Player Matchup

Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GordoBuzarda
Fenrir
Level 159
God Stats
12W - 3L
1,666 SR
Queue Stats
244W - 196L
1,564 Elo+
Party 2
Mulan
Mulan
Iwens91
Mulan
Level 113
God Stats
2W - 5L
1,241 SR
Queue Stats
75W - 67L
1,357 Elo+
Solo
Neith
Neith
MrMengeche
Neith
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,729 Elo+
Party 2
Team Averages
Level 121
1,481 SR
1,530 Elo+

VS

Team Averages
Level 126
1,541 SR
1,495 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Commader x3151
Sylvanus
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 105L
1,414 Elo+
Solo
Sol
Sol
Dueend
Sol
Level 156
God Stats
6W - 4L
1,524 SR
Queue Stats
125W - 130L
1,522 Elo+
Party 1
Bastet
Bastet
sanchezlatam
Bastet
Level 145
God Stats
14W - 6L
1,680 SR
Queue Stats
557W - 535L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
4 / 1 / 7
6,513
651
3,122
8,878
6,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
 
Discordia
10
2 / 1 / 4
5,898
590
3,823
4,152
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
6 / 0 / 4
6,909
691
6,515
6,999
2,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Iwens91
Mulan
9
0 / 2 / 0
5,232
523
1,744
5,456
4,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
11
4 / 0 / 5
6,716
672
5,964
5,240
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
2 / 0 / 0
6,393
639
4,918
5,723
4,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
 
Scylla
9
0 / 3 / 2
5,161
516
4,011
4,088
857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
6
0 / 5 / 0
4,260
426
1,826
6,894
3,438
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sol
Dueend
Sol
3
0 / 4 / 0
3,700
370
2,052
2,888
384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
8
2 / 4 / 0
5,224
522
3,199
8,644
1,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
16
Kills
4
4
Deaths
16
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
1
7
7.5
W
Discordia
 
Discordia
2
1
4
4
L
Erlang Shen
 
Erlang Shen
2
0
0
2
L
Scylla
 
Scylla
0
3
2
0.33
L
Sylvanus
0
5
0
0
L
Sol
Dueend
Sol
0
4
0
0
W
Fenrir
6
0
4
8
W
Mulan
Iwens91
Mulan
0
2
0
0
W
Neith
4
0
5
6.5
L
Bastet
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,168
Damage
16,006
30,725
Taken
28,237
16,132
Mitigated
10,773
12,751
Healing
7,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,122
1,291
274
2,897
8,878
6,050
52
4,283
4,398
10,613
0
W
Discordia
 
Discordia
3,823
95
0
2,148
4,152
1,168
276
1,070
3,050
33,404
0
L
Erlang Shen
 
Erlang Shen
4,918
1,485
0
2,964
5,723
4,132
0
0
5,460
6,372
29,404
L
Scylla
 
Scylla
4,011
421
0
832
4,088
857
0
1,342
2,516
27,803
0
L
Sylvanus
1,826
594
136
1,298
6,894
3,438
0
2,107
4,701
9,188
0
L
Sol
Dueend
Sol
2,052
1,050
0
274
2,888
384
0
865
2,023
6,190
0
W
Fenrir
6,515
2,640
0
2,276
6,999
2,600
0
1,749
5,166
0
44,757
W
Mulan
Iwens91
Mulan
1,744
387
90
2,137
5,456
4,601
0
647
4,809
0
18,667
W
Neith
5,964
2,439
0
2,929
5,240
1,713
1,868
1,222
4,018
0
52,763
L
Bastet
3,199
891
0
2,406
8,644
1,962
0
2,177
6,329
0
17,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,268
Gold Earned
24,738
329
Minions Killed
209
0
Camps Cleared
0
962,774
Distance Traveled
793,542
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,513
651
14
1
0
189,107
2
W
Discordia
5,898
590
79
8
0
191,709
3
L
Erlang Shen
6,393
639
77
8
0
197,017
4
L
Scylla
5,161
516
65
7
0
187,127
0
L
Sylvanus
4,260
426
15
2
0
141,262
3
L
Sol
3,700
370
9
1
0
73,487
0
W
Fenrir
6,909
691
88
9
0
216,705
4
W
Mulan
5,232
523
50
5
0
190,905
1
W
Neith
6,716
672
98
10
0
174,348
3
L
Bastet
5,224
522
43
4
0
194,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role