Player Matchup

Medusa
Medusa
Alpha_Phase_
Medusa
Level 63
God Stats
1W - 2L
1,713 SR
Queue Stats
39W - 46L
1,382 Elo+
Party 2
Hera
Hera
Jokerkidd321
Hera
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 43L
1,376 Elo+
Party 2
Cerberus
Cerberus
Joule-9000
Cerberus
Level 18
God Stats
5W - 5L
1,525 SR
Queue Stats
8W - 12L
1,283 Elo+
Party 2
Team Averages
Level 35
1,579 SR
1,347 Elo+

VS

Team Averages
Level 122
1,501 SR
1,423 Elo+
Bellona
Bellona
 
Bellona
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Capleb2000
Atlas
Level 109
God Stats
3W - 6L
1,396 SR
Queue Stats
64W - 86L
1,335 Elo+
Party 1
Aphrodite
Aphrodite
JakeTheM1stake
Aphrodite
Level 144
God Stats
4W - 4L
1,608 SR
Queue Stats
163W - 201L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
5 / 6 / 1
9,469
728
11,890
10,463
3,630
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

12
2 / 8 / 4
8,823
679
8,642
8,492
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Joule-9000
Cerberus
12
0 / 3 / 7
8,964
690
4,282
12,751
12,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
4 / 1 / 8
9,431
725
8,591
11,720
6,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
14
6 / 3 / 11
10,561
812
10,739
14,342
14,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
JakeTheM1stake
Aphrodite
14
7 / 3 / 6
9,641
742
7,371
11,425
4,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
7
Kills
17
17
Deaths
7
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
1
8
8
L
Medusa
5
6
1
0.92
W
Atlas
6
3
11
3.83
W
Aphrodite
JakeTheM1stake
Aphrodite
7
3
6
3.33
L
2
8
4
0.5
L
Cerberus
Joule-9000
Cerberus
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,814
Damage
26,701
31,706
Taken
37,487
18,351
Mitigated
25,270
8,852
Healing
19,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,591
2,110
689
2,099
11,720
6,339
308
4,367
7,353
0
31,664
L
Medusa
11,890
5,063
531
1,250
10,463
3,630
0
6,898
3,565
0
21,864
W
Atlas
10,739
4,052
0
1,178
14,342
14,035
156
4,544
9,798
27,062
0
W
Aphrodite
JakeTheM1stake
Aphrodite
7,371
1,570
8,243
6,886
11,425
4,896
574
4,470
6,955
33,209
0
L
8,642
2,587
227
342
8,492
2,685
325
4,354
4,138
34,255
0
L
Cerberus
Joule-9000
Cerberus
4,282
73
232
6,270
12,751
12,036
214
7,249
5,502
15,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,256
Gold Earned
29,633
142
Minions Killed
144
5
Camps Cleared
7
634,646
Distance Traveled
735,790
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,431
725
58
4
3
266,506
2
L
Medusa
9,469
728
29
2
1
214,647
7
W
Atlas
10,561
812
21
2
1
236,306
4
W
Aphrodite
9,641
742
65
5
3
232,978
4
L
Hera
8,823
679
69
5
4
189,683
3
L
Cerberus
8,964
690
44
3
0
230,316
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role