Player Matchup

Rama
Rama
 
Rama
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
IxZodiac
Tsukuyomi
Level 124
God Stats
17W - 13L
1,631 SR
Queue Stats
309W - 313L
1,547 Elo+
Party 1
Cthulhu
Cthulhu
Kane2803
Cthulhu
Level 147
God Stats
8W - 5L
1,617 SR
Queue Stats
666W - 667L
1,507 Elo+
Party 1
Fenrir
Fenrir
TheWorldIsGaGaGa
Fenrir
Level 24
God Stats
7W - 3L
1,860 SR
Queue Stats
44W - 37L
1,552 Elo+
Party 2
Sol
Sol
wuh95
Sol
Level 100
God Stats
12W - 7L
1,564 SR
Queue Stats
297W - 255L
1,522 Elo+
Party 1
Team Averages
Level 101
1,634 SR
1,526 Elo+

VS

Team Averages
Level 88
1,451 SR
1,528 Elo+
Geb
Geb
 
Geb
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AelaSura
Chang'e
Level 149
God Stats
0W - 1L
1,197 SR
Queue Stats
40W - 36L
1,518 Elo+
Party 3
Anubis
Anubis
Donacheti
Anubis
Level 128
God Stats
26W - 20L
1,617 SR
Queue Stats
100W - 85L
1,544 Elo+
Solo
Bastet
Bastet
Popowiczka
Bastet
Level 29
God Stats
1W - 1L
1,767 SR
Queue Stats
38W - 35L
1,513 Elo+
Party 3
Cupid
Cupid
TPoJlb88
Cupid
Level 33
God Stats
0W - 5L
1,174 SR
Queue Stats
45W - 65L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
4 / 1 / 9
11,802
562
13,900
13,565
4,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
IxZodiac
Tsukuyomi
17
5 / 1 / 12
11,317
539
7,754
12,250
5,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
Kane2803
Cthulhu
18
4 / 2 / 7
11,314
539
11,219
15,431
18,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
7 / 1 / 7
10,413
496
9,706
18,672
12,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
wuh95
Sol
19
7 / 0 / 9
12,131
578
13,333
10,075
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 3 / 2
7,915
377
3,858
14,235
14,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
AelaSura
Chang'e
16
0 / 5 / 2
9,565
455
11,726
16,094
11,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Donacheti
Anubis
14
1 / 9 / 1
9,179
437
8,891
12,758
5,956
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Popowiczka
Bastet
13
3 / 7 / 0
8,926
425
7,832
14,483
5,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
TPoJlb88
Cupid
16
1 / 3 / 0
9,499
452
12,962
14,520
4,791
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
10
27
Kills
5
5
Deaths
27
44
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
1
9
8.5
L
Geb
 
Geb
0
3
2
0.33
L
Chang'e
AelaSura
Chang'e
0
5
2
0.2
L
Anubis
Donacheti
Anubis
1
9
1
0.17
W
Tsukuyomi
IxZodiac
Tsukuyomi
5
1
12
11
W
Cthulhu
Kane2803
Cthulhu
4
2
7
3.75
L
Bastet
Popowiczka
Bastet
3
7
0
0.43
L
Cupid
TPoJlb88
Cupid
1
3
0
0.33
W
7
1
7
10.5
W
Sol
wuh95
Sol
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,912
Damage
45,269
69,993
Taken
72,090
44,440
Mitigated
42,280
21,799
Healing
23,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,900
11,112
0
4,067
13,565
4,481
463
2,722
10,795
0
97,742
L
Geb
 
Geb
3,858
306
343
3,055
14,235
14,624
0
4,854
9,381
14,361
0
L
Chang'e
AelaSura
Chang'e
11,726
1,502
1,540
5,608
16,094
11,503
93
7,688
8,406
67,389
0
L
Anubis
Donacheti
Anubis
8,891
361
0
2,879
12,758
5,956
0
5,739
7,019
69,700
0
W
Tsukuyomi
IxZodiac
Tsukuyomi
7,754
1,423
0
3,453
12,250
5,348
0
4,212
7,892
0
85,186
W
Cthulhu
Kane2803
Cthulhu
11,219
941
1,025
2,565
15,431
18,392
202
5,886
8,971
68,459
0
L
Bastet
Popowiczka
Bastet
7,832
1,155
0
3,523
14,483
5,406
80
4,805
9,678
0
36,521
L
Cupid
TPoJlb88
Cupid
12,962
6,002
463
5,639
14,520
4,791
1,182
1,035
13,485
0
82,357
W
9,706
1,210
536
5,063
18,672
12,620
38
7,224
11,302
2,190
25,854
W
Sol
wuh95
Sol
13,333
3,760
0
5,090
10,075
3,599
876
4,495
5,566
99,468
7,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,977
Gold Earned
45,084
625
Minions Killed
492
0
Camps Cleared
0
2,146,846
Distance Traveled
1,890,906
38
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,802
562
181
9
0
385,106
10
L
Geb
7,915
377
12
1
0
321,485
13
L
Chang'e
9,565
455
142
7
0
376,899
4
L
Anubis
9,179
437
134
6
0
353,080
6
W
Tsukuyomi
11,317
539
122
6
0
469,973
8
W
Cthulhu
11,314
539
132
6
0
454,725
2
L
Bastet
8,926
425
64
3
0
444,668
4
L
Cupid
9,499
452
140
7
0
394,774
6
W
Fenrir
10,413
496
23
1
0
433,381
5
W
Sol
12,131
578
167
8
0
403,661
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role