Player Matchup

Merlin
Merlin
Masters
Iotaa
Merlin
Masters
Level 160
God Stats
6W - 8L
1,571 SR
Queue Stats
141W - 130L
2,504 MMR
Solo
Bastet
Bastet
Masters
Relating313
Bastet
Masters
Level 160
God Stats
6W - 2L
1,807 SR
Queue Stats
617W - 606L
2,587 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
atmoe
Tsukuyomi
Masters
Level 160
God Stats
4W - 2L
1,815 SR
Queue Stats
376W - 349L
2,648 MMR
Solo
Hachiman
Hachiman
Masters
erobotrex08
Hachiman
Masters
Level 159
God Stats
50W - 38L
1,742 SR
Queue Stats
617W - 609L
2,558 MMR
Solo
Geb
Geb
Diamond I
tysne
Geb
Diamond I
Level 139
God Stats
3W - 2L
1,679 SR
Queue Stats
319W - 285L
2,437 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 156
1,723 SR
2,547 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,744 SR
2,546 MMR
Eset
Eset
Diamond I
AidosShalom
Eset
Diamond I
Level 126
God Stats
5W - 9L
1,617 SR
Queue Stats
346W - 372L
2,568 MMR
Solo
Nox
Nox
Diamond II
BellowJob
Nox
Diamond II
Level 83
God Stats
0W - 1L
1,764 SR
Queue Stats
259W - 259L
2,310 MMR
Solo
Danzaburou
Danzaburou
Masters
MarcoPol0
Danzaburou
Masters
Level 160
God Stats
44W - 39L
1,616 SR
Queue Stats
430W - 406L
2,564 MMR
Party 1
Fenrir
Fenrir
Masters
Pi11ar0fAutumn
Fenrir
Masters
Level 155
God Stats
6W - 2L
2,063 SR
Queue Stats
582W - 562L
2,765 MMR
Party 1
Thor
Thor
Masters
ToTheHellfire
Thor
Masters
Level 160
God Stats
85W - 86L
1,659 SR
Queue Stats
554W - 558L
2,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Iotaa
Merlin
13
4 / 4 / 2
7,960
612
6,156
6,202
2,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
14
2 / 2 / 7
8,165
628
5,505
11,161
4,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mace

Mace

+10
Physical Power

Tsukuyomi
atmoe
Tsukuyomi
14
4 / 2 / 1
8,446
650
7,353
8,498
3,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hachiman
erobotrex08
Hachiman
15
4 / 1 / 2
8,809
678
6,890
7,285
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
tysne
Geb
11
3 / 3 / 9
7,809
601
5,705
11,300
9,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
CerberusFreyaOdinLoki

VS

Bans
AchillesCamazotzCliodhnaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 2
6,950
535
8,065
5,365
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 3 / 3
6,185
476
3,857
7,227
6,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
MarcoPol0
Danzaburou
12
1 / 4 / 3
7,240
557
3,312
8,263
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 5 / 3
6,807
524
5,953
11,275
3,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
2 / 3 / 3
7,826
602
5,902
11,011
5,077
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
17
Kills
12
12
Deaths
17
21
Assists
14
Player
Kills
Deaths
Assists
KDA
L
5
2
2
3
L
0
3
3
0.5
W
Merlin
Iotaa
Merlin
4
4
2
1.25
L
Danzaburou
MarcoPol0
Danzaburou
1
4
3
0.63
L
4
5
3
1.1
W
Bastet
2
2
7
2.75
L
2
3
3
1.17
W
Tsukuyomi
atmoe
Tsukuyomi
4
2
1
2.25
W
Hachiman
erobotrex08
Hachiman
4
1
2
5
W
Geb
tysne
Geb
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,609
Damage
27,089
44,446
Taken
43,141
22,239
Mitigated
18,951
14,921
Healing
11,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,065
686
434
2,004
5,365
1,985
0
2,420
2,843
35,023
0
L
3,857
1,172
0
1,931
7,227
6,352
0
2,878
4,208
20,568
0
W
Merlin
Iotaa
Merlin
6,156
628
0
826
6,202
2,200
0
2,139
3,931
48,516
0
L
Danzaburou
MarcoPol0
Danzaburou
3,312
1,418
0
1,937
8,263
1,730
0
1,494
6,753
0
45,575
L
5,953
2,129
0
1,709
11,275
3,807
0
2,873
8,318
0
34,970
W
Bastet
5,505
1,379
0
4,953
11,161
4,731
0
4,506
6,425
0
53,544
L
5,902
1,019
179
2,976
11,011
5,077
0
1,823
9,158
0
52,258
W
Tsukuyomi
atmoe
Tsukuyomi
7,353
1,373
0
3,602
8,498
3,336
0
0
8,498
0
50,421
W
Hachiman
erobotrex08
Hachiman
6,890
2,879
0
3,809
7,285
2,172
1,095
1,252
5,991
0
70,822
W
Geb
tysne
Geb
5,705
1,834
0
1,731
11,300
9,800
0
3,541
7,553
19,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,189
Gold Earned
35,008
449
Minions Killed
419
0
Camps Cleared
0
1,297,821
Distance Traveled
1,327,756
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,950
535
96
7
0
265,056
9
L
Nox
6,185
476
35
3
0
268,564
4
W
Merlin
7,960
612
101
8
0
254,538
0
L
Danzaburou
7,240
557
98
8
0
254,775
3
L
Fenrir
6,807
524
63
5
0
286,545
2
W
Bastet
8,165
628
104
8
0
317,986
6
L
Thor
7,826
602
127
10
0
252,816
3
W
Tsukuyomi
8,446
650
94
7
0
251,714
4
W
Hachiman
8,809
678
129
10
0
236,481
5
W
Geb
7,809
601
21
2
0
237,102
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role