Player Matchup

Atlas
Atlas
CJ2K
Atlas
Level 26
God Stats
4W - 3L
1,483 SR
Queue Stats
6W - 17L
1,161 Elo+
Party 2
Zeus
Zeus
David_Nav
Zeus
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 49L
1,276 Elo+
Party 3
Artemis
Artemis
Pawel Pipovicz
Artemis
Level 103
God Stats
1W - 1L
1,723 SR
Queue Stats
11W - 22L
1,161 Elo+
Party 2
Thanatos
Thanatos
newtrogeno_liqui
Thanatos
Level 17
God Stats
0W - 6L
1,154 SR
Queue Stats
0W - 14L
1,004 Elo+
Party 3
Tiamat
Tiamat
zhu19243
Tiamat
Level 47
God Stats
5W - 7L
1,661 SR
Queue Stats
166W - 212L
1,286 Elo+
Solo
Team Averages
Level 46
1,504 SR
1,178 Elo+

VS

Team Averages
Level 65
1,507 SR
1,336 Elo+
Sol
Sol
Japie7
Sol
Level 65
God Stats
4W - 0L
1,500 SR
Queue Stats
254W - 340L
1,331 Elo+
Solo
Skadi
Skadi
Nocturnal_Lovers
Skadi
Level 45
God Stats
13W - 10L
1,728 SR
Queue Stats
57W - 91L
1,302 Elo+
Party 1
Hel
Hel
PeakSoup4483376
Hel
Level 66
God Stats
2W - 1L
1,523 SR
Queue Stats
116W - 139L
1,385 Elo+
Solo
Bellona
Bellona
RatedRImpact
Bellona
Level 65
God Stats
26W - 15L
1,429 SR
Queue Stats
53W - 50L
1,338 Elo+
Solo
Set
Set
pvj_kl
Set
Level 83
God Stats
2W - 4L
1,358 SR
Queue Stats
56W - 84L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CJ2K
Atlas
8
2 / 2 / 4
5,963
542
2,109
9,108
4,617
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
9
0 / 5 / 1
5,454
496
4,771
6,124
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
4 / 3 / 1
5,655
514
5,378
6,204
1,604
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 6 / 2
6,412
583
5,477
9,946
3,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
zhu19243
Tiamat
8
1 / 9 / 0
4,919
447
2,391
7,882
2,020
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Japie7
Sol
12
2 / 1 / 2
7,483
680
4,209
7,233
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
3 / 3 / 2
5,880
535
4,466
5,981
1,208
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 3 / 4
6,019
547
5,972
6,082
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
RatedRImpact
Bellona
14
10 / 1 / 0
8,422
766
7,212
8,240
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
pvj_kl
Set
10
7 / 1 / 1
6,731
612
5,701
5,987
1,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
9
Kills
25
25
Deaths
9
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Atlas
CJ2K
Atlas
2
2
4
2
L
Zeus
0
5
1
0.1
W
Sol
Japie7
Sol
2
1
2
3
W
3
3
2
1.33
L
4
3
1
1.5
W
3
3
4
1.67
W
Bellona
RatedRImpact
Bellona
10
1
0
10
L
2
6
2
0.5
W
Set
pvj_kl
Set
7
1
1
7.5
L
Tiamat
zhu19243
Tiamat
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,126
Damage
27,560
39,264
Taken
33,523
13,436
Mitigated
11,465
10,095
Healing
14,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
CJ2K
Atlas
2,109
881
1,011
1,714
9,108
4,617
0
2,165
6,655
15,241
0
L
Zeus
4,771
636
0
496
6,124
1,315
0
2,882
3,242
25,944
0
W
Sol
Japie7
Sol
4,209
2,029
0
4,014
7,233
2,193
1,200
4,146
2,789
44,166
0
W
4,466
1,453
380
489
5,981
1,208
858
1,101
4,880
0
20,828
L
5,378
2,438
0
1,394
6,204
1,604
111
2,276
3,600
0
19,199
W
5,972
208
1,908
2,189
6,082
1,387
314
1,176
4,906
19,218
0
W
Bellona
RatedRImpact
Bellona
7,212
3,354
0
4,216
8,240
4,880
292
1,466
6,660
0
51,259
L
5,477
2,266
0
5,027
9,946
3,880
0
1,651
8,237
0
30,738
W
Set
pvj_kl
Set
5,701
3,252
0
1,484
5,987
1,797
78
1,252
4,721
0
26,633
L
Tiamat
zhu19243
Tiamat
2,391
558
0
453
7,882
2,020
0
506
7,349
14,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,403
Gold Earned
34,535
212
Minions Killed
347
0
Camps Cleared
0
920,615
Distance Traveled
1,038,328
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,963
542
35
3
0
191,601
2
L
Zeus
5,454
496
54
5
0
176,862
1
W
Sol
7,483
680
106
10
0
194,820
5
W
Skadi
5,880
535
45
4
0
205,527
0
L
Artemis
5,655
514
44
4
0
180,552
4
W
Hel
6,019
547
32
3
0
190,721
1
W
Bellona
8,422
766
113
10
0
203,070
0
L
Thanatos
6,412
583
62
6
0
200,692
0
W
Set
6,731
612
51
5
0
244,190
0
L
Tiamat
4,919
447
17
2
0
170,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role