Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
AlbertoLNM
Ratatoskr
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 79L
1,540 Elo+
Solo
Ah Puch
Ah Puch
Fsk11
Ah Puch
Level 141
God Stats
16W - 11L
1,591 SR
Queue Stats
170W - 191L
1,426 Elo+
Solo
Mercury
Mercury
KeynesVsHayek
Mercury
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,433 Elo+
Solo
Team Averages
Level 103
1,518 SR
1,480 Elo+

VS

Team Averages
Level 99
1,505 SR
1,497 Elo+
Fenrir
Fenrir
 
Fenrir
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AxelMaximo
Sol
Level 141
God Stats
78W - 63L
1,494 SR
Queue Stats
213W - 210L
1,433 Elo+
Solo
Neith
Neith
MRRG77
Neith
Level 87
God Stats
114W - 111L
1,530 SR
Queue Stats
251W - 240L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 3 / 1
7,141
1,190
6,896
7,142
2,622
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
 
Ah Muzen Cab
12
0 / 1 / 4
6,724
1,121
3,442
4,593
1,676
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
AlbertoLNM
Ratatoskr
12
2 / 4 / 4
7,502
1,250
5,039
15,182
11,321
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ah Puch
Fsk11
Ah Puch
13
1 / 5 / 5
7,312
1,219
9,990
10,969
4,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
11
0 / 1 / 0
5,756
959
155
777
234
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

296

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 0 / 7
7,772
1,295
7,290
7,035
4,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
 
Kukulkan
13
2 / 1 / 6
7,489
1,248
6,466
3,769
1,300
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
 
Sun Wukong
13
1 / 2 / 13
7,155
1,193
6,226
7,003
6,571
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
5 / 2 / 6
7,934
1,322
8,500
6,647
2,157
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
MRRG77
Neith
13
2 / 1 / 10
7,451
1,242
7,470
4,656
1,686
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
56
6
Kills
14
14
Deaths
6
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
3
1
1.17
L
Ah Muzen Cab
 
Ah Muzen Cab
0
1
4
2
W
Fenrir
 
Fenrir
4
0
7
7.5
W
Kukulkan
 
Kukulkan
2
1
6
5
W
Sun Wukong
 
Sun Wukong
1
2
13
3.75
L
Ratatoskr
AlbertoLNM
Ratatoskr
2
4
4
1
W
5
2
6
4
L
Ah Puch
Fsk11
Ah Puch
1
5
5
0.7
L
Mercury
0
1
0
0
W
Neith
MRRG77
Neith
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,522
Damage
35,952
38,663
Taken
29,110
20,090
Mitigated
15,789
7,459
Healing
4,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,896
362
978
641
7,142
2,622
0
2,550
4,521
19,460
0
L
Ah Muzen Cab
 
Ah Muzen Cab
3,442
869
0
335
4,593
1,676
0
2,345
2,248
0
27,920
W
Fenrir
 
Fenrir
7,290
879
0
631
7,035
4,075
0
3,703
3,332
0
9,613
W
Kukulkan
 
Kukulkan
6,466
877
0
289
3,769
1,300
0
3,127
642
32,964
0
W
Sun Wukong
 
Sun Wukong
6,226
1,281
0
309
7,003
6,571
0
2,508
4,495
0
11,436
L
Ratatoskr
AlbertoLNM
Ratatoskr
5,039
909
0
2,959
15,182
11,321
0
4,849
9,943
312
11,716
W
8,500
4,088
0
1,835
6,647
2,157
0
4,876
1,771
19,782
0
L
Ah Puch
Fsk11
Ah Puch
9,990
402
0
2,546
10,969
4,237
0
4,879
6,054
19,349
0
L
Mercury
155
155
0
0
777
234
0
343
434
0
843
W
Neith
MRRG77
Neith
7,470
2,673
0
1,013
4,656
1,686
0
2,945
1,711
0
17,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,435
Gold Earned
37,801
129
Minions Killed
156
3
Camps Cleared
9
557,541
Distance Traveled
693,669
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,141
1,190
27
5
0
125,694
3
L
Ah Muzen Cab
6,724
1,121
54
9
1
135,907
1
W
Fenrir
7,772
1,295
5
1
0
151,793
1
W
Kukulkan
7,489
1,248
86
14
0
147,688
2
W
Sun Wukong
7,155
1,193
11
2
0
139,451
0
L
Ratatoskr
7,502
1,250
12
2
0
149,018
0
W
Sol
7,934
1,322
29
5
6
122,442
0
L
Ah Puch
7,312
1,219
36
6
2
126,036
0
L
Mercury
5,756
959
0
0
0
20,886
0
W
Neith
7,451
1,242
25
4
3
132,295
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role