Player Matchup

Medusa
Medusa
Damsparo
Medusa
Level 61
God Stats
2W - 6L
1,326 SR
Queue Stats
168W - 201L
1,418 Elo+
Solo
Fenrir
Fenrir
DeGroeneToeter
Fenrir
Level 84
God Stats
54W - 40L
1,565 SR
Queue Stats
338W - 347L
1,503 Elo+
Solo
Anubis
Anubis
pablopitu17
Anubis
Level 48
God Stats
0W - 5L
1,219 SR
Queue Stats
52W - 77L
1,392 Elo+
Solo
Team Averages
Level 64
1,370 SR
1,438 Elo+

VS

Team Averages
Level 69
1,433 SR
1,342 Elo+
Hera
Hera
FutureCreep
Hera
Level 66
God Stats
4W - 1L
1,607 SR
Queue Stats
23W - 21L
1,527 Elo+
Solo
Geb
Geb
KnightKing2215
Geb
Level 72
God Stats
24W - 28L
1,389 SR
Queue Stats
72W - 108L
1,237 Elo+
Party 1
Loki
Loki
SoloNudillos
Loki
Level 69
God Stats
10W - 21L
1,301 SR
Queue Stats
79W - 116L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Damsparo
Medusa
13
3 / 5 / 5
8,773
731
9,842
8,986
2,992
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 5 / 4
7,261
605
5,606
12,435
8,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
12
6 / 6 / 0
8,557
713
6,255
8,547
3,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 3 / 5
9,900
825
14,853
7,079
2,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 3 / 14
8,991
749
2,759
12,909
11,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
3 / 3 / 11
8,429
702
7,247
8,459
2,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
16
16
Deaths
9
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Medusa
Damsparo
Medusa
3
5
5
1.1
L
0
5
4
0.4
W
11
3
5
4.5
W
2
3
14
3
W
3
3
11
2.83
L
Anubis
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,703
Damage
24,859
29,968
Taken
28,447
15,456
Mitigated
16,181
4,330
Healing
7,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Damsparo
Medusa
9,842
4,124
346
642
8,986
2,992
112
6,198
2,430
0
34,011
L
5,606
845
0
2,132
12,435
8,644
0
6,682
5,547
792
14,326
W
14,853
3,874
102
522
7,079
2,021
715
525
6,554
34,664
0
W
2,759
645
890
4,076
12,909
11,166
150
4,350
8,559
12,813
0
W
7,247
2,150
0
1,486
8,459
2,994
256
2,300
6,159
0
23,388
L
Anubis
6,255
272
0
1,210
8,547
3,820
0
4,453
3,878
21,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,591
Gold Earned
27,320
115
Minions Killed
109
6
Camps Cleared
5
601,373
Distance Traveled
639,210
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,773
731
64
5
1
222,255
3
L
Fenrir
7,261
605
13
1
1
210,610
4
W
Hera
9,900
825
62
5
2
209,025
6
W
Geb
8,991
749
21
2
0
205,742
2
W
Loki
8,429
702
26
2
3
224,443
7
L
Anubis
8,557
713
38
3
4
168,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role