Player Matchup

Arachne
Arachne
 
Arachne
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Cadoc88
Medusa
Level 90
God Stats
14W - 11L
1,544 SR
Queue Stats
293W - 291L
1,549 Elo+
Solo
Athena
Athena
WarlorDZi
Athena
Level 127
God Stats
4W - 5L
1,520 SR
Queue Stats
822W - 810L
1,441 Elo+
Solo
Nu Wa
Nu Wa
Yoguret
Nu Wa
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,338 Elo+
Solo
Odin
Odin
immortel2001
Odin
Level 103
God Stats
0W - 2L
1,520 SR
Queue Stats
76W - 86L
1,519 Elo+
Solo
Team Averages
Level 104
1,517 SR
1,470 Elo+

VS

Team Averages
Level 95
1,381 SR
1,499 Elo+
Discordia
Discordia
Antimsh
Discordia
Level 153
God Stats
5W - 7L
1,439 SR
Queue Stats
745W - 760L
1,431 Elo+
Solo
Sylvanus
Sylvanus
GaneshOrTroll
Sylvanus
Level 63
God Stats
1W - 4L
1,239 SR
Queue Stats
214W - 200L
1,560 Elo+
Solo
Neith
Neith
Rododendro
Neith
Level 75
God Stats
4W - 6L
1,328 SR
Queue Stats
220W - 210L
1,553 Elo+
Solo
Fenrir
Fenrir
ahilak471
Fenrir
Level 65
God Stats
5W - 3L
1,637 SR
Queue Stats
299W - 331L
1,529 Elo+
Solo
Tyr
Tyr
ifding
Tyr
Level 118
God Stats
1W - 0L
1,260 SR
Queue Stats
15W - 23L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
4 / 3 / 5
8,323
490
6,602
10,306
3,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
Cadoc88
Medusa
14
0 / 8 / 1
8,252
485
7,262
14,389
3,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
WarlorDZi
Athena
13
2 / 4 / 3
8,654
509
4,801
15,420
13,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Yoguret
Nu Wa
12
2 / 8 / 2
8,024
472
6,592
10,211
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 1 / 2
9,837
579
9,944
11,685
10,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Antimsh
Discordia
16
7 / 1 / 6
10,272
604
9,824
5,431
2,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
GaneshOrTroll
Sylvanus
14
4 / 4 / 11
8,799
518
7,370
12,030
11,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
17
7 / 0 / 4
10,946
644
14,395
11,824
4,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
ahilak471
Fenrir
17
5 / 3 / 7
9,920
584
6,988
12,596
4,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
ifding
Tyr
15
1 / 4 / 0
9,276
546
6,217
14,710
13,404
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
11
Kills
24
24
Deaths
12
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
3
5
2.17
W
Discordia
Antimsh
Discordia
7
1
6
10
L
Medusa
Cadoc88
Medusa
0
8
1
0.06
W
Sylvanus
GaneshOrTroll
Sylvanus
4
4
11
2.38
W
Neith
7
0
4
9
L
Athena
WarlorDZi
Athena
2
4
3
0.88
L
Nu Wa
Yoguret
Nu Wa
2
8
2
0.38
W
Fenrir
ahilak471
Fenrir
5
3
7
2.83
W
Tyr
ifding
Tyr
1
4
0
0.25
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,201
Damage
44,794
62,011
Taken
56,591
33,607
Mitigated
36,598
10,607
Healing
23,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,602
4,178
0
2,630
10,306
3,913
0
2,214
7,982
0
35,244
W
Discordia
Antimsh
Discordia
9,824
470
261
1,658
5,431
2,141
324
1,576
3,761
76,964
0
L
Medusa
Cadoc88
Medusa
7,262
3,666
0
3,085
14,389
3,051
0
1,317
13,072
0
63,440
W
Sylvanus
GaneshOrTroll
Sylvanus
7,370
2,704
992
3,720
12,030
11,368
444
3,961
7,881
24,901
9,871
W
Neith
14,395
8,653
0
7,519
11,824
4,793
1,179
2,462
9,250
0
94,031
L
Athena
WarlorDZi
Athena
4,801
923
168
2,191
15,420
13,319
0
4,992
10,252
28,253
0
L
Nu Wa
Yoguret
Nu Wa
6,592
1,172
0
1,055
10,211
2,413
884
5,932
3,839
37,155
0
W
Fenrir
ahilak471
Fenrir
6,988
889
0
5,522
12,596
4,892
1,498
2,176
10,138
0
69,067
W
Tyr
ifding
Tyr
6,217
1,235
0
4,319
14,710
13,404
1,132
812
12,968
0
55,655
L
9,944
3,168
0
1,478
11,685
10,911
0
1,056
10,549
0
70,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,090
Gold Earned
49,213
456
Minions Killed
624
0
Camps Cleared
0
1,579,203
Distance Traveled
1,678,936
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,323
490
53
3
0
345,703
3
W
Discordia
10,272
604
153
9
0
342,458
6
L
Medusa
8,252
485
117
7
0
300,143
7
W
Sylvanus
8,799
518
46
3
0
315,337
3
W
Neith
10,946
644
168
10
0
342,725
4
L
Athena
8,654
509
54
3
0
329,240
4
L
Nu Wa
8,024
472
86
5
0
267,325
0
W
Fenrir
9,920
584
111
7
0
372,084
5
W
Tyr
9,276
546
146
9
0
306,332
2
L
Odin
9,837
579
146
9
0
336,792
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role