Player Matchup

Zeus
Zeus
 
Zeus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
Diar_Karii
Nox
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 52L
1,382 Elo+
Party 2
Fenrir
Fenrir
JKay__99
Fenrir
Level 18
God Stats
4W - 9L
1,365 SR
Queue Stats
20W - 30L
1,396 Elo+
Party 2
Medusa
Medusa
Mukoena
Medusa
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 25L
1,597 Elo+
Party 2
Bellona
Bellona
SmegSmok
Bellona
Level 22
God Stats
0W - 1L
1,550 SR
Queue Stats
25W - 20L
1,456 Elo+
Party 3
Team Averages
Level 64
1,483 SR
1,466 Elo+

VS

Team Averages
Level 75
1,511 SR
1,477 Elo+
Sol
Sol
AlwaysTeaTime_
Sol
Level 29
God Stats
4W - 7L
1,500 SR
Queue Stats
78W - 74L
1,519 Elo+
Party 4
Odin
Odin
ItsChudders
Odin
Level 97
God Stats
5W - 2L
1,871 SR
Queue Stats
118W - 116L
1,506 Elo+
Party 1
Janus
Janus
The_Emo_Lord
Janus
Level 109
God Stats
2W - 8L
1,056 SR
Queue Stats
273W - 260L
1,385 Elo+
Party 1
Cliodhna
Cliodhna
ltheslumpgodl
Cliodhna
Level 75
God Stats
13W - 9L
1,489 SR
Queue Stats
224W - 194L
1,557 Elo+
Party 4
Bacchus
Bacchus
rugbyboss123
Bacchus
Level 66
God Stats
14W - 8L
1,640 SR
Queue Stats
102W - 112L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 2 / 0
5,429
494
2,490
3,681
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 3 / 2
4,891
445
1,678
5,846
2,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
JKay__99
Fenrir
8
2 / 1 / 0
5,307
482
1,806
5,738
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Mukoena
Medusa
7
0 / 3 / 2
4,543
413
3,742
4,142
912
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bellona
SmegSmok
Bellona
10
2 / 1 / 0
5,998
545
3,097
7,128
5,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 2
6,488
590
4,272
5,561
1,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 1 / 0
6,330
575
2,508
4,895
2,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 1
6,686
608
2,100
2,787
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
ltheslumpgodl
Cliodhna
11
3 / 0 / 0
6,555
596
2,907
5,727
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
rugbyboss123
Bacchus
9
2 / 1 / 4
6,071
552
2,565
5,533
3,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
10
10
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
2
0
0
W
3
1
2
4
L
0
3
2
0.33
W
1
1
0
1
L
Fenrir
JKay__99
Fenrir
2
1
0
2
L
Medusa
Mukoena
Medusa
0
3
2
0.33
L
Bellona
SmegSmok
Bellona
2
1
0
2
W
1
1
1
1.5
W
Cliodhna
ltheslumpgodl
Cliodhna
3
0
0
3
W
Bacchus
rugbyboss123
Bacchus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,813
Damage
14,352
26,535
Taken
24,503
11,451
Mitigated
9,727
7,809
Healing
9,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
2,490
377
0
392
3,681
1,093
0
1,884
1,581
29,656
0
W
4,272
2,335
0
2,798
5,561
1,717
404
599
4,962
33,923
6,084
L
1,678
198
280
1,997
5,846
2,301
0
3,242
2,604
13,495
0
W
2,508
467
0
817
4,895
2,452
0
0
4,895
0
27,922
L
Fenrir
JKay__99
Fenrir
1,806
423
0
2,206
5,738
2,069
0
1,059
4,679
0
18,893
L
Medusa
Mukoena
Medusa
3,742
2,037
275
673
4,142
912
0
1,973
2,169
0
19,195
L
Bellona
SmegSmok
Bellona
3,097
944
0
1,986
7,128
5,076
0
0
7,128
0
31,750
W
2,100
0
0
673
2,787
794
196
1,373
1,164
39,161
0
W
Cliodhna
ltheslumpgodl
Cliodhna
2,907
269
0
3,435
5,727
1,661
0
909
4,756
0
35,675
W
Bacchus
rugbyboss123
Bacchus
2,565
96
351
1,651
5,533
3,103
22
1,204
4,329
8,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,168
Gold Earned
32,130
240
Minions Killed
321
0
Camps Cleared
0
1,024,797
Distance Traveled
1,112,779
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,429
494
73
7
0
204,074
4
W
Sol
6,488
590
78
7
0
198,697
1
L
Nox
4,891
445
27
2
0
204,513
4
W
Odin
6,330
575
73
7
0
228,581
2
L
Fenrir
5,307
482
38
3
0
220,385
1
L
Medusa
4,543
413
36
3
0
189,018
3
L
Bellona
5,998
545
66
6
0
206,807
0
W
Janus
6,686
608
80
7
0
211,458
3
W
Cliodhna
6,555
596
78
7
0
258,284
7
W
Bacchus
6,071
552
12
1
0
215,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role