Player Matchup

Bacchus
Bacchus
KODE9476
Bacchus
Level 52
God Stats
15W - 13L
1,544 SR
Queue Stats
449W - 472L
1,467 Elo+
Party 1
Chaac
Chaac
McShlong23
Chaac
Level 45
God Stats
4W - 4L
1,486 SR
Queue Stats
28W - 52L
1,315 Elo+
Party 4
Cabrakan
Cabrakan
RickSkaggz
Cabrakan
Level 47
God Stats
43W - 30L
1,603 SR
Queue Stats
361W - 374L
1,473 Elo+
Party 1
Kukulkan
Kukulkan
TheDarkLight64
Kukulkan
Level 24
God Stats
118W - 145L
1,467 SR
Queue Stats
150W - 180L
1,439 Elo+
Party 1
Thor
Thor
davidgamerkid800
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Team Averages
Level 34
1,520 SR
1,439 Elo+

VS

Team Averages
Level 63
1,470 SR
1,392 Elo+
Cabrakan
Cabrakan
DriedAgenda3464
Cabrakan
Level 38
God Stats
1W - 1L
1,284 SR
Queue Stats
89W - 92L
1,396 Elo+
Party 3
Pele
Pele
Krimjaw
Pele
Level 68
God Stats
8W - 1L
1,753 SR
Queue Stats
42W - 61L
1,322 Elo+
Party 2
Charybdis
Charybdis
NavatS
Charybdis
Level 68
God Stats
2W - 3L
1,313 SR
Queue Stats
24W - 36L
1,456 Elo+
Solo
Hercules
Hercules
iLeakyy
Hercules
Level 78
God Stats
2W - 1L
1,555 SR
Queue Stats
70W - 79L
1,454 Elo+
Party 3
Ah Puch
Ah Puch
level9death
Ah Puch
Level 63
God Stats
4W - 2L
1,444 SR
Queue Stats
31W - 47L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KODE9476
Bacchus
15
1 / 5 / 3
9,200
920
9,063
14,629
26,253
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
15
0 / 11 / 3
8,582
858
16,467
21,149
20,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cabrakan
RickSkaggz
Cabrakan
15
2 / 8 / 3
9,813
981
12,015
19,082
22,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
15
4 / 2 / 1
9,819
982
18,335
10,614
3,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 12 / 4
9,109
911
1,505
16,085
7,495
Heavy Mace

Heavy Mace

+30
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Team 1 Tickets

58

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
17
1 / 4 / 28
9,704
970
7,969
12,139
17,191
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
Krimjaw
Pele
18
7 / 1 / 27
11,064
1,106
10,700
11,319
4,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
NavatS
Charybdis
18
13 / 0 / 23
11,791
1,179
21,268
13,735
5,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
iLeakyy
Hercules
18
11 / 0 / 25
12,802
1,280
15,371
16,722
18,478
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
level9death
Ah Puch
17
6 / 2 / 24
10,578
1,058
16,764
8,168
2,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
165
7
Kills
38
38
Deaths
7
14
Assists
127
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
1
4
28
3.75
L
Bacchus
KODE9476
Bacchus
1
5
3
0.5
W
Pele
Krimjaw
Pele
7
1
27
20.5
L
Chaac
0
11
3
0.14
W
Charybdis
NavatS
Charybdis
13
0
23
24.5
L
Cabrakan
RickSkaggz
Cabrakan
2
8
3
0.44
L
Kukulkan
4
2
1
2.25
L
0
12
4
0.17
W
Hercules
iLeakyy
Hercules
11
0
25
23.5
W
Ah Puch
level9death
Ah Puch
6
2
24
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,385
Damage
72,072
81,559
Taken
62,083
81,226
Mitigated
48,303
7,805
Healing
17,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
7,969
667
0
0
12,139
17,191
0
7,656
4,304
22,597
0
L
Bacchus
KODE9476
Bacchus
9,063
509
974
680
14,629
26,253
0
3,846
10,783
20,746
0
W
Pele
Krimjaw
Pele
10,700
2,479
0
1,613
11,319
4,357
0
7,467
3,727
0
26,638
L
Chaac
16,467
3,825
0
3,403
21,149
20,706
0
3,996
17,153
0
34,168
W
Charybdis
NavatS
Charybdis
21,268
13,863
0
4,708
13,735
5,304
0
8,077
5,458
0
46,990
L
Cabrakan
RickSkaggz
Cabrakan
12,015
978
336
1,504
19,082
22,785
0
5,664
13,418
20,660
0
L
Kukulkan
18,335
304
156
356
10,614
3,987
0
5,707
4,907
39,359
0
L
1,505
876
0
396
16,085
7,495
0
5,680
10,405
0
13,650
W
Hercules
iLeakyy
Hercules
15,371
5,928
2,731
7,188
16,722
18,478
0
10,948
5,612
160
21,467
W
Ah Puch
level9death
Ah Puch
16,764
821
0
1,008
8,168
2,973
0
5,265
2,703
29,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,523
Gold Earned
55,939
152
Minions Killed
194
3
Camps Cleared
3
872,208
Distance Traveled
965,711
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,704
970
21
2
0
136,115
0
L
Bacchus
9,200
920
24
2
0
199,313
1
W
Pele
11,064
1,106
50
5
1
215,955
0
L
Chaac
8,582
858
43
4
2
159,918
0
W
Charybdis
11,791
1,179
79
8
1
192,850
0
L
Cabrakan
9,813
981
19
2
1
164,387
0
L
Kukulkan
9,819
982
48
5
0
205,209
1
L
Thor
9,109
911
18
2
0
143,381
2
W
Hercules
12,802
1,280
14
1
1
223,705
0
W
Ah Puch
10,578
1,058
30
3
0
197,086
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role