Player Matchup

Bastet
Bastet
Illus1on V2
Bastet
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,602 Elo+
Party 2
Hou Yi
Hou Yi
Szumanski
Hou Yi
Level 30
God Stats
3W - 0L
1,783 SR
Queue Stats
37W - 21L
1,757 Elo+
Party 3
Ymir
Ymir
lfuronl
Ymir
Level 69
God Stats
1W - 0L
1,562 SR
Queue Stats
59W - 39L
1,667 Elo+
Party 3
Sol
Sol
ovo nick6god
Sol
Level 138
God Stats
1W - 0L
1,761 SR
Queue Stats
4W - 8L
1,402 Elo+
Party 2
Team Averages
Level 97
1,652 SR
1,607 Elo+

VS

Team Averages
Level 31
1,446 SR
1,351 Elo+
Anhur
Anhur
Ergondrakin
Anhur
Level 28
God Stats
0W - 2L
1,286 SR
Queue Stats
0W - 3L
1,293 Elo+
Party 1
Cthulhu
Cthulhu
Player76503
Cthulhu
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,293 Elo+
Party 1
Vulcan
Vulcan
SkunkyMcQueen
Vulcan
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,293 Elo+
Party 1
Loki
Loki
shadow071200
Loki
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
6 / 2 / 3
10,221
929
10,350
12,171
6,607
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hou Yi
Szumanski
Hou Yi
17
11 / 2 / 3
11,059
1,005
18,951
13,003
4,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
lfuronl
Ymir
14
0 / 2 / 11
9,346
850
2,680
14,361
15,378
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
2 / 5 / 4
9,829
894
10,611
8,739
3,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 4
8,587
781
6,538
11,430
3,154
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Player76503
Cthulhu
16
6 / 0 / 4
10,271
934
10,328
16,431
15,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 7 / 4
7,870
715
9,089
10,402
3,016
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
4 / 8 / 5
10,474
952
7,136
10,907
5,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
28
19
Kills
11
11
Deaths
19
21
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Bastet
6
2
3
3.75
L
Cthulhu
Player76503
Cthulhu
6
0
4
8
L
0
7
4
0.29
W
Hou Yi
Szumanski
Hou Yi
11
2
3
6.25
W
Ymir
lfuronl
Ymir
0
2
11
2.75
W
2
5
4
0.8
L
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,592
Damage
33,091
48,274
Taken
49,170
30,578
Mitigated
27,238
13,234
Healing
8,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,538
3,186
0
824
11,430
3,154
0
1,570
9,860
0
24,845
W
Bastet
10,350
2,371
591
3,718
12,171
6,607
120
5,559
6,386
0
29,646
L
Cthulhu
Player76503
Cthulhu
10,328
238
427
5,703
16,431
15,969
0
5,800
10,631
36,014
0
L
9,089
1,699
0
370
10,402
3,016
128
2,165
8,237
24,734
0
W
Hou Yi
Szumanski
Hou Yi
18,951
8,718
0
4,924
13,003
4,776
4,111
5,489
7,420
0
59,992
W
Ymir
lfuronl
Ymir
2,680
607
334
1,270
14,361
15,378
780
5,502
8,859
9,978
0
W
10,611
3,147
0
2,397
8,739
3,817
3,509
3,346
5,091
36,291
3,355
L
7,136
1,564
0
742
10,907
5,099
0
3,266
7,641
0
25,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,455
Gold Earned
37,202
222
Minions Killed
194
12
Camps Cleared
7
906,733
Distance Traveled
792,248
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,587
781
53
5
3
191,810
2
W
Bastet
10,221
929
44
4
4
259,454
1
L
Cthulhu
10,271
934
59
5
1
244,803
1
L
Vulcan
7,870
715
37
3
0
179,467
0
W
Hou Yi
11,059
1,005
92
8
4
214,488
3
W
Ymir
9,346
850
17
2
2
236,183
2
W
Sol
9,829
894
69
6
2
196,608
1
L
Loki
10,474
952
45
4
3
176,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role