Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Feηty
Nu Wa
Level 160
God Stats
9W - 4L
1,906 SR
Queue Stats
27W - 17L
1,698 Elo+
Party 1
Heimdallr
Heimdallr
ㅤSkyLunoㅤ
Heimdallr
Level 160
God Stats
13W - 4L
1,725 SR
Queue Stats
769W - 231L
1,799 Elo+
Party 1
Team Averages
Level 124
1,710 SR
1,665 Elo+

VS

Team Averages
Level 71
1,634 SR
1,502 Elo+
Anhur
Anhur
IVersoNNN
Anhur
Level 90
God Stats
7W - 9L
1,478 SR
Queue Stats
48W - 56L
1,466 Elo+
Solo
Anubis
Anubis
N4wul
Anubis
Level 56
God Stats
4W - 2L
1,925 SR
Queue Stats
98W - 91L
1,542 Elo+
Party 2
Da Ji
Da Ji
Shalk
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 105L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
0 / 3 / 6
8,306
593
2,685
11,841
6,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nu Wa
Feηty
Nu Wa
16
9 / 1 / 6
10,689
764
11,115
4,597
1,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
ㅤSkyLunoㅤ
Heimdallr
16
6 / 1 / 8
10,307
736
12,462
5,840
1,673
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IVersoNNN
Anhur
11
0 / 5 / 3
7,697
550
5,110
11,109
3,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
N4wul
Anubis
13
3 / 3 / 2
8,811
629
5,244
7,776
2,599
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
Shalk
Da Ji
12
2 / 7 / 2
8,405
600
5,381
11,743
3,176
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
15
Kills
5
5
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
3
6
1
W
Nu Wa
Feηty
Nu Wa
9
1
6
12
L
Anhur
IVersoNNN
Anhur
0
5
3
0.3
L
Anubis
N4wul
Anubis
3
3
2
1.33
L
Da Ji
Shalk
Da Ji
2
7
2
0.43
W
Heimdallr
ㅤSkyLunoㅤ
Heimdallr
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,262
Damage
15,735
22,278
Taken
30,628
8,847
Mitigated
9,171
4,246
Healing
4,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,685
314
0
1,370
11,841
6,114
0
4,028
7,813
0
19,268
W
Nu Wa
Feηty
Nu Wa
11,115
1,972
192
1,343
4,597
1,060
1,013
409
4,188
37,875
0
L
Anhur
IVersoNNN
Anhur
5,110
1,118
0
476
11,109
3,396
0
4,069
6,792
0
23,644
L
Anubis
N4wul
Anubis
5,244
66
0
1,996
7,776
2,599
0
2,546
4,896
35,156
0
L
Da Ji
Shalk
Da Ji
5,381
923
0
1,762
11,743
3,176
0
3,961
7,396
0
12,877
W
Heimdallr
ㅤSkyLunoㅤ
Heimdallr
12,462
4,452
0
1,341
5,840
1,673
1,989
1,388
4,452
0
46,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,302
Gold Earned
24,913
186
Minions Killed
154
7
Camps Cleared
5
759,854
Distance Traveled
731,731
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,306
593
32
2
2
270,211
5
W
Nu Wa
10,689
764
65
5
1
257,153
2
L
Anhur
7,697
550
60
4
0
190,143
4
L
Anubis
8,811
629
73
5
4
287,369
3
L
Da Ji
8,405
600
21
2
1
254,219
5
W
Heimdallr
10,307
736
89
6
4
232,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role