 1
Medusa
Medusa
KingSkullTPO
Medusa
Level 48
God Stats
2W - 2L
1,840 SR
Queue Stats
56W - 81L
1,278 Elo+
Party 1
Ah Puch
Ah Puch
whithgun
Ah Puch
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,144 Elo+
Party 1
Team Averages
Level 26
1,614 SR
1,202 Elo+

VS

Team Averages
Level 117
1,318 SR
1,364 Elo+
Olorun
Olorun
BlueFlame257
Olorun
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 31L
1,414 Elo+
Party 2
Ravana
Ravana
GR0FF DADDY82
Ravana
Level 146
God Stats
3W - 4L
1,296 SR
Queue Stats
142W - 205L
1,300 Elo+
Solo
Cthulhu
Cthulhu
PurplE_Y0shi_13
Cthulhu
Level 100
God Stats
1W - 2L
1,157 SR
Queue Stats
113W - 116L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
3 / 5 / 3
7,408
673
4,078
8,054
2,834
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
11
2 / 3 / 4
7,289
663
5,772
7,495
2,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
whithgun
Ah Puch
10
1 / 5 / 5
7,039
640
4,440
6,925
2,381
Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
5 / 1 / 6
8,466
770
4,892
4,829
1,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
1 / 4 / 5
7,363
669
3,223
5,523
2,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
7 / 1 / 6
9,203
837
11,985
10,362
8,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
6
Kills
13
13
Deaths
6
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Olorun
5
1
6
8
W
1
4
5
0.88
L
Da Ji
3
5
3
0.9
L
Medusa
2
3
4
1.33
W
7
1
6
10
L
Ah Puch
whithgun
Ah Puch
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,290
Damage
20,100
22,474
Taken
20,714
7,977
Mitigated
12,485
3,061
Healing
2,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
4,892
2,551
521
1,071
4,829
1,887
914
1,502
3,327
15,005
1,439
W
3,223
893
0
90
5,523
2,224
0
758
4,765
0
21,361
L
Da Ji
4,078
805
316
951
8,054
2,834
525
5,440
2,614
0
9,862
L
Medusa
5,772
1,343
421
794
7,495
2,762
626
5,895
1,600
0
26,649
W
11,985
419
0
870
10,362
8,374
0
2,426
7,936
24,881
0
L
Ah Puch
whithgun
Ah Puch
4,440
343
213
366
6,925
2,381
358
5,307
1,618
16,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,736
Gold Earned
25,032
90
Minions Killed
130
3
Camps Cleared
7
555,804
Distance Traveled
617,365
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,466
770
51
5
3
192,662
0
W
Ravana
7,363
669
49
4
3
211,003
1
L
Da Ji
7,408
673
15
1
2
183,008
3
L
Medusa
7,289
663
45
4
1
217,109
1
W
Cthulhu
9,203
837
30
3
1
213,700
2
L
Ah Puch
7,039
640
30
3
0
155,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role