Player Matchup

Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond V
Amendoboros
Cthulhu
Diamond V
Level 128
God Stats
5W - 0L
1,554 SR
Queue Stats
49W - 18L
2,386 MMR
Party 1
Neith
Neith
Diamond II
ImStakking
Neith
Diamond II
Level 126
God Stats
2W - 4L
1,611 SR
Queue Stats
352W - 340L
2,249 MMR
Party 1
Achilles
Achilles
Masters
agedgar
Achilles
Masters
Level 126
God Stats
18W - 13L
1,715 SR
Queue Stats
516W - 478L
2,844 MMR
Solo
Mulan
Mulan
Masters
mooboojooboo8
Mulan
Masters
Level 107
God Stats
5W - 3L
1,659 SR
Queue Stats
708W - 706L
2,242 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,608 SR
2,244 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,633 SR
2,470 MMR
Hachiman
Hachiman
Masters
ALEJANDROMT44
Hachiman
Masters
Level 156
God Stats
10W - 11L
1,648 SR
Queue Stats
714W - 689L
2,659 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
NonMeta777
Sun Wukong
Diamond I
Level 148
God Stats
5W - 5L
1,737 SR
Queue Stats
393W - 398L
2,400 MMR
Party 2
Sylvanus
Sylvanus
Masters
Relating313
Sylvanus
Masters
Level 160
God Stats
45W - 54L
1,620 SR
Queue Stats
617W - 606L
2,590 MMR
Solo
Thanatos
Thanatos
Masters
SachenGM
Thanatos
Masters
Level 145
God Stats
5W - 5L
1,595 SR
Queue Stats
463W - 443L
2,541 MMR
Party 2
Janus
Janus
Diamond III
Saijyou
Janus
Diamond III
Level 160
God Stats
7W - 11L
1,565 SR
Queue Stats
725W - 733L
2,159 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
3 / 3 / 8
7,697
550
8,153
7,027
3,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Amendoboros
Cthulhu
16
15 / 1 / 5
9,446
675
22,854
9,882
3,725
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
15
0 / 2 / 4
8,203
586
5,095
5,683
1,455
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
agedgar
Achilles
14
8 / 1 / 6
8,476
605
10,620
10,920
4,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 3 / 5
7,661
547
9,663
9,973
5,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
IzanamiCliodhnaSobekOdin

VS

Bans
AthenaCamazotzGebKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ALEJANDROMT44
Hachiman
12
4 / 5 / 0
6,872
491
6,783
11,181
3,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
NonMeta777
Sun Wukong
11
1 / 5 / 3
6,788
485
6,795
17,383
8,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Relating313
Sylvanus
10
0 / 6 / 5
6,357
454
2,710
17,098
8,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
SachenGM
Thanatos
12
3 / 8 / 3
7,625
545
7,924
12,455
4,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Saijyou
Janus
12
2 / 6 / 1
7,270
519
3,416
9,049
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
30
Kills
10
10
Deaths
30
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
3
8
2.33
L
Hachiman
ALEJANDROMT44
Hachiman
4
5
0
0.8
W
Cthulhu
Amendoboros
Cthulhu
15
1
5
17.5
W
Neith
0
2
4
1
L
Sun Wukong
NonMeta777
Sun Wukong
1
5
3
0.5
L
Sylvanus
Relating313
Sylvanus
0
6
5
0.42
L
Thanatos
SachenGM
Thanatos
3
8
3
0.56
L
Janus
Saijyou
Janus
2
6
1
0.42
W
Achilles
agedgar
Achilles
8
1
6
11
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,385
Damage
27,628
43,485
Taken
67,166
18,992
Mitigated
28,786
10,673
Healing
19,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,153
1,050
0
1,590
7,027
3,439
328
1,357
5,604
37,476
0
L
Hachiman
ALEJANDROMT44
Hachiman
6,783
4,053
0
1,717
11,181
3,564
0
2,796
8,142
0
42,472
W
Cthulhu
Amendoboros
Cthulhu
22,854
211
0
125
9,882
3,725
276
1,867
7,936
65,729
0
W
Neith
5,095
1,760
0
2,601
5,683
1,455
1,008
284
5,399
0
67,157
L
Sun Wukong
NonMeta777
Sun Wukong
6,795
1,217
0
3,939
17,383
8,610
628
3,568
13,214
0
34,282
L
Sylvanus
Relating313
Sylvanus
2,710
340
2,285
4,596
17,098
8,897
0
10,402
6,477
13,988
0
L
Thanatos
SachenGM
Thanatos
7,924
2,593
0
5,940
12,455
4,684
0
7,852
4,505
0
34,929
L
Janus
Saijyou
Janus
3,416
243
0
1,241
9,049
3,031
0
6,236
2,631
47,283
0
W
Achilles
agedgar
Achilles
10,620
4,222
0
3,235
10,920
4,878
0
1,677
9,087
0
48,872
W
9,663
959
0
3,122
9,973
5,495
22
941
8,600
1,163
36,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,483
Gold Earned
34,912
453
Minions Killed
333
0
Camps Cleared
0
1,511,468
Distance Traveled
1,278,161
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,697
550
70
5
0
254,516
1
L
Hachiman
6,872
491
74
5
0
249,881
5
W
Cthulhu
9,446
675
100
7
0
405,365
0
W
Neith
8,203
586
144
10
0
260,756
3
L
Sun Wukong
6,788
485
76
5
0
269,392
2
L
Sylvanus
6,357
454
26
2
0
254,890
3
L
Thanatos
7,625
545
64
5
0
255,929
2
L
Janus
7,270
519
93
7
0
248,069
5
W
Achilles
8,476
605
73
5
0
310,241
5
W
Mulan
7,661
547
66
5
0
280,590
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role