Player Matchup

Chaac
Chaac
Il Genetics lI
Chaac
Level 22
God Stats
0W - 2L
1,440 SR
Queue Stats
0W - 3L
1,208 Elo+
Party 2
Arachne
Arachne
Shiki Oni
Arachne
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 23L
1,519 Elo+
Party 2
He Bo
He Bo
dipper6931
He Bo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,291 Elo+
Solo
Team Averages
Level 49
1,480 SR
1,339 Elo+

VS

Team Averages
Level 70
1,526 SR
1,449 Elo+
He Bo
He Bo
Dontsuckme
He Bo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 39L
1,355 Elo+
Party 1
Horus
Horus
Im Spooki
Horus
Level 140
God Stats
6W - 10L
1,465 SR
Queue Stats
593W - 491L
1,641 Elo+
Solo
Ra
Ra
Scorpzero8645
Ra
Level 43
God Stats
3W - 0L
1,612 SR
Queue Stats
45W - 69L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,710
643
4,764
12,102
8,645
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
Shiki Oni
Arachne
12
2 / 4 / 1
8,245
687
7,255
15,243
5,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
9
0 / 10 / 3
7,235
603
4,513
9,732
3,226
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
8 / 2 / 5
9,153
763
11,423
7,444
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
Im Spooki
Horus
14
3 / 0 / 14
9,222
769
10,761
13,003
15,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
6 / 1 / 5
9,202
767
6,784
6,569
3,324
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
3
Kills
17
17
Deaths
3
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
He Bo
8
2
5
5.25
L
1
3
2
0.67
W
Horus
Im Spooki
Horus
3
0
14
10
W
6
1
5
8.5
L
Arachne
Shiki Oni
Arachne
2
4
1
0.63
L
He Bo
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,532
Damage
28,968
37,077
Taken
27,016
17,352
Mitigated
22,749
7,001
Healing
11,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
11,423
874
286
1,064
7,444
3,487
768
1,586
5,858
31,296
0
L
4,764
350
0
2,226
12,102
8,645
0
6,826
5,276
0
20,640
W
Horus
Im Spooki
Horus
10,761
4,857
1,678
4,581
13,003
15,938
643
1,983
11,020
76
27,243
W
6,784
1,114
1,642
1,965
6,569
3,324
744
1,678
4,891
34,682
0
L
Arachne
Shiki Oni
Arachne
7,255
3,920
253
4,518
15,243
5,481
0
5,943
9,300
0
16,956
L
He Bo
4,513
344
0
4
9,732
3,226
0
5,514
4,218
13,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,190
Gold Earned
27,577
67
Minions Killed
171
1
Camps Cleared
9
640,869
Distance Traveled
697,894
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,153
763
57
5
2
213,663
2
L
Chaac
7,710
643
17
1
0
230,545
1
W
Horus
9,222
769
42
4
1
236,913
2
W
Ra
9,202
767
72
6
6
247,318
1
L
Arachne
8,245
687
31
3
1
238,463
0
L
He Bo
7,235
603
19
2
0
171,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role