Player Matchup

Ra
Ra
NKDPrime
Ra
Level 7
God Stats
3W - 1L
1,890 SR
Queue Stats
3W - 7L
1,398 Elo+
Party 1
Kuzenbo
Kuzenbo
Zinowl
Kuzenbo
Level 46
God Stats
5W - 6L
1,595 SR
Queue Stats
7W - 15L
1,291 Elo+
Party 1
Bakasura
Bakasura
isntlachie
Bakasura
Level 50
God Stats
1W - 3L
1,417 SR
Queue Stats
22W - 47L
1,307 Elo+
Party 1
Team Averages
Level 34
1,634 SR
1,332 Elo+

VS

Team Averages
Level 66
1,459 SR
1,447 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ICYTAWT
Neith
Level 44
God Stats
3W - 1L
1,604 SR
Queue Stats
41W - 54L
1,409 Elo+
Solo
Cliodhna
Cliodhna
MeNoBryan
Cliodhna
Level 46
God Stats
3W - 2L
1,273 SR
Queue Stats
5W - 3L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
8,311
554
6,805
9,363
2,201
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
Zinowl
Kuzenbo
13
0 / 3 / 7
9,295
620
7,875
18,286
24,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
isntlachie
Bakasura
13
5 / 6 / 1
9,202
613
10,025
17,470
9,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
5 / 1 / 7
11,135
742
10,608
15,982
17,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
ICYTAWT
Neith
15
2 / 3 / 10
10,277
685
11,167
9,606
3,662
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cliodhna
MeNoBryan
Cliodhna
14
6 / 3 / 5
10,638
709
14,402
9,792
3,910
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
7
Kills
13
13
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
1
7
8.5
W
Neith
ICYTAWT
Neith
2
3
10
2.33
W
Cliodhna
MeNoBryan
Cliodhna
6
3
5
2.83
L
2
4
2
0.75
L
Kuzenbo
Zinowl
Kuzenbo
0
3
7
1.17
L
Bakasura
isntlachie
Bakasura
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,705
Damage
36,177
45,119
Taken
35,380
36,103
Mitigated
24,953
14,023
Healing
11,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,608
2,148
658
5,730
15,982
17,381
195
6,364
9,090
36,838
0
W
Neith
ICYTAWT
Neith
11,167
3,355
184
2,368
9,606
3,662
1,436
4,846
4,585
0
46,620
W
Cliodhna
MeNoBryan
Cliodhna
14,402
1,358
125
2,228
9,792
3,910
41
4,613
4,951
0
51,089
L
6,805
297
5,530
2,953
9,363
2,201
240
2,151
7,212
19,358
0
L
Kuzenbo
Zinowl
Kuzenbo
7,875
2,542
619
2,794
18,286
24,672
156
3,595
14,691
22,049
0
L
Bakasura
isntlachie
Bakasura
10,025
7,036
0
2,127
17,470
9,230
0
5,219
12,251
0
19,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,808
Gold Earned
32,050
103
Minions Killed
207
2
Camps Cleared
11
844,747
Distance Traveled
804,207
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,135
742
52
3
2
286,485
2
W
Neith
10,277
685
80
5
4
238,538
4
W
Cliodhna
10,638
709
75
5
5
279,184
4
L
Ra
8,311
554
28
2
0
272,040
4
L
Kuzenbo
9,295
620
25
2
1
283,617
4
L
Bakasura
9,202
613
50
3
1
289,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role