Player Matchup

Olorun
Olorun
BoyYardDeezNats
Olorun
Level 113
God Stats
76W - 75L
1,632 SR
Queue Stats
364W - 390L
1,585 Elo+
Solo
Bacchus
Bacchus
Eikcul
Bacchus
Level 123
God Stats
33W - 24L
1,566 SR
Queue Stats
625W - 537L
1,594 Elo+
Party 2
Amaterasu
Amaterasu
FreeF6Smoke
Amaterasu
Level 88
God Stats
4W - 7L
1,377 SR
Queue Stats
692W - 605L
1,582 Elo+
Party 2
Team Averages
Level 108
1,525 SR
1,587 Elo+

VS

Team Averages
Level 133
1,585 SR
1,600 Elo+
Atlas
Atlas
AssaultZero96
Atlas
Level 124
God Stats
29W - 28L
1,560 SR
Queue Stats
283W - 222L
1,608 Elo+
Party 1
Hun Batz
Hun Batz
Master8laze
Hun Batz
Level 149
God Stats
5W - 4L
1,638 SR
Queue Stats
178W - 144L
1,601 Elo+
Party 1
Sol
Sol
lzybms
Sol
Level 125
God Stats
7W - 10L
1,555 SR
Queue Stats
243W - 165L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 10
10,963
731
15,162
16,386
7,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Eikcul
Bacchus
14
4 / 1 / 11
10,313
688
8,209
17,464
25,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Amaterasu
FreeF6Smoke
Amaterasu
16
9 / 4 / 6
11,403
760
11,597
19,699
13,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 7
10,062
671
8,269
13,306
14,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
Master8laze
Hun Batz
13
4 / 7 / 3
10,321
688
14,733
14,067
5,173
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
lzybms
Sol
14
4 / 6 / 4
10,495
700
14,417
13,487
4,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
17
Kills
9
9
Deaths
17
27
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
4
7
1.13
W
4
4
10
2.25
W
Bacchus
Eikcul
Bacchus
4
1
11
9.5
W
Amaterasu
FreeF6Smoke
Amaterasu
9
4
6
3
L
Hun Batz
Master8laze
Hun Batz
4
7
3
0.79
L
Sol
lzybms
Sol
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,968
Damage
37,419
53,549
Taken
40,860
46,460
Mitigated
24,330
18,183
Healing
5,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,269
3,328
574
1,482
13,306
14,323
0
6,800
6,506
28,440
0
W
15,162
7,404
1,679
9,867
16,386
7,228
1,929
7,242
9,144
59,364
6,862
W
Bacchus
Eikcul
Bacchus
8,209
758
606
1,583
17,464
25,980
182
7,761
9,703
17,316
0
W
Amaterasu
FreeF6Smoke
Amaterasu
11,597
5,413
216
4,232
19,699
13,252
442
8,175
11,524
0
32,078
L
Hun Batz
Master8laze
Hun Batz
14,733
3,656
0
66
14,067
5,173
0
8,608
5,459
0
32,730
L
Sol
lzybms
Sol
14,417
7,940
0
2,916
13,487
4,834
0
6,739
6,748
43,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,679
Gold Earned
30,878
175
Minions Killed
166
10
Camps Cleared
4
816,626
Distance Traveled
765,826
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,062
671
32
2
0
265,005
0
W
Olorun
10,963
731
103
7
7
264,767
5
W
Bacchus
10,313
688
15
1
0
277,087
5
W
Amaterasu
11,403
760
57
4
3
274,772
1
L
Hun Batz
10,321
688
41
3
3
260,725
5
L
Sol
10,495
700
93
6
1
240,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role