Player Matchup

Chaac
Chaac
C537SF12
Chaac
Level 45
God Stats
4W - 3L
1,554 SR
Queue Stats
17W - 19L
1,174 Elo+
Solo
Geb
Geb
Da-Gronk
Geb
Level 39
God Stats
1W - 1L
1,721 SR
Queue Stats
58W - 63L
1,408 Elo+
Party 2
Tsukuyomi
Tsukuyomi
El_Bobert1107
Tsukuyomi
Level 47
God Stats
4W - 6L
1,530 SR
Queue Stats
121W - 139L
1,417 Elo+
Party 2
Neith
Neith
HazzeSky
Neith
Level 94
God Stats
2W - 4L
1,451 SR
Queue Stats
267W - 300L
1,418 Elo+
Party 2
Agni
Agni
Hitzthose
Agni
Level 85
God Stats
8W - 19L
1,397 SR
Queue Stats
64W - 74L
1,456 Elo+
Solo
Team Averages
Level 62
1,531 SR
1,375 Elo+

VS

Team Averages
Level 78
1,562 SR
1,469 Elo+
Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Cazii1
Neith
Level 14
God Stats
18W - 12L
1,577 SR
Queue Stats
32W - 25L
1,497 Elo+
Party 1
Ymir
Ymir
Miamber
Ymir
Level 68
God Stats
6W - 8L
1,598 SR
Queue Stats
172W - 170L
1,469 Elo+
Party 1
Skadi
Skadi
Odysseuses
Skadi
Level 96
God Stats
340W - 267L
1,637 SR
Queue Stats
377W - 346L
1,474 Elo+
Party 1
Vamana
Vamana
thecroftinator
Vamana
Level 106
God Stats
12W - 7L
1,500 SR
Queue Stats
448W - 498L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
C537SF12
Chaac
8
0 / 2 / 0
4,708
589
2,248
4,680
2,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
2 / 3 / 1
4,038
505
2,440
4,630
2,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
El_Bobert1107
Tsukuyomi
7
1 / 2 / 1
4,508
564
2,348
5,518
1,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
HazzeSky
Neith
8
1 / 3 / 2
4,890
611
3,621
5,636
1,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Agni
7
1 / 2 / 0
4,600
575
1,880
3,517
904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
3 / 2 / 1
4,981
623
4,128
3,759
1,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Cazii1
Neith
8
1 / 1 / 0
4,704
588
844
3,051
910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
Miamber
Ymir
7
0 / 1 / 4
4,610
576
1,987
7,275
5,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
8
7 / 1 / 2
5,501
688
4,979
3,984
953
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 2
5,660
708
2,282
5,310
3,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
5
Kills
12
12
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
1
1.75
L
Chaac
C537SF12
Chaac
0
2
0
0
W
Neith
Cazii1
Neith
1
1
0
1
L
2
3
1
0.83
L
Tsukuyomi
El_Bobert1107
Tsukuyomi
1
2
1
0.75
L
Neith
HazzeSky
Neith
1
3
2
0.67
L
Agni
1
2
0
0.5
W
Ymir
Miamber
Ymir
0
1
4
2
W
Skadi
7
1
2
8
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,537
Damage
14,220
23,981
Taken
23,379
8,940
Mitigated
12,074
8,102
Healing
7,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,128
1,679
0
1,359
3,759
1,103
378
405
3,260
21,194
3,642
L
Chaac
C537SF12
Chaac
2,248
697
0
1,762
4,680
2,209
0
0
4,680
0
21,065
W
Neith
Cazii1
Neith
844
189
0
682
3,051
910
96
1,203
1,568
0
17,124
L
2,440
578
243
882
4,630
2,758
0
2,186
2,444
4,297
0
L
Tsukuyomi
El_Bobert1107
Tsukuyomi
2,348
508
0
2,276
5,518
1,494
0
604
4,914
0
14,579
L
Neith
HazzeSky
Neith
3,621
1,677
228
1,861
5,636
1,575
0
2,631
3,005
0
26,770
L
Agni
1,880
141
0
850
3,517
904
0
338
3,179
16,966
0
W
Ymir
Miamber
Ymir
1,987
687
0
1,674
7,275
5,398
0
1,119
5,915
10,737
0
W
Skadi
4,979
2,482
0
1,294
3,984
953
85
872
3,006
0
19,109
W
2,282
1,263
0
2,608
5,310
3,710
0
0
5,310
0
29,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,744
Gold Earned
25,456
172
Minions Killed
215
0
Camps Cleared
0
814,508
Distance Traveled
810,995
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,981
623
44
6
0
154,829
1
L
Chaac
4,708
589
48
6
0
171,591
3
W
Neith
4,704
588
46
6
0
138,479
0
L
Geb
4,038
505
4
1
0
131,299
0
L
Tsukuyomi
4,508
564
32
4
0
197,093
0
L
Neith
4,890
611
49
6
0
143,439
2
L
Agni
4,600
575
39
5
0
171,086
1
W
Ymir
4,610
576
15
2
0
156,140
1
W
Skadi
5,501
688
35
4
0
192,840
3
W
Vamana
5,660
708
75
9
0
168,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role