Player Matchup

Merlin
Merlin
Diamond IV
 
Merlin
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold II
Braingate
Ullr
Gold II
Level 146
God Stats
3W - 1L
1,759 SR
Queue Stats
55W - 42L
1,892 MMR
Solo
Mercury
Mercury
Platinum IV
Campmepls
Mercury
Platinum IV
Level 128
God Stats
7W - 7L
1,648 SR
Queue Stats
781W - 795L
1,826 MMR
Solo
Geb
Geb
Platinum II
Feppmastah
Geb
Platinum II
Level 148
God Stats
5W - 7L
1,485 SR
Queue Stats
194W - 148L
1,953 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,578 SR
1,734 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,574 SR
1,931 MMR
Khepri
Khepri
Platinum II
 
Khepri
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Platinum II
FPSOldRocket
Cernunnos
Platinum II
Level 144
God Stats
2W - 1L
1,605 SR
Queue Stats
334W - 312L
1,854 MMR
Solo
Medusa
Medusa
Diamond IV
Over90PermaBans
Medusa
Diamond IV
Level 50
God Stats
19W - 13L
1,722 SR
Queue Stats
32W - 22L
2,180 MMR
Solo
King Arthur
King Arthur
Diamond V
Vádimká
King Arthur
Diamond V
Level 99
God Stats
2W - 4L
1,500 SR
Queue Stats
381W - 371L
2,016 MMR
Solo
Anubis
Anubis
Diamond IV
YoloMcMaster
Anubis
Diamond IV
Level 158
God Stats
10W - 9L
1,545 SR
Queue Stats
283W - 271L
2,106 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 5 / 3
9,973
525
14,728
10,256
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
 
Anhur
15
3 / 8 / 1
9,613
506
11,783
16,597
7,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ullr
15
2 / 5 / 2
9,336
491
7,577
13,365
3,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
Campmepls
Mercury
19
3 / 5 / 3
11,329
596
6,140
13,732
4,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 3 / 3
7,727
407
5,098
15,324
11,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
LokiCamazotzZeus

VS

Bans
BastetCliodhnaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
1 / 2 / 10
9,793
515
3,467
10,340
11,773
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
FPSOldRocket
Cernunnos
17
2 / 3 / 8
11,210
590
11,031
15,058
6,401
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
14 / 2 / 3
13,642
718
14,545
13,153
7,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Vádimká
King Arthur
17
7 / 2 / 5
11,168
588
13,290
23,097
16,433
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
17
2 / 3 / 6
11,063
582
12,855
10,767
6,977
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
58
12
Kills
26
26
Deaths
12
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
5
3
0.9
L
Anhur
 
Anhur
3
8
1
0.44
W
Khepri
 
Khepri
1
2
10
3
L
Ullr
2
5
2
0.6
L
Mercury
Campmepls
Mercury
3
5
3
0.9
W
Cernunnos
FPSOldRocket
Cernunnos
2
3
8
2
L
1
3
3
0.83
W
14
2
3
7.75
W
King Arthur
Vádimká
King Arthur
7
2
5
4.75
W
Anubis
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,326
Damage
55,188
69,274
Taken
72,415
29,847
Mitigated
48,839
8,894
Healing
22,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,728
629
0
836
10,256
2,948
0
4,121
6,135
71,748
0
L
Anhur
 
Anhur
11,783
5,429
0
4,154
16,597
7,159
308
2,219
14,378
0
57,388
W
Khepri
 
Khepri
3,467
314
783
2,690
10,340
11,773
8
4,007
6,333
16,512
0
L
Ullr
7,577
1,894
0
898
13,365
3,694
0
2,998
10,367
0
69,989
L
Mercury
Campmepls
Mercury
6,140
3,306
0
433
13,732
4,050
0
2,341
11,391
0
78,036
W
Cernunnos
FPSOldRocket
Cernunnos
11,031
5,650
0
4,621
15,058
6,401
3,101
4,565
10,493
0
84,466
L
5,098
678
423
2,150
15,324
11,996
0
6,573
8,751
17,574
0
W
14,545
6,971
0
3,595
13,153
7,255
4,694
2,765
10,388
0
131,721
W
King Arthur
Vádimká
King Arthur
13,290
1,168
219
5,486
23,097
16,433
72
3,572
19,525
6,886
56,123
W
Anubis
12,855
493
0
5,139
10,767
6,977
483
4,917
5,850
95,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,978
Gold Earned
56,876
559
Minions Killed
633
0
Camps Cleared
0
1,752,645
Distance Traveled
1,868,067
28
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,973
525
141
7
0
334,283
7
L
Anhur
9,613
506
102
5
0
296,031
5
W
Khepri
9,793
515
17
1
0
388,517
4
L
Ullr
9,336
491
140
7
0
313,480
4
L
Mercury
11,329
596
153
8
0
424,425
4
W
Cernunnos
11,210
590
150
8
0
349,901
3
L
Geb
7,727
407
23
1
0
384,426
8
W
Medusa
13,642
718
189
10
0
403,483
1
W
King Arthur
11,168
588
113
6
0
402,929
3
W
Anubis
11,063
582
164
9
0
323,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role