Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
FreezeFramez
Geb
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,584 Elo+
Party 1
Kali
Kali
GodNandoo
Kali
Level 66
God Stats
1W - 1L
1,307 SR
Queue Stats
2W - 1L
1,419 Elo+
Party 1
Aphrodite
Aphrodite
fefaefdgghr
Aphrodite
Level 160
God Stats
1W - 0L
1,828 SR
Queue Stats
20W - 30L
1,578 Elo+
Party 1
Team Averages
Level 126
1,534 SR
1,520 Elo+

VS

Team Averages
Level 114
1,426 SR
1,238 Elo+
Ra
Ra
ButtGod
Ra
Level 78
God Stats
0W - 2L
1,262 SR
Queue Stats
1W - 6L
1,221 Elo+
Party 2
Cthulhu
Cthulhu
JCMillions
Cthulhu
Level 140
God Stats
0W - 1L
1,637 SR
Queue Stats
3W - 9L
1,292 Elo+
Party 2
Susano
Susano
MajorToasty
Susano
Level 108
God Stats
0W - 2L
1,259 SR
Queue Stats
1W - 7L
1,149 Elo+
Party 2
Medusa
Medusa
Tarcup
Medusa
Level 128
God Stats
0W - 2L
1,548 SR
Queue Stats
3W - 9L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
15
4 / 1 / 5
9,146
831
7,837
10,792
9,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 0 / 8
8,817
802
6,311
8,333
7,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kali
14
4 / 3 / 2
8,727
793
5,457
8,697
4,168
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
fefaefdgghr
Aphrodite
16
4 / 0 / 7
9,333
848
8,682
7,480
4,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,888
717
6,757
8,420
3,407
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
JCMillions
Cthulhu
13
2 / 2 / 1
7,846
713
5,238
12,442
5,810
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
13
0 / 3 / 2
7,544
686
5,974
7,287
2,978
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Tarcup
Medusa
12
1 / 4 / 1
7,552
687
5,526
7,171
2,362
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
13
Kills
4
4
Deaths
13
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
4
1
5
6.5
L
1
4
1
0.38
W
1
0
8
5
W
Kali
4
3
2
1.67
L
Cthulhu
JCMillions
Cthulhu
2
2
1
1.25
L
Susano
0
3
2
0.33
L
Medusa
Tarcup
Medusa
1
4
1
0.38
W
Aphrodite
fefaefdgghr
Aphrodite
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,287
Damage
23,495
35,302
Taken
35,320
25,885
Mitigated
14,557
12,826
Healing
7,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
7,837
2,856
0
1,331
10,792
9,962
1,331
4,581
6,211
1,067
33,306
L
6,757
386
717
2,800
8,420
3,407
0
4,225
4,195
30,139
0
W
6,311
544
0
545
8,333
7,728
505
2,901
5,432
22,902
0
W
Kali
5,457
3,320
0
1,264
8,697
4,168
1,319
2,581
6,116
0
14,351
L
Cthulhu
JCMillions
Cthulhu
5,238
639
0
4,348
12,442
5,810
0
6,069
6,373
16,834
0
L
Susano
5,974
1,351
0
0
7,287
2,978
0
3,408
3,879
0
22,503
L
Medusa
Tarcup
Medusa
5,526
2,188
0
0
7,171
2,362
1,020
2,661
4,510
0
21,496
W
Aphrodite
fefaefdgghr
Aphrodite
8,682
1,626
3,983
5,703
7,480
4,027
846
2,315
5,165
39,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,023
Gold Earned
30,830
192
Minions Killed
159
9
Camps Cleared
9
874,083
Distance Traveled
735,774
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,146
831
58
5
2
188,873
1
L
Ra
7,888
717
53
5
4
175,415
1
W
Geb
8,817
802
31
3
1
233,534
3
W
Kali
8,727
793
27
2
3
233,284
0
L
Cthulhu
7,846
713
21
2
1
217,168
0
L
Susano
7,544
686
34
3
2
176,992
0
L
Medusa
7,552
687
51
5
2
166,199
0
W
Aphrodite
9,333
848
76
7
3
218,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role