Player Matchup

Hercules
Hercules
Firehelm17
Hercules
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,721 Elo+
Party 1
Xbalanque
Xbalanque
deadshot6645
Xbalanque
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,771 Elo+
Party 1
Scylla
Scylla
zekzel
Scylla
Level 108
God Stats
1W - 0L
1,604 SR
Queue Stats
10W - 5L
1,667 Elo+
Party 1
Team Averages
Level 93
1,535 SR
1,720 Elo+

VS

Team Averages
Level 22
1,500 SR
1,422 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Blader37
Ares
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,267 Elo+
Party 2
Cupid
Cupid
Mega012345
Cupid
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Firehelm17
Hercules
12
9 / 0 / 14
8,213
913
11,841
8,941
7,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
deadshot6645
Xbalanque
9
0 / 2 / 17
6,602
734
3,945
5,151
1,521
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
zekzel
Scylla
13
14 / 0 / 9
8,742
971
7,930
3,204
990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
8
0 / 7 / 2
5,571
619
1,545
8,921
6,198
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
8
1 / 7 / 1
5,721
636
743
9,232
5,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cupid
8
1 / 9 / 0
5,608
623
2,063
8,832
2,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
5
23
Kills
2
2
Deaths
23
40
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
7
2
0.14
L
Ares
1
7
1
0.21
W
Hercules
Firehelm17
Hercules
9
0
14
16
L
Cupid
1
9
0
0.11
W
Xbalanque
deadshot6645
Xbalanque
0
2
17
4.25
W
Scylla
zekzel
Scylla
14
0
9
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,716
Damage
4,351
17,296
Taken
26,985
9,531
Mitigated
14,744
4,906
Healing
541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
1,545
332
0
233
8,921
6,198
0
3,570
5,183
0
9,916
L
Ares
743
0
0
228
9,232
5,683
0
2,539
6,531
1,522
0
W
Hercules
Firehelm17
Hercules
11,841
2,002
222
2,641
8,941
7,020
328
405
8,536
0
18,952
L
Cupid
2,063
856
80
0
8,832
2,863
0
1,608
7,132
0
9,499
W
Xbalanque
deadshot6645
Xbalanque
3,945
2,244
0
1,108
5,151
1,521
836
537
4,614
0
15,042
W
Scylla
zekzel
Scylla
7,930
1,015
78
857
3,204
990
816
21
3,183
23,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,557
Gold Earned
16,900
84
Minions Killed
31
4
Camps Cleared
1
461,585
Distance Traveled
306,815
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,571
619
22
2
1
121,430
0
L
Ares
5,721
636
3
0
0
90,085
2
W
Hercules
8,213
913
17
2
1
183,317
2
L
Cupid
5,608
623
6
1
0
95,300
0
W
Xbalanque
6,602
734
16
2
0
121,542
0
W
Scylla
8,742
971
51
6
3
156,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role