Player Matchup

Osiris
Osiris
 
Osiris
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Dragan654
Nu Wa
Level 27
God Stats
3W - 1L
2,090 SR
Queue Stats
27W - 24L
1,589 Elo+
Party 1
Bacchus
Bacchus
MalevolentCheese
Bacchus
Level 46
God Stats
1W - 1L
1,704 SR
Queue Stats
57W - 45L
1,575 Elo+
Party 1
Team Averages
Level 47
1,659 SR
1,533 Elo+

VS

Team Averages
Level 74
1,612 SR
1,557 Elo+
Thanatos
Thanatos
BOCKINATOR001
Thanatos
Level 82
God Stats
5W - 2L
1,670 SR
Queue Stats
73W - 76L
1,470 Elo+
Solo
Atlas
Atlas
BigBootyGamingHD
Atlas
Level 157
God Stats
12W - 15L
1,580 SR
Queue Stats
515W - 512L
1,512 Elo+
Party 3
Ullr
Ullr
H20btw
Ullr
Level 86
God Stats
3W - 2L
1,663 SR
Queue Stats
144W - 123L
1,593 Elo+
Party 2
Cu Chulainn
Cu Chulainn
JayLaFuze
Cu Chulainn
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 12L
1,695 Elo+
Party 2
Sol
Sol
MR PUPPER MAN
Sol
Level 30
God Stats
4W - 2L
1,646 SR
Queue Stats
104W - 120L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 0 / 3
6,533
653
6,506
6,714
4,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
 
Fenrir
9
7 / 1 / 2
6,037
604
3,907
7,546
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
 
Neith
10
1 / 0 / 1
5,378
538
3,724
2,628
661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Dragan654
Nu Wa
10
2 / 1 / 5
6,399
640
7,266
3,655
914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 0 / 2
5,584
558
2,949
5,132
3,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BOCKINATOR001
Thanatos
9
1 / 2 / 1
5,270
527
4,663
7,439
2,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 1 / 0
4,651
465
3,041
7,463
3,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ullr
H20btw
Ullr
8
0 / 1 / 0
4,670
467
2,166
4,981
1,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cu Chulainn
JayLaFuze
Cu Chulainn
8
1 / 5 / 0
4,984
498
3,554
7,377
4,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 5 / 1
4,908
491
2,590
5,922
1,499
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
14
Kills
2
2
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
0
3
4.5
W
Fenrir
 
Fenrir
7
1
2
8
W
Neith
 
Neith
1
0
1
1.5
L
Thanatos
BOCKINATOR001
Thanatos
1
2
1
0.75
L
0
1
0
0
W
Nu Wa
Dragan654
Nu Wa
2
1
5
4.5
L
Ullr
H20btw
Ullr
0
1
0
0
L
Cu Chulainn
JayLaFuze
Cu Chulainn
1
5
0
0.2
L
0
5
1
0.1
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,352
Damage
16,014
25,675
Taken
33,182
11,949
Mitigated
12,767
9,268
Healing
12,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,506
2,338
0
1,586
6,714
4,587
0
1,876
4,838
2,702
32,366
W
Fenrir
 
Fenrir
3,907
1,468
0
3,246
7,546
2,207
0
1,636
5,910
0
22,134
W
Neith
 
Neith
3,724
1,569
0
1,599
2,628
661
96
617
2,011
0
38,514
L
Thanatos
BOCKINATOR001
Thanatos
4,663
1,054
0
6,649
7,439
2,107
0
1,993
5,197
0
27,002
L
3,041
1,624
475
2,557
7,463
3,275
0
2,260
5,008
12,689
0
W
Nu Wa
Dragan654
Nu Wa
7,266
1,317
0
587
3,655
914
52
889
2,766
37,220
0
L
Ullr
H20btw
Ullr
2,166
654
0
1,378
4,981
1,253
0
2,212
2,691
0
24,555
L
Cu Chulainn
JayLaFuze
Cu Chulainn
3,554
775
0
626
7,377
4,633
213
825
6,006
3,525
16,598
L
2,590
550
0
1,113
5,922
1,499
0
2,498
3,129
27,156
0
W
2,949
317
0
2,250
5,132
3,580
0
1,562
3,570
11,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,931
Gold Earned
24,483
320
Minions Killed
232
0
Camps Cleared
0
1,007,483
Distance Traveled
920,475
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,533
653
93
9
0
204,061
1
W
Fenrir
6,037
604
47
5
0
205,061
4
W
Neith
5,378
538
81
8
0
187,432
2
L
Thanatos
5,270
527
57
6
0
215,040
4
L
Atlas
4,651
465
19
2
0
188,836
3
W
Nu Wa
6,399
640
70
7
0
198,958
1
L
Ullr
4,670
467
58
6
0
164,229
2
L
Cu Chulainn
4,984
498
48
5
0
165,312
3
L
Sol
4,908
491
50
5
0
187,058
2
W
Bacchus
5,584
558
29
3
0
211,971
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role