Player Matchup

Ymir
Ymir
 
Ymir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
BREEZESEA
Nike
Level 105
God Stats
3W - 5L
1,318 SR
Queue Stats
25W - 28L
1,427 Elo+
Solo
Medusa
Medusa
SushiFlash
Medusa
Level 87
God Stats
6W - 9L
1,490 SR
Queue Stats
361W - 304L
1,592 Elo+
Party 2
Gilgamesh
Gilgamesh
iiNyw
Gilgamesh
Level 71
God Stats
5W - 1L
1,758 SR
Queue Stats
257W - 242L
1,546 Elo+
Solo
Team Averages
Level 96
1,513 SR
1,513 Elo+

VS

Team Averages
Level 115
1,494 SR
1,472 Elo+
Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
BamvBam
Tyr
Level 122
God Stats
9W - 7L
1,574 SR
Queue Stats
138W - 138L
1,459 Elo+
Solo
Medusa
Medusa
Didsaster
Medusa
Level 65
God Stats
3W - 5L
1,585 SR
Queue Stats
177W - 210L
1,430 Elo+
Solo
Chronos
Chronos
KingRauss
Chronos
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 59L
1,517 Elo+
Party 1
Mercury
Mercury
thejb99
Mercury
Level 104
God Stats
0W - 2L
1,313 SR
Queue Stats
143W - 137L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
5 / 2 / 12
10,197
537
8,545
18,332
17,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
 
Zhong Kui
14
1 / 10 / 8
9,066
477
10,361
16,063
7,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nike
16
2 / 0 / 6
10,335
544
6,881
10,596
9,370
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
SushiFlash
Medusa
17
8 / 3 / 5
10,889
573
9,720
11,527
4,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
iiNyw
Gilgamesh
19
13 / 2 / 6
11,632
612
21,233
14,889
6,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
4 / 6 / 8
8,632
454
8,785
14,897
14,705
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyr
13
0 / 5 / 2
8,213
432
5,447
14,437
9,262
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
Didsaster
Medusa
14
3 / 5 / 4
9,295
489
7,756
12,320
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
KingRauss
Chronos
16
10 / 6 / 1
10,152
534
18,538
15,462
4,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
thejb99
Mercury
13
0 / 7 / 5
8,155
429
4,953
16,056
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
37
29
Kills
17
17
Deaths
29
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
2
12
5.5
W
Zhong Kui
 
Zhong Kui
1
10
8
0.5
L
Bacchus
 
Bacchus
4
6
8
1.33
W
Nike
2
0
6
5
L
Tyr
0
5
2
0.2
L
Medusa
Didsaster
Medusa
3
5
4
1
L
Chronos
KingRauss
Chronos
10
6
1
1.75
W
Medusa
SushiFlash
Medusa
8
3
5
3.5
W
Gilgamesh
iiNyw
Gilgamesh
13
2
6
8
L
Mercury
thejb99
Mercury
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,740
Damage
45,479
71,407
Taken
73,172
45,244
Mitigated
34,758
17,156
Healing
14,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
8,545
2,103
0
5,591
18,332
17,057
287
8,416
9,695
34,793
0
W
Zhong Kui
 
Zhong Kui
10,361
1,524
0
2,694
16,063
7,534
387
9,826
5,891
46,903
0
L
Bacchus
 
Bacchus
8,785
1,102
69
1,303
14,897
14,705
0
5,037
9,860
22,651
0
W
Nike
6,881
1,291
0
2,084
10,596
9,370
91
658
9,927
0
54,985
L
Tyr
5,447
583
0
3,474
14,437
9,262
0
1,648
12,789
0
42,374
L
Medusa
Didsaster
Medusa
7,756
3,723
0
3,243
12,320
2,580
1,224
1,872
10,448
0
42,465
L
Chronos
KingRauss
Chronos
18,538
6,585
0
1,728
15,462
4,269
508
6,400
9,062
79,601
0
W
Medusa
SushiFlash
Medusa
9,720
4,814
0
4,321
11,527
4,702
514
2,456
8,999
0
87,016
W
Gilgamesh
iiNyw
Gilgamesh
21,233
7,090
0
2,466
14,889
6,581
392
5,333
9,438
0
94,416
L
Mercury
thejb99
Mercury
4,953
1,806
0
4,949
16,056
3,942
128
3,949
12,107
0
45,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,119
Gold Earned
44,447
497
Minions Killed
426
0
Camps Cleared
0
1,737,487
Distance Traveled
1,778,844
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,197
537
37
2
0
376,725
5
W
Zhong Kui
9,066
477
84
4
0
283,425
4
L
Bacchus
8,632
454
24
1
0
380,990
9
W
Nike
10,335
544
117
6
0
313,521
2
L
Tyr
8,213
432
92
5
0
357,897
2
L
Medusa
9,295
489
93
5
0
330,456
5
L
Chronos
10,152
534
130
7
0
338,293
8
W
Medusa
10,889
573
131
7
0
341,303
4
W
Gilgamesh
11,632
612
128
7
0
422,513
8
L
Mercury
8,155
429
87
5
0
371,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role