Player Matchup

Bastet
Bastet
DezIV
Bastet
Level 122
God Stats
20W - 4L
1,871 SR
Queue Stats
254W - 130L
1,730 Elo+
Party 1
Cerberus
Cerberus
OsamBinLadle915
Cerberus
Level 20
God Stats
5W - 1L
1,665 SR
Queue Stats
84W - 28L
1,702 Elo+
Party 1
Chiron
Chiron
Spoon Tease
Chiron
Level 25
God Stats
5W - 1L
1,887 SR
Queue Stats
122W - 38L
1,756 Elo+
Party 1
Team Averages
Level 56
1,808 SR
1,729 Elo+

VS

Team Averages
Level 38
1,368 SR
1,235 Elo+
Ymir
Ymir
JayTheSavagee
Ymir
Level 63
God Stats
27W - 36L
1,418 SR
Queue Stats
414W - 531L
1,278 Elo+
Party 2
Kukulkan
Kukulkan
Sxiestyy
Kukulkan
Level 6
God Stats
22W - 25L
1,073 SR
Queue Stats
77W - 84L
1,029 Elo+
Party 2
Danzaburou
Danzaburou
l Perexy l
Danzaburou
Level 44
God Stats
29W - 22L
1,614 SR
Queue Stats
211W - 166L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DezIV
Bastet
14
10 / 1 / 11
9,853
821
10,894
8,188
3,090
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cerberus
15
7 / 1 / 15
9,693
808
9,135
11,768
11,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
14
7 / 2 / 13
9,428
786
14,382
8,331
3,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
8,076
673
5,441
15,933
13,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Sxiestyy
Kukulkan
9
0 / 10 / 2
6,767
564
4,258
11,116
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
l Perexy l
Danzaburou
12
3 / 6 / 1
8,310
693
8,370
10,605
3,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
9
24
Kills
4
4
Deaths
24
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
DezIV
Bastet
10
1
11
15.5
L
1
8
2
0.25
W
Cerberus
7
1
15
14.5
W
Chiron
7
2
13
6.75
L
Kukulkan
Sxiestyy
Kukulkan
0
10
2
0.1
L
Danzaburou
l Perexy l
Danzaburou
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,411
Damage
18,069
28,287
Taken
37,654
17,835
Mitigated
19,557
9,038
Healing
4,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
DezIV
Bastet
10,894
3,637
0
1,301
8,188
3,090
926
2,570
5,618
0
30,023
L
5,441
1,279
0
1,722
15,933
13,815
69
4,600
11,333
17,027
0
W
Cerberus
9,135
1,070
245
3,694
11,768
11,352
211
4,508
7,260
20,672
0
W
Chiron
14,382
4,578
876
2,922
8,331
3,393
1,358
3,141
5,190
0
41,940
L
Kukulkan
Sxiestyy
Kukulkan
4,258
254
0
362
11,116
2,347
0
1,743
9,373
10,840
0
L
Danzaburou
l Perexy l
Danzaburou
8,370
3,041
0
1,990
10,605
3,395
136
2,792
7,813
0
33,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,974
Gold Earned
23,153
141
Minions Killed
106
9
Camps Cleared
1
634,590
Distance Traveled
546,377
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,853
821
38
3
5
230,657
0
L
Ymir
8,076
673
26
2
0
177,938
1
W
Cerberus
9,693
808
33
3
0
219,407
2
W
Chiron
9,428
786
70
6
4
184,526
0
L
Kukulkan
6,767
564
20
2
0
184,443
1
L
Danzaburou
8,310
693
60
5
1
183,996
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role