Player Matchup

Tiamat
Tiamat
Amoskan
Tiamat
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 5L
1,484 Elo+
Party 2
Amaterasu
Amaterasu
BREEZESEA
Amaterasu
Level 105
God Stats
0W - 2L
1,278 SR
Queue Stats
25W - 28L
1,435 Elo+
Solo
Atlas
Atlas
Balttringus
Atlas
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 6L
1,484 Elo+
Party 2
Medusa
Medusa
Didsaster
Medusa
Level 65
God Stats
3W - 5L
1,741 SR
Queue Stats
177W - 210L
1,437 Elo+
Solo
Freya
Freya
Xx7amasxX
Freya
Level 63
God Stats
1W - 2L
1,743 SR
Queue Stats
65W - 68L
1,445 Elo+
Solo
Team Averages
Level 60
1,552 SR
1,457 Elo+

VS

Team Averages
Level 81
1,540 SR
1,513 Elo+
Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Atillaprettywuse
Zeus
Level 52
God Stats
77W - 55L
1,689 SR
Queue Stats
136W - 112L
1,611 Elo+
Party 1
Fenrir
Fenrir
TheDarkKing41
Fenrir
Level 108
God Stats
16W - 15L
1,511 SR
Queue Stats
581W - 669L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Amoskan
Tiamat
7
0 / 7 / 2
4,487
449
2,038
5,941
2,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
BREEZESEA
Amaterasu
8
0 / 3 / 0
4,679
468
1,637
4,858
2,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 2 / 2
5,083
508
2,174
5,790
3,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Didsaster
Medusa
8
2 / 5 / 1
5,169
517
3,574
6,495
1,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
Xx7amasxX
Freya
7
0 / 6 / 1
4,542
454
1,596
8,130
2,568
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
6 / 0 / 3
6,700
670
3,708
5,234
2,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
 
Medusa
10
5 / 3 / 1
6,331
633
4,979
5,898
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
 
Nike
10
3 / 0 / 0
6,189
619
3,540
6,235
2,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
8 / 0 / 2
7,151
715
8,005
4,297
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 1 / 6
6,195
620
2,862
4,289
1,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
23
23
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
3
7.5
W
Medusa
 
Medusa
5
3
1
1.83
W
Nike
 
Nike
3
0
0
3
L
Tiamat
Amoskan
Tiamat
0
7
2
0.14
W
8
0
2
9
L
Amaterasu
BREEZESEA
Amaterasu
0
3
0
0
L
2
2
2
1.5
L
Medusa
Didsaster
Medusa
2
5
1
0.5
W
1
1
6
4
L
Freya
Xx7amasxX
Freya
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,019
Damage
23,094
31,214
Taken
25,953
11,868
Mitigated
9,220
5,272
Healing
9,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,708
2,312
0
3,307
5,234
2,037
132
883
4,311
0
41,920
W
Medusa
 
Medusa
4,979
2,108
0
1,497
5,898
1,460
748
1,594
4,264
0
36,406
W
Nike
 
Nike
3,540
877
0
2,675
6,235
2,573
934
272
5,963
0
28,529
L
Tiamat
Amoskan
Tiamat
2,038
367
0
402
5,941
2,317
0
3,756
2,185
14,752
0
W
8,005
1,126
0
900
4,297
1,336
1,073
1,972
2,131
44,564
0
L
Amaterasu
BREEZESEA
Amaterasu
1,637
563
0
1,033
4,858
2,350
0
0
4,522
0
19,050
L
2,174
816
0
340
5,790
3,428
0
1,876
3,914
7,609
0
L
Medusa
Didsaster
Medusa
3,574
1,180
0
1,227
6,495
1,205
0
1,081
5,414
0
20,671
W
2,862
657
97
1,455
4,289
1,814
0
860
3,423
0
19,448
L
Freya
Xx7amasxX
Freya
1,596
765
0
2,270
8,130
2,568
0
1,292
6,798
20,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,960
Gold Earned
32,566
183
Minions Killed
349
0
Camps Cleared
0
840,084
Distance Traveled
967,315
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,700
670
83
8
0
237,947
5
W
Medusa
6,331
633
70
7
0
161,621
3
W
Nike
6,189
619
67
7
0
181,886
0
L
Tiamat
4,487
449
41
4
0
176,127
1
W
Zeus
7,151
715
91
9
0
186,680
0
L
Amaterasu
4,679
468
45
5
0
138,271
0
L
Atlas
5,083
508
10
1
0
165,855
0
L
Medusa
5,169
517
42
4
0
170,427
1
W
Fenrir
6,195
620
38
4
0
199,181
4
L
Freya
4,542
454
45
5
0
189,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role