Player Matchup

Neith
Neith
DarkFireMyth
Neith
Level 65
God Stats
1W - 2L
1,631 SR
Queue Stats
1W - 2L
1,447 Elo+
Party 1
Ymir
Ymir
Dherb420
Ymir
Level 60
God Stats
0W - 2L
1,246 SR
Queue Stats
1W - 2L
1,447 Elo+
Party 1
Zeus
Zeus
Ryiuko
Zeus
Level 68
God Stats
0W - 2L
1,562 SR
Queue Stats
1W - 2L
1,447 Elo+
Party 1
Chaac
Chaac
SpartanAce94
Chaac
Level 120
God Stats
0W - 1L
2,086 SR
Queue Stats
1W - 2L
1,447 Elo+
Party 1
Pele
Pele
Vullyndur
Pele
Level 75
God Stats
1W - 1L
1,716 SR
Queue Stats
1W - 2L
1,447 Elo+
Party 1
Team Averages
Level 78
1,648 SR
1,447 Elo+

VS

Team Averages
Level 99
1,536 SR
1,461 Elo+
Bakasura
Bakasura
Juicy--Plays
Bakasura
Level 100
God Stats
1W - 3L
1,173 SR
Queue Stats
188W - 177L
1,483 Elo+
Solo
Sol
Sol
Pollo-Teck
Sol
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 43L
1,487 Elo+
Solo
Amaterasu
Amaterasu
TheGameKiller124
Amaterasu
Level 126
God Stats
1W - 0L
1,800 SR
Queue Stats
30W - 33L
1,439 Elo+
Solo
Kali
Kali
anelogod
Kali
Level 68
God Stats
17W - 4L
1,740 SR
Queue Stats
249W - 263L
1,433 Elo+
Party 2
Janus
Janus
typerespekid
Janus
Level 67
God Stats
6W - 8L
1,465 SR
Queue Stats
244W - 238L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 3
8,158
453
12,232
10,412
3,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
11
1 / 6 / 5
7,223
401
1,859
16,050
13,242
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
Ryiuko
Zeus
14
3 / 6 / 2
8,709
484
10,736
10,711
3,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 10 / 2
8,302
461
6,460
16,453
10,295
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pele
15
5 / 6 / 3
9,497
528
9,035
17,301
6,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Juicy--Plays
Bakasura
19
7 / 1 / 9
11,411
634
11,148
13,167
6,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
10 / 4 / 5
10,405
578
11,366
11,786
4,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
16
6 / 4 / 13
9,868
548
8,453
14,631
13,705
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Kali
16
7 / 4 / 7
10,997
611
13,839
13,762
6,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
4 / 2 / 1
9,833
546
9,594
7,973
2,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
15
Kills
34
34
Deaths
15
15
Assists
35
Player
Kills
Deaths
Assists
KDA
L
5
6
3
1.08
L
Ymir
1
6
5
0.58
W
Bakasura
Juicy--Plays
Bakasura
7
1
9
11.5
W
10
4
5
3.13
L
Zeus
Ryiuko
Zeus
3
6
2
0.67
L
1
10
2
0.2
W
Amaterasu
6
4
13
3.13
L
Pele
5
6
3
1.08
W
Kali
7
4
7
2.63
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,322
Damage
54,400
70,927
Taken
61,319
36,004
Mitigated
35,359
14,640
Healing
21,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,232
4,520
0
2,894
10,412
3,130
1,148
4,820
5,552
0
37,552
L
Ymir
1,859
523
0
250
16,050
13,242
165
7,461
8,170
16,363
0
W
Bakasura
Juicy--Plays
Bakasura
11,148
7,796
0
7,059
13,167
6,886
0
2,874
10,293
0
85,042
W
11,366
4,131
0
4,878
11,786
4,922
2,518
2,763
9,023
60,913
6,741
L
Zeus
Ryiuko
Zeus
10,736
599
17
2,128
10,711
3,203
45
4,729
5,701
52,276
0
L
6,460
1,461
0
4,285
16,453
10,295
756
141
15,674
0
41,155
W
Amaterasu
8,453
4,203
348
3,611
14,631
13,705
126
2,531
12,100
0
38,718
L
Pele
9,035
2,950
0
5,066
17,301
6,134
0
2,479
14,392
0
61,971
W
Kali
13,839
6,818
0
5,121
13,762
6,971
776
1,274
12,488
0
73,451
W
9,594
1,355
0
802
7,973
2,875
8
3,339
4,634
61,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,889
Gold Earned
52,514
379
Minions Killed
537
0
Camps Cleared
0
1,659,638
Distance Traveled
1,797,315
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,158
453
79
4
0
323,426
4
L
Ymir
7,223
401
28
2
0
341,672
0
W
Bakasura
11,411
634
170
9
0
424,753
1
W
Sol
10,405
578
107
6
0
306,111
1
L
Zeus
8,709
484
89
5
0
331,250
5
L
Chaac
8,302
461
82
5
0
307,543
2
W
Amaterasu
9,868
548
53
3
0
356,422
2
L
Pele
9,497
528
101
6
0
355,747
0
W
Kali
10,997
611
95
5
0
346,148
2
W
Janus
9,833
546
112
6
0
363,881
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role