Player Matchup

Hel
Hel
 
Hel
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
D00LIN
Merlin
Level 124
God Stats
7W - 3L
1,640 SR
Queue Stats
577W - 526L
1,485 Elo+
Solo
Cthulhu
Cthulhu
DoG QuietOne
Cthulhu
Level 87
God Stats
0W - 2L
1,280 SR
Queue Stats
58W - 56L
1,521 Elo+
Solo
Zeus
Zeus
Tachidomatte
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 87L
1,404 Elo+
Solo
Ares
Ares
colossal-streak7
Ares
Level 47
God Stats
1W - 1L
1,758 SR
Queue Stats
87W - 114L
1,486 Elo+
Solo
Team Averages
Level 89
1,536 SR
1,479 Elo+

VS

Team Averages
Level 77
1,522 SR
1,457 Elo+
Ah Puch
Ah Puch
Maxipadss
Ah Puch
Level 150
God Stats
4W - 0L
1,597 SR
Queue Stats
242W - 232L
1,477 Elo+
Party 1
Yemoja
Yemoja
flarpuu
Yemoja
Level 149
God Stats
1W - 5L
1,086 SR
Queue Stats
106W - 119L
1,417 Elo+
Party 1
Mulan
Mulan
spartan jp1450
Mulan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,447 Elo+
Party 1
Amaterasu
Amaterasu
thirstyforsmurfy
Amaterasu
Level 28
God Stats
4W - 1L
1,926 SR
Queue Stats
94W - 79L
1,504 Elo+
Solo
Scylla
Scylla
whitechicks3255
Scylla
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 91L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
1 / 1 / 12
9,747
650
7,319
14,842
14,695
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
D00LIN
Merlin
17
1 / 3 / 11
9,768
651
16,465
14,501
7,875
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
DoG QuietOne
Cthulhu
17
2 / 4 / 12
10,136
676
11,633
29,316
28,366
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
9 / 3 / 5
11,172
745
23,331
13,479
8,629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 3 / 8
10,928
729
9,407
21,836
25,843
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Maxipadss
Ah Puch
20
3 / 2 / 8
11,654
777
31,816
12,386
5,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
flarpuu
Yemoja
14
0 / 4 / 2
8,982
599
2,575
13,767
10,252
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 7 / 5
9,559
637
6,845
13,257
13,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
19
6 / 2 / 5
11,957
797
13,936
26,122
32,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

19
4 / 3 / 7
11,236
749
18,811
14,720
6,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
41
18
Kills
14
14
Deaths
18
48
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
1
12
7
L
Merlin
D00LIN
Merlin
1
3
11
2.17
L
Cthulhu
DoG QuietOne
Cthulhu
2
4
12
2
W
Ah Puch
Maxipadss
Ah Puch
3
2
8
3.5
L
9
3
5
3.83
L
5
3
8
3
W
Yemoja
flarpuu
Yemoja
0
4
2
0.25
W
1
7
5
0.5
W
Amaterasu
6
2
5
4.25
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,155
Damage
73,983
93,974
Taken
80,252
85,408
Mitigated
68,532
51,821
Healing
40,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,319
221
18,324
8,784
14,842
14,695
34
8,210
6,559
15,883
0
L
Merlin
D00LIN
Merlin
16,465
909
679
2,409
14,501
7,875
1,072
8,374
6,093
30,777
0
L
Cthulhu
DoG QuietOne
Cthulhu
11,633
931
2,274
8,759
29,316
28,366
260
18,775
10,340
28,036
0
W
Ah Puch
Maxipadss
Ah Puch
31,816
549
3,301
4,313
12,386
5,969
804
10,204
1,972
67,033
0
L
23,331
1,675
3,056
2,467
13,479
8,629
321
9,365
4,114
45,502
0
L
9,407
122
1,156
3,913
21,836
25,843
176
8,868
12,684
9,934
0
W
Yemoja
flarpuu
Yemoja
2,575
1,010
8,775
2,943
13,767
10,252
700
12,898
655
6,671
0
W
6,845
706
1,180
840
13,257
13,666
1,484
12,288
744
0
10,959
W
Amaterasu
13,936
4,942
3,586
11,159
26,122
32,184
1,588
19,346
6,155
453
25,853
W
18,811
513
1,533
2,985
14,720
6,461
1,300
11,762
2,571
40,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,751
Gold Earned
53,388
165
Minions Killed
154
0
Camps Cleared
0
1,421,840
Distance Traveled
1,350,275
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,747
650
9
1
0
327,658
0
L
Merlin
9,768
651
41
3
0
266,812
3
L
Cthulhu
10,136
676
44
3
0
275,669
4
W
Ah Puch
11,654
777
92
6
0
296,629
1
L
Zeus
11,172
745
65
4
0
254,240
0
L
Ares
10,928
729
6
0
0
297,461
0
W
Yemoja
8,982
599
8
1
0
249,962
0
W
Mulan
9,559
637
7
0
0
203,456
0
W
Amaterasu
11,957
797
19
1
0
317,583
2
W
Scylla
11,236
749
28
2
0
282,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role