Player Matchup

Medusa
Medusa
Silver I
Fernandolhp11
Medusa
Silver I
Level 76
God Stats
1W - 0L
1,206 SR
Queue Stats
12W - 9L
1,583 MMR
Solo
Ares
Ares
Gold I
ImFrenchGuys
Ares
Gold I
Level 105
God Stats
4W - 5L
1,512 SR
Queue Stats
316W - 316L
1,628 MMR
Solo
King Arthur
King Arthur
Platinum IV
Surtrs Draugr
King Arthur
Platinum IV
Level 125
God Stats
3W - 0L
1,528 SR
Queue Stats
61W - 52L
1,663 MMR
Solo
Sol
Sol
Silver I
VjKiller22
Sol
Silver I
Level 159
God Stats
8W - 5L
1,794 SR
Queue Stats
33W - 23L
1,586 MMR
Solo
Susano
Susano
Gold III
WukongSSStyle
Susano
Gold III
Level 149
God Stats
22W - 20L
1,659 SR
Queue Stats
49W - 49L
1,644 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,540 SR
1,621 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 91
1,510 SR
1,620 MMR
Zeus
Zeus
Silver I
ChiefKingKody
Zeus
Silver I
Level 49
God Stats
2W - 4L
1,589 SR
Queue Stats
24W - 36L
1,555 MMR
Solo
Da Ji
Da Ji
Bronze III
XxIsiaiahCxX
Da Ji
Bronze III
Level 48
God Stats
0W - 2L
1,350 SR
Queue Stats
2W - 9L
1,600 MMR
Solo
Freya
Freya
Gold I
bmooch19
Freya
Gold I
Level 134
God Stats
3W - 3L
1,713 SR
Queue Stats
209W - 212L
1,716 MMR
Party 1
Bacchus
Bacchus
Gold III
erinrust
Bacchus
Gold III
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 41L
1,634 MMR
Party 1
Odin
Odin
Gold II
xPRIESTx MDM
Odin
Gold II
Level 102
God Stats
1W - 2L
1,398 SR
Queue Stats
75W - 74L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
7,713
593
6,287
7,228
2,339
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 1 / 4
7,708
593
4,516
7,961
4,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Surtrs Draugr
King Arthur
13
1 / 3 / 3
7,706
593
7,470
10,694
10,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 1 / 5
8,257
635
7,330
9,327
3,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
14 / 0 / 1
9,281
714
9,331
6,339
2,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
ArtioMulanJanusCliodhna

VS

Bans
AthenaBastetGebAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,356
489
4,785
8,947
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 6 / 0
5,701
439
4,678
8,777
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
bmooch19
Freya
12
1 / 5 / 1
7,023
540
3,607
10,219
3,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
erinrust
Bacchus
9
1 / 4 / 1
6,195
477
1,955
10,731
9,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 2 / 2
7,066
544
5,142
9,141
6,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
23
Kills
5
7
Deaths
23
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
1
2
6
2
W
4
1
4
6
W
King Arthur
Surtrs Draugr
King Arthur
1
3
3
0.83
W
3
1
5
5.5
W
14
0
1
14.5
L
1
6
0
0.17
L
Freya
bmooch19
Freya
1
5
1
0.3
L
Bacchus
erinrust
Bacchus
1
4
1
0.38
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,934
Damage
20,167
41,549
Taken
47,815
23,435
Mitigated
23,702
13,929
Healing
8,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,785
203
0
394
8,947
2,637
128
4,871
4,031
31,747
0
W
6,287
2,136
0
986
7,228
2,339
296
3,009
4,219
0
54,940
W
4,516
155
0
1,488
7,961
4,680
556
2,486
5,274
23,303
0
W
King Arthur
Surtrs Draugr
King Arthur
7,470
1,303
0
4,167
10,694
10,576
0
913
8,968
0
41,280
W
7,330
2,005
0
5,289
9,327
3,091
862
2,900
6,215
53,551
6,870
W
9,331
3,410
0
1,999
6,339
2,749
308
887
5,452
0
55,082
L
4,678
939
0
1,522
8,777
2,660
0
2,445
6,301
0
21,730
L
Freya
bmooch19
Freya
3,607
1,350
0
3,862
10,219
3,005
0
236
9,983
46,962
0
L
Bacchus
erinrust
Bacchus
1,955
366
0
1,700
10,731
9,248
0
2,966
7,726
13,838
0
L
5,142
1,485
0
869
9,141
6,152
0
665
7,779
0
43,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,665
Gold Earned
32,341
422
Minions Killed
340
0
Camps Cleared
0
1,360,580
Distance Traveled
1,238,900
25
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,356
489
75
6
0
232,055
1
W
Medusa
7,713
593
93
7
0
240,314
7
W
Ares
7,708
593
37
3
0
271,565
6
W
King Arthur
7,706
593
86
7
0
266,959
4
W
Sol
8,257
635
118
9
0
255,746
6
W
Susano
9,281
714
88
7
0
325,996
2
L
Da Ji
5,701
439
36
3
0
265,231
1
L
Freya
7,023
540
97
7
0
237,388
3
L
Bacchus
6,195
477
33
3
0
250,738
2
L
Odin
7,066
544
99
8
0
253,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role