Player Matchup

Serqet
Serqet
AlphaFX8026
Serqet
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,132 Elo+
Solo
Heimdallr
Heimdallr
Hanzrimer
Heimdallr
Level 127
God Stats
8W - 5L
1,559 SR
Queue Stats
310W - 341L
1,336 Elo+
Solo
Loki
Loki
L3G3NDARYWO1F18
Loki
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 42L
1,333 Elo+
Solo
Raijin
Raijin
okon69
Raijin
Level 28
God Stats
0W - 4L
1,292 SR
Queue Stats
46W - 62L
1,288 Elo+
Solo
Sobek
Sobek
speed40000
Sobek
Level 107
God Stats
0W - 1L
1,641 SR
Queue Stats
52W - 45L
1,514 Elo+
Solo
Team Averages
Level 77
1,498 SR
1,321 Elo+

VS

Team Averages
Level 62
1,606 SR
1,339 Elo+
Nu Wa
Nu Wa
Francisco Jr689
Nu Wa
Level 124
God Stats
36W - 12L
1,533 SR
Queue Stats
887W - 928L
1,370 Elo+
Solo
Odin
Odin
IronSiN86
Odin
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 38L
1,330 Elo+
Solo
Hera
Hera
KobeJesus24
Hera
Level 28
God Stats
2W - 1L
1,674 SR
Queue Stats
51W - 69L
1,322 Elo+
Solo
King Arthur
King Arthur
TheyfwJake
King Arthur
Level 53
God Stats
4W - 2L
1,553 SR
Queue Stats
112W - 136L
1,229 Elo+
Solo
Loki
Loki
nonameisavalible
Loki
Level 63
God Stats
2W - 0L
1,768 SR
Queue Stats
49W - 28L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
2 / 6 / 1
7,902
659
3,452
12,155
8,403
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Hanzrimer
Heimdallr
17
3 / 4 / 5
9,550
796
9,850
13,001
4,584
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 6 / 5
8,172
681
4,696
10,518
3,784
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
okon69
Raijin
16
2 / 3 / 3
9,087
757
7,539
8,815
3,317
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
10
0 / 5 / 2
7,228
602
2,718
11,219
9,593
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 16
10,743
895
16,401
5,609
1,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
12
1 / 2 / 13
8,486
707
2,948
6,276
2,268
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 1 / 17
10,267
856
12,628
5,414
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
TheyfwJake
King Arthur
17
8 / 1 / 14
10,300
858
5,736
9,572
3,668
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
5 / 3 / 16
9,918
827
11,170
10,360
4,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
100
8
Kills
24
24
Deaths
8
16
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
6
1
0.42
W
5
1
16
13
L
Heimdallr
Hanzrimer
Heimdallr
3
4
5
1.38
W
Odin
1
2
13
3.75
W
5
1
17
13.5
L
1
6
5
0.58
W
King Arthur
TheyfwJake
King Arthur
8
1
14
15
W
5
3
16
4.33
L
Raijin
okon69
Raijin
2
3
3
1.17
L
Sobek
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,255
Damage
48,883
55,708
Taken
37,231
29,681
Mitigated
14,702
15,706
Healing
17,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
3,452
495
390
455
12,155
8,403
181
4,435
7,403
0
6,602
W
16,401
8,824
2,830
1,432
5,609
1,898
1,537
1,417
3,730
42,167
0
L
Heimdallr
Hanzrimer
Heimdallr
9,850
3,091
2,017
4,446
13,001
4,584
844
7,547
5,247
0
42,607
W
Odin
2,948
979
804
1,525
6,276
2,268
0
1,962
3,894
0
4,414
W
12,628
2,743
1,630
916
5,414
2,107
1,051
1,627
3,660
30,707
0
L
4,696
318
909
1,514
10,518
3,784
527
6,164
4,071
0
19,034
W
King Arthur
TheyfwJake
King Arthur
5,736
643
2,217
2,901
9,572
3,668
291
3,396
4,903
0
9,523
W
11,170
2,361
551
2,419
10,360
4,761
1,649
1,855
8,215
0
22,005
L
Raijin
okon69
Raijin
7,539
403
176
3,088
8,815
3,317
162
5,126
3,554
31,335
0
L
Sobek
2,718
181
852
1,859
11,219
9,593
0
5,757
5,248
6,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,939
Gold Earned
49,714
139
Minions Killed
118
0
Camps Cleared
0
790,225
Distance Traveled
1,147,004
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,902
659
9
1
0
161,490
0
W
Nu Wa
10,743
895
41
3
0
201,399
1
L
Heimdallr
9,550
796
59
5
0
180,548
0
W
Odin
8,486
707
15
1
0
200,851
1
W
Hera
10,267
856
27
2
0
215,674
0
L
Loki
8,172
681
28
2
0
189,785
0
W
King Arthur
10,300
858
11
1
0
240,638
1
W
Loki
9,918
827
24
2
0
288,442
1
L
Raijin
9,087
757
42
4
0
161,642
0
L
Sobek
7,228
602
1
0
0
96,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role