Player Matchup

Ullr
Ullr
Goyath
Ullr
Level 64
God Stats
3W - 0L
1,645 SR
Queue Stats
38W - 43L
1,420 Elo+
Solo
Olorun
Olorun
Hybrid995
Olorun
Level 66
God Stats
8W - 11L
1,373 SR
Queue Stats
222W - 247L
1,459 Elo+
Solo
Tsukuyomi
Tsukuyomi
KrokodillGena
Tsukuyomi
Level 97
God Stats
4W - 4L
1,247 SR
Queue Stats
15W - 19L
1,255 Elo+
Solo
Ymir
Ymir
cana_bis0
Ymir
Level 66
God Stats
6W - 2L
1,683 SR
Queue Stats
52W - 50L
1,383 Elo+
Solo
Ah Puch
Ah Puch
xXSatuRXx1
Ah Puch
Level 99
God Stats
10W - 7L
1,417 SR
Queue Stats
329W - 358L
1,384 Elo+
Solo
Team Averages
Level 78
1,473 SR
1,380 Elo+

VS

Team Averages
Level 78
1,524 SR
1,311 Elo+
Fafnir
Fafnir
DDL_WOLF
Fafnir
Level 80
God Stats
2W - 1L
1,760 SR
Queue Stats
265W - 401L
1,268 Elo+
Party 1
Chaac
Chaac
Knalboom
Chaac
Level 98
God Stats
8W - 16L
1,418 SR
Queue Stats
111W - 125L
1,373 Elo+
Party 2
Kukulkan
Kukulkan
Panssar1Nyrkk1
Kukulkan
Level 40
God Stats
16W - 23L
1,314 SR
Queue Stats
119W - 150L
1,274 Elo+
Solo
Fenrir
Fenrir
SirrBeele
Fenrir
Level 105
God Stats
14W - 23L
1,416 SR
Queue Stats
305W - 365L
1,391 Elo+
Party 2
Hachiman
Hachiman
laiglepompe463
Hachiman
Level 65
God Stats
2W - 2L
1,715 SR
Queue Stats
95W - 177L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Goyath
Ullr
18
4 / 2 / 5
12,496
521
7,238
16,446
6,476
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Olorun
Hybrid995
Olorun
20
7 / 3 / 0
14,117
588
17,964
24,053
12,013
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
KrokodillGena
Tsukuyomi
20
5 / 4 / 4
13,151
548
13,141
21,335
7,886
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
16
1 / 3 / 8
11,537
481
7,756
17,876
19,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Puch
xXSatuRXx1
Ah Puch
18
6 / 5 / 3
12,978
541
15,615
16,609
7,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DDL_WOLF
Fafnir
16
3 / 5 / 4
10,994
458
8,501
26,077
31,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Knalboom
Chaac
10
0 / 0 / 3
8,120
338
2,821
4,801
3,740
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
15
0 / 8 / 4
9,332
389
12,485
12,623
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
SirrBeele
Fenrir
20
7 / 3 / 3
12,165
507
12,532
21,446
9,678
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hachiman
19
5 / 7 / 6
11,932
497
19,280
17,605
5,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
35
23
Kills
15
17
Deaths
23
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fafnir
DDL_WOLF
Fafnir
3
5
4
1
W
Ullr
Goyath
Ullr
4
2
5
3.25
W
Olorun
Hybrid995
Olorun
7
3
0
2.33
L
Chaac
Knalboom
Chaac
0
0
3
1.5
W
Tsukuyomi
KrokodillGena
Tsukuyomi
5
4
4
1.75
L
Kukulkan
0
8
4
0.25
L
Fenrir
SirrBeele
Fenrir
7
3
3
2.83
W
Ymir
1
3
8
1.67
L
Hachiman
5
7
6
1.14
W
Ah Puch
xXSatuRXx1
Ah Puch
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,714
Damage
55,619
96,319
Taken
82,552
52,619
Mitigated
54,109
37,037
Healing
17,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
DDL_WOLF
Fafnir
8,501
1,316
14
5,730
26,077
31,005
6
12,608
13,169
37,122
0
W
Ullr
Goyath
Ullr
7,238
3,819
483
5,220
16,446
6,476
4,571
3,608
12,838
0
84,154
W
Olorun
Hybrid995
Olorun
17,964
8,471
1,314
12,544
24,053
12,013
8,654
3,473
20,580
105,030
0
L
Chaac
Knalboom
Chaac
2,821
67
30
2,045
4,801
3,740
0
1,889
2,824
0
24,555
W
Tsukuyomi
KrokodillGena
Tsukuyomi
13,141
2,761
0
9,664
21,335
7,886
2,079
3,133
15,964
0
103,837
L
Kukulkan
12,485
355
250
1,028
12,623
4,118
0
7,672
4,521
66,533
0
L
Fenrir
SirrBeele
Fenrir
12,532
1,923
0
5,676
21,446
9,678
0
10,799
10,567
0
76,813
W
Ymir
7,756
2,011
0
2,682
17,876
19,175
1,150
5,829
12,047
40,590
0
L
Hachiman
19,280
11,821
320
2,075
17,605
5,568
87
7,327
10,016
0
73,389
W
Ah Puch
xXSatuRXx1
Ah Puch
15,615
545
329
4,801
16,609
7,069
2,426
4,943
11,666
80,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,279
Gold Earned
52,543
719
Minions Killed
424
0
Camps Cleared
0
2,109,017
Distance Traveled
1,684,751
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,994
458
37
2
0
369,779
0
W
Ullr
12,496
521
140
6
0
433,408
2
W
Olorun
14,117
588
192
8
0
330,202
4
L
Chaac
8,120
338
44
2
0
173,206
1
W
Tsukuyomi
13,151
548
158
7
0
488,110
0
L
Kukulkan
9,332
389
117
5
0
337,647
8
L
Fenrir
12,165
507
96
4
0
398,850
2
W
Ymir
11,537
481
73
3
0
419,195
1
L
Hachiman
11,932
497
130
5
0
405,269
0
W
Ah Puch
12,978
541
156
7
0
438,102
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role