Player Matchup

Baron Samedi
Baron Samedi
D-NICE10257
Baron Samedi
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,690 Elo+
Party 1
Rama
Rama
NeilHC
Rama
Level 92
God Stats
2W - 1L
1,526 SR
Queue Stats
16W - 20L
1,457 Elo+
Party 1
Danzaburou
Danzaburou
RAPID_SLINGY
Danzaburou
Level 146
God Stats
2W - 2L
1,590 SR
Queue Stats
38W - 46L
1,507 Elo+
Party 1
Cerberus
Cerberus
RepoLegacy
Cerberus
Level 124
God Stats
1W - 0L
1,694 SR
Queue Stats
23W - 33L
1,401 Elo+
Party 1
Team Averages
Level 113
1,578 SR
1,514 Elo+

VS

Team Averages
Level 84
1,546 SR
1,488 Elo+
Anubis
Anubis
CHiRiPA-HAKASE
Anubis
Level 55
God Stats
0W - 3L
1,543 SR
Queue Stats
19W - 28L
1,488 Elo+
Party 2
Neith
Neith
SpaceThunder18
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,199 Elo+
Solo
Sobek
Sobek
Wavelick
Sobek
Level 123
God Stats
0W - 1L
1,581 SR
Queue Stats
22W - 19L
1,657 Elo+
Party 2
Loki
Loki
ericSSound
Loki
Level 131
God Stats
6W - 6L
1,558 SR
Queue Stats
31W - 32L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
D-NICE10257
Baron Samedi
16
1 / 4 / 3
10,650
761
3,952
10,155
5,116
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
NeilHC
Rama
17
2 / 4 / 6
11,238
803
9,374
13,022
4,611
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
RAPID_SLINGY
Danzaburou
17
6 / 2 / 5
12,185
870
14,367
8,536
2,918
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
RepoLegacy
Cerberus
18
6 / 0 / 9
12,136
867
10,944
13,681
16,770
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 4
10,100
721
9,070
12,074
5,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 5 / 1
9,269
662
3,252
10,702
4,108
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
Wavelick
Sobek
16
2 / 4 / 0
10,087
721
5,412
15,055
14,739
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 5 / 3
10,696
764
9,633
13,171
9,276
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
15
Kills
9
10
Deaths
16
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
W
Baron Samedi
D-NICE10257
Baron Samedi
1
4
3
0.63
W
Rama
NeilHC
Rama
2
4
6
1.25
W
Danzaburou
RAPID_SLINGY
Danzaburou
6
2
5
4.25
W
Cerberus
RepoLegacy
Cerberus
6
0
9
10.5
L
0
5
1
0.1
L
Sobek
Wavelick
Sobek
2
4
0
0.5
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,637
Damage
27,367
45,394
Taken
51,002
29,415
Mitigated
33,797
13,821
Healing
7,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,070
289
0
2,369
12,074
5,674
156
3,791
8,283
37,647
0
W
Baron Samedi
D-NICE10257
Baron Samedi
3,952
465
501
2,218
10,155
5,116
239
2,977
7,178
31,693
0
W
Rama
NeilHC
Rama
9,374
8,006
0
4,473
13,022
4,611
3,769
2,220
10,802
0
49,930
W
Danzaburou
RAPID_SLINGY
Danzaburou
14,367
9,011
0
2,501
8,536
2,918
2,914
4,853
3,683
0
43,134
W
Cerberus
RepoLegacy
Cerberus
10,944
327
306
3,822
13,681
16,770
755
4,908
8,773
37,808
0
L
3,252
1,302
0
996
10,702
4,108
1,505
4,737
5,965
0
30,720
L
Sobek
Wavelick
Sobek
5,412
519
0
4,058
15,055
14,739
14
4,081
10,974
28,879
0
L
9,633
3,087
0
0
13,171
9,276
21
2,923
10,248
0
41,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,209
Gold Earned
40,152
271
Minions Killed
241
14
Camps Cleared
10
1,068,587
Distance Traveled
868,285
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,100
721
69
5
2
176,116
3
W
Baron Samedi
10,650
761
56
4
2
237,687
0
W
Rama
11,238
803
77
6
6
252,475
2
W
Danzaburou
12,185
870
71
5
2
275,438
2
W
Cerberus
12,136
867
67
5
4
302,987
2
L
Neith
9,269
662
61
4
0
214,229
0
L
Sobek
10,087
721
47
3
3
201,678
0
L
Loki
10,696
764
64
5
5
276,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role